Bianca: Stigmata: Difference between revisions

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|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">380%</span> Physical DMG.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">480%</span> Physical DMG.<br>— While the weapon is in <span style="color:#FF6549;">Sword Form</span>, each move in the Basic Attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Lampshadow Dance — <span style="color:#3168b9;">Sword Form + Conviction is active + Hold or repeatedly tap Basic Attack</span>''' <br> Successfully dodging an incoming attack or performing the fourth move of the Basic Attack sequence activates <span style="color:#FF6549;">Conviction</span>. When <span style="color:#FF6549;">Conviction </span>is active, hold the Basic Attack button to perform an upwards slash. Continue holding or repeatedly tapping the Basic Attack button triggers <span style="color:#FF6549;">Lampshadow Dance</span>, a 3-part attack that deals Physical DMG. During <span style="color:#FF6549;">Lampshadow Dance</span>. Bianca: Abystigma is invincible, and she can adjust her position by moving the joystick.<br>— The upwards slash deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Lampshadow Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Each move in the <span style="color:#FF6549;">Lampshadow Dance</span> attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Afterglow Sword Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Boon + Any attack</span>''' <br> While <span style="color:#FF6549;">Afterglow Boon</span> is active, every attack in Basic Attack or <span style="color:#FF6549;">Lampshadow Dance</span> sequence generates an additional <span style="color:#FF6549;">Afterglow Sword Shadow</span> that deals Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> grants <span style="color:#FF6549;">1</span> Energy.
|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">380%</span> Physical DMG.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">480%</span> Physical DMG.<br>— While the weapon is in <span style="color:#FF6549;">Sword Form</span>, each move in the Basic Attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Lampshadow Dance — <span style="color:#3168b9;">Sword Form + Conviction is active + Hold or repeatedly tap Basic Attack</span>''' <br> Successfully dodging an incoming attack or performing the fourth move of the Basic Attack sequence activates <span style="color:#FF6549;">Conviction</span>. When <span style="color:#FF6549;">Conviction </span>is active, hold the Basic Attack button to perform an upwards slash. Continue holding or repeatedly tapping the Basic Attack button triggers <span style="color:#FF6549;">Lampshadow Dance</span>, a 3-part attack that deals Physical DMG. During <span style="color:#FF6549;">Lampshadow Dance</span>. Bianca: Abystigma is invincible, and she can adjust her position by moving the joystick.<br>— The upwards slash deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Lampshadow Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Each move in the <span style="color:#FF6549;">Lampshadow Dance</span> attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Afterglow Sword Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Boon + Any attack</span>''' <br> While <span style="color:#FF6549;">Afterglow Boon</span> is active, every attack in Basic Attack or <span style="color:#FF6549;">Lampshadow Dance</span> sequence generates an additional <span style="color:#FF6549;">Afterglow Sword Shadow</span> that deals Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> grants <span style="color:#FF6549;">1</span> Energy.
|Signature=Cleft Abyss
|Signature=Cleft Abyss
|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + Consume 60 Energy + Tap Signature Move</span>''' <br> Performing <span style="color:#FF6549;">Bright Candle</span> deals DMG to enemies in the area. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. At the same time, Bianca changes her weapon to <span style="color:#FF6549;">Sword Form</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca is unable to ping Signal Orbs. Upon activating <span style="color:#FF6549;">Sword Form</span>, all points of Afterglow accumulated via Bianca’s Core Passive are converted to <span style="color:#FF6549;">Afterglow Boon</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca accumulates stacks of <span style="color:#FF6549;">Abystigma Will</span> upon dealing DMG using Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows. Gains Super Armor while <span style="color:#FF6549;">Sword Form</span> is active.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to enemies in the area.<br>— Each point of <span style="color:#FF6549;">Afterglow</span> is converted to <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Boon</span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + Consume 60 Energy + Tap Signature Move</span>''' <br> While <span style="color:#FF6549;">Sword Form</span> is active, consume Energy and all stacks of <span style="color:#FF6549;">Abystigma Will</span> to perform <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG.<br>— Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— Maximum <span style="color:#FF6549;">Abystigma Will</span> stacks: <span style="color:#FF6549;">40</span>.
|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + Consume 60 Energy + Tap Signature Move</span>''' <br> Performing <span style="color:#FF6549;">Bright Candle</span> deals DMG to enemies in the area. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. At the same time, Bianca changes her weapon to <span style="color:#FF6549;">Sword Form</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca is unable to ping Signal Orbs. Upon activating <span style="color:#FF6549;">Sword Form</span>, all points of {{o|Afterglow}} accumulated via Bianca’s Core Passive are converted to <span style="color:#FF6549;">Afterglow Boon</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca accumulates stacks of <span style="color:#FF6549;">Abystigma Will</span> upon dealing DMG using Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows. Gains Super Armor while <span style="color:#FF6549;">Sword Form</span> is active.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to enemies in the area.<br>— Each point of <span style="color:#FF6549;">Afterglow</span> is converted to <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Boon</span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + Consume 60 Energy + Tap Signature Move</span>''' <br> While <span style="color:#FF6549;">Sword Form</span> is active, consume Energy and all stacks of <span style="color:#FF6549;">Abystigma Will</span> to perform <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG.<br>— Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— Maximum <span style="color:#FF6549;">Abystigma Will</span> stacks: <span style="color:#FF6549;">40</span>.
|QTE=Holy Judgment
|QTE=Holy Judgment
|QTE Detail='''QTE — <span style="color:#3168b9;">Switched out while Staff Form is active + Tap QTE</span>''' <br> Leaps into the air and throws the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Switched out while Sword Form is active + Tap QTE</span>''' <br> Performs two slashing attacks at the target, dealing <span style="color:#FF6549;">480%</span> Physical DMG.
|QTE Detail='''QTE — <span style="color:#3168b9;">Switched out while Staff Form is active + Tap QTE</span>''' <br> Leaps into the air and throws the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Switched out while Sword Form is active + Tap QTE</span>''' <br> Performs two slashing attacks at the target, dealing <span style="color:#FF6549;">480%</span> Physical DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core= Lux Clarissima
|Core= Lux Clarissima
|Core Detail= '''Afterglow Orbs — <span style="color:#3168b9;">Upon entering the battlefield or activating Staff Form</span>''' <br> Every time Bianca: Abystigma enters the battlefield or activates <span style="color:#FF6549;">Staff Form</span>, she simulates one set of <span style="color:#FF6549;">Afterglow Orbs</span> to be displayed above the regular Signal Orbs.<br><br>'''Simulated Matrix — <span style="color:#3168b9;">Staff Form + hold dodge to enter Luminous Space</span>''' <br> Bianca: Abystigma cannot trigger Matrix by dodging. Instead, she can activate <span style="color:#FF6549;">Simulated Matrix</span> and enter <span style="color:#FF6549;">simulated Matrix</span> by holding Dodge while her weapon in <span style="color:#FF6549;">Luminous Space</span>.<br>— <span style="color:#FF6549;">Luminous Space</span> lasts for <span style="color:#FF6549;">4s</span> . <span style="color:#FF6549;">12s</span> cooldown.<br>— During the skill animation of activating <span style="color:#FF6549;">Simulated Matrix, 1s</span> of <span style="color:#FF6549;">Time Lag Calculation</span> is triggered(not included in Luminous Space).<br><br>'''Lux Clarissima — <span style="color:#3168b9;">In Luminous Space + Ping Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs</span>''' <br> In <span style="color:#FF6549;">Luminous Space</span> successfully pinging a set of Signal Orbs that are of the same color and aligned directly underneath <span style="color:#FF6549;">Afterglow Orbs</span> will ping both the Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span>, Triggering <span style="color:#FF6549;">Lux Clarissima</span> and dealing Physical DMG to enemies in the area. In <span style="color:#FF6549;">Luminous Space</span>, Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> both grant <span style="color:#FF6549;">Afterglow</span> when pinged.<br>— <span style="color:#FF6549;">Lux Clarissima</span> deals <span style="color:#FF6549;">640% / 720% / 800%</span> Physical DMG based on the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged.<br>— If the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged is <span style="color:#FF6549;">4 / 5 / 6</span>, gain <span style="color:#FF6549;">6 / 7 / 8</span> points of <span style="color:#FF6549;">Afterglow</span> respectively.<br>— Gain <span style="color:#FF6549;">30</span> Energy upon using <span style="color:#FF6549;">Lux Clarissima</span>.
|Core Detail= '''Afterglow Orbs — <span style="color:#3168b9;">Upon entering the battlefield or activating Staff Form</span>''' <br> Every time Bianca: Abystigma enters the battlefield or activates <span style="color:#FF6549;">Staff Form</span>, she simulates one set of <span style="color:#FF6549;">Afterglow Orbs</span> to be displayed above the regular Signal Orbs.<br><br>'''Simulated Matrix — <span style="color:#3168b9;">Staff Form + Hold dodge to enter Luminous Space</span>''' <br> Bianca: Abystigma cannot trigger Matrix by dodging. Instead, she can activate <span style="color:#FF6549;">Simulated Matrix</span> and enter <span style="color:#FF6549;">Luminous Space</span> by holding Dodge while her weapon in <span style="color:#FF6549;">Staff Form</span>.<br>— <span style="color:#FF6549;">Luminous Space</span> lasts for <span style="color:#FF6549;">4s</span>. <span style="color:#FF6549;">12s</span> cooldown.<br>— During the skill animation of activating <span style="color:#FF6549;">Simulated Matrix</span>, {{o|1s}} of <span style="color:#FF6549;">Time Lag Calculation</span> is triggered (not included in Luminous Space).<br><br>'''Lux Clarissima — <span style="color:#3168b9;">In Luminous Space + Ping Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs</span>''' <br> In <span style="color:#FF6549;">Luminous Space</span>, successfully pinging a set of Signal Orbs that are of the same color and aligned directly underneath <span style="color:#FF6549;">Afterglow Orbs</span> will ping both the Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span>, triggering <span style="color:#FF6549;">Lux Clarissima</span> and dealing Physical DMG to enemies in the area. In <span style="color:#FF6549;">Luminous Space</span>, Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> both grant <span style="color:#FF6549;">Afterglow</span> when pinged.<br>— <span style="color:#FF6549;">Lux Clarissima</span> deals <span style="color:#FF6549;">640% / 720% / 800%</span> Physical DMG based on the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged.<br>— If the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged is <span style="color:#FF6549;">4 / 5 / 6</span>, gain <span style="color:#FF6549;">6 / 7 / 8</span> points of <span style="color:#FF6549;">Afterglow</span> respectively.<br>— Gain <span style="color:#FF6549;">30</span> Energy upon using <span style="color:#FF6549;">Lux Clarissima</span>.
|Core Activation=
|Core Activation=
|Leader= Unblemished Beacon
|Leader= Unblemished Beacon
|Leader Detail= All team members’ Physical DMG increases by <span style="color:#FF6549;">10%</span> ATK of Attacker Constructs increases by <span style="color:#FF6549;">10%</span>.
|Leader Detail= All team members’ Physical DMG increases by <span style="color:#FF6549;">10%</span> ATK of Attacker Constructs increases by <span style="color:#FF6549;">10%</span>.
|SS Rank= Light Asunder
|SS Rank= Light Asunder
|SS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at S5</span>''' <br> CRIT Rate increases by <span style="color:#FF6549;">20%</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SS</span>''' <br> If <span style="color:#FF6549;">Sword Form</span> is activated when <span style="color:#FF6549;">Afterglow</span> is more than half full, each move in the Basic Attack sequence in <span style="color:#FF6549;">Sword Form</span> and <span style="color:#FF6549;">Afterglow Sword Shadows</span> will grant <span style="color:#FF6549;">2</span> additional stacks of <span style="color:#FF6549;">Abystigma Will</span>. Maximum stacks of <span style="color:#FF6549;">Abystigma Will</span> increases to <span style="color:#FF6549;">99</span>. Upon using <span style="color:#FF6549;">Illuminated Abyss</span>, trigger all available QTEs.
|SS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at S5</span>''' <br> CRIT Rate increases by <span style="color:#FF6549;">20%</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SS</span>''' <br> If <span style="color:#FF6549;">Sword Form</span> is activated when <span style="color:#FF6549;">Afterglow</span> is more than half full, each move in the Basic Attack sequence in <span style="color:#FF6549;">Sword Form</span> and <span style="color:#FF6549;">Afterglow Sword Shadows</span> will grant <span style="color:#FF6549;">2</span> additional stacks of <span style="color:#FF6549;">Abystigma Will</span>. Maximum stack of <span style="color:#FF6549;">Abystigma Will</span> increases to <span style="color:#FF6549;">99</span>. Upon using <span style="color:#FF6549;">Illuminated Abyss</span>, trigger all available QTEs.
|SSS Rank= Darkness Engraved
|SSS Rank= Darkness Engraved
|SSS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at SS3</span>''' <br> Energy additionally granted by each move in <span style="color:#FF6549;">Lampshadow Dance</span> increases to <span style="color:#FF6549;">7</span>. Energy additionally granted by <span style="color:#FF6549;">Afterglow Sword Shadows</span> increases to <span style="color:#FF6549;">2</span>. Gain a random 3-Ping upon switching in. Gain <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span> upon activating <span style="color:#FF6549;">Sword Form</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SSS</span>''' <br> <span style="color:#FF6549;">Bright Candle</span> records <span style="color:#FF6549;">100%</span> DMG multiplier of Signal Orbs pinged and <span style="color:#FF6549;">Lux Clarissima</span> in <span style="color:#FF6549;">Luminous Space</span>. Using <span style="color:#FF6549;">Bright Candle</span> triggers an attack that deals Physical DMG to all targets in the area based on the recorded multiplier. This attack cannot CRIT. In addition, this attack grants <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span>. When using <span style="color:#FF6549;">Lampshadow Dance</span>, Bianca can perform the first two moves in the attack sequence again before landing.
|SSS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at SS3</span>''' <br> Energy additionally granted by each move in <span style="color:#FF6549;">Lampshadow Dance</span> increases to <span style="color:#FF6549;">7</span>. Energy additionally granted by <span style="color:#FF6549;">Afterglow Sword Shadows</span> increases to <span style="color:#FF6549;">2</span>. Gain a random 3-Ping upon switching in. Gain <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span> upon activating <span style="color:#FF6549;">Sword Form</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SSS</span>''' <br> <span style="color:#FF6549;">Bright Candle</span> records <span style="color:#FF6549;">100%</span> DMG multiplier of Signal Orbs pinged and <span style="color:#FF6549;">Lux Clarissima</span> in <span style="color:#FF6549;">Luminous Space</span>. Using <span style="color:#FF6549;">Bright Candle</span> triggers an attack that deals Physical DMG to all targets in the area based on the recorded multiplier. This attack cannot CRIT. In addition, this attack grants <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span>. When using <span style="color:#FF6549;">Lampshadow Dance</span>, Bianca can perform the first two moves in the attack sequence again before landing.

Revision as of 11:33, 31 August 2023

← Noan: Arca Bambinata: Vitrum →

Debuts in the Voyage Among the Remains patch. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

A new specialized frame made by Kurono developed using in-depth research on the fragments of Mother retrieved by the Gray Raven commandant. Its user is Bianca, the leader of the Purifying Force, who is now equipped with a tracing device that can read residual data of the Punishing Virus to a certain extent.
Form Switch — Can switch to burst form for full offense.
Burst — Can deal large amounts of damage quickly.
Physical (100%)
Bianca
Abystigma
21 Nov
172cm
57kg
A
25
Review
1915
287
422
191
S-Rank
Attacker
Swordstaff
Hecate
P. Force
Lily Brooch

Optimal Weapon: Hecate

Increases CRIT DMG by 30%. After entering Sword Form, gain 20 stacks of Abystigma Will and activates Conviction.

Memory Builds ◇ Bianca: Stigmata

A list of recommended builds for Bianca: Stigmata can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Charlotte x4 / Leeuwenhoek x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1 x6
Key Notes
  • Bianca: Stigmata's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set.
  • Recommended at SS0-Rank and lower.
  • Still serviceable at SS3-Rank and above as an easier to use set, but suboptimal for competitive scenarios.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1 x6
Key Notes
  • Bianca: Stigmata's main build
  • Ultima Awakening Set
Usage
Details
  • SS0-Rank: Just for some Phantom Pain Cage stages.
  • SS3-Rank or higher: Main set for War Zone and general content, as well as some Phantom Pain Cage stages.
  • Phantom Pain Cage set for quicker Signature Move clears.
  • Can be used as a War Zone set for solo DPS / multiple Signature Move Stigmata runs.
    • SS3-Rank will suffice but SSS0-Rank is significantly more effective.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Phantom Pain Cage set for quick boss clears on the first Signature Move phase.
  • More damage than Cottie but requires one more 3-Ping to trigger the fist Signature Move.
    • Can be used to clear on either the 1st or the 2nd Signature Move activation.
      • 2nd Signature Move activation prefers Signature Move resonances.
  • Recommended at SSS0-Rank or higher.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Phantom Pain Cage set for quick boss clears on the first Signature Move phase
  • Less damage than Darwin but requires one less 3-Ping to trigger the fist Signature Move.
  • Used on a lot of stages.
  • Recommended at SSS-Rank or higher.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1 x6
Key Notes
  • Bianca: Stigmata's Harmonizer main build.
  • Uses Cottie as the third Memory set.
Usage
Details
  • General-content Harmonizer build.
  • Cottie
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1 x6
Key Notes
  • Niche build (Harmonizer)
  • Darwin
Details

Weapon Resonance ◇ Bianca: Stigmata

Recommended 6★ weapon resonances for Bianca: Stigmata can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Glorious Afterglow (SSS-Rank and higher)
  • Matrix Lightning (SSS-Rank and higher)

MEDIUM:

  • Glorious Afterglow
  • Dead Line Timing

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 1
  • Stigmata is not reliant on weapon resonances at low ranks, where she's too slow to effectively use most of the damage bonuses.
  • Priority gets higher if her Rank is at least SSS, as she becomes fast enough to burst during the buff window.

Skills & Passives

Red Orb

Piercing Thorns

Upon a 1- or 2-Ping, performs two piercing attacks on the target, dealing Physical DMG. Upon a 3-Ping, performs five piercing attacks on the target, dealing Physical DMG.
— Deals a total of 160% / 320% / 520% Physical DMG based on the number of orbs pinged.
— Gain 2 / 3 / 4 points of Afterglow based on the number of orbs pinged.
Yellow Orb

Condemning Blow

Dashes forward a short distance, performs a horizontal slash, then slashes upwards to knock the target airborne, dealing Physical DMG.
— Deals a total of 160% / 320% / 480% Physical DMG based on the number of orbs pinged. Deals an additional 80% Physical DMG upon a 3-ping.
— Gains 2 / 3 / 4 ponts of Afterglow based on the number of orbs pinged.
Blue Orb

Etching Whirl

Performs a spinning slash that deals Physical DMG and briefly pulls in nearby targets. Afterwards, throws the Swordstaff to generate a sword shadow that continuously rotates and slices nearby enemies, dealing Physical DMG.
— The spinning slash deals a total of 120% / 240% / 360% Physical DMG based on the number of orbs pinged. The sword shadow deals 40% / 80% / 120% Physical DMG based on the number of orbs pinged.
— Gain 2 / 3 / 4 points of Afterglow based on the number of orbs pinged.
Basic Attack

Tres Candelae

Basic Attack — Staff Form + Basic Attacks
Uses the Swordstaff to perform a 5-part attack.
— Deals a total of 380% Physical DMG.

Basic Attack — Sword Form + Basic Attacks
Uses the Swordstaff to perform a 5-part attack.
— Deals a total of 480% Physical DMG.
— While the weapon is in Sword Form, each move in the Basic Attack sequence additionally grants 3 Energy.

Lampshadow Dance — Sword Form + Conviction is active + Hold or repeatedly tap Basic Attack
Successfully dodging an incoming attack or performing the fourth move of the Basic Attack sequence activates Conviction. When Conviction is active, hold the Basic Attack button to perform an upwards slash. Continue holding or repeatedly tapping the Basic Attack button triggers Lampshadow Dance, a 3-part attack that deals Physical DMG. During Lampshadow Dance. Bianca: Abystigma is invincible, and she can adjust her position by moving the joystick.
— The upwards slash deals 150% Physical DMG.
Lampshadow Dance deals a total of 660% Physical DMG.
— Each move in the Lampshadow Dance attack sequence additionally grants 3 Energy.

Afterglow Sword Shadow — Sword Form + Afterglow Boon + Any attack
While Afterglow Boon is active, every attack in Basic Attack or Lampshadow Dance sequence generates an additional Afterglow Sword Shadow that deals Physical DMG.
— Each Afterglow Sword Shadow deals 40% Physical DMG.
— Each Afterglow Sword Shadow grants 1 Energy.
Core

Lux Clarissima

Afterglow Orbs — Upon entering the battlefield or activating Staff Form
Every time Bianca: Abystigma enters the battlefield or activates Staff Form, she simulates one set of Afterglow Orbs to be displayed above the regular Signal Orbs.

Simulated Matrix — Staff Form + Hold dodge to enter Luminous Space
Bianca: Abystigma cannot trigger Matrix by dodging. Instead, she can activate Simulated Matrix and enter Luminous Space by holding Dodge while her weapon in Staff Form.
Luminous Space lasts for 4s. 12s cooldown.
— During the skill animation of activating Simulated Matrix, 1s of Time Lag Calculation is triggered (not included in Luminous Space).

Lux Clarissima — In Luminous Space + Ping Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs
In Luminous Space, successfully pinging a set of Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs will ping both the Signal Orbs and Afterglow Orbs, triggering Lux Clarissima and dealing Physical DMG to enemies in the area. In Luminous Space, Signal Orbs and Afterglow Orbs both grant Afterglow when pinged.
Lux Clarissima deals 640% / 720% / 800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.
— If the total number of Signal Orbs and Afterglow Orbs pinged is 4 / 5 / 6, gain 6 / 7 / 8 points of Afterglow respectively.
— Gain 30 Energy upon using Lux Clarissima.
Signature

Cleft Abyss

Bright Candle — Staff Form + Consume 60 Energy + Tap Signature Move
Performing Bright Candle deals DMG to enemies in the area. During this, Time Lag Calculation is triggered. At the same time, Bianca changes her weapon to Sword Form. While Sword Form is active, Bianca is unable to ping Signal Orbs. Upon activating Sword Form, all points of Afterglow accumulated via Bianca’s Core Passive are converted to Afterglow Boon. While Sword Form is active, Bianca accumulates stacks of Abystigma Will upon dealing DMG using Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows. Gains Super Armor while Sword Form is active.
— Deals 300% Physical DMG to enemies in the area.
— Each point of Afterglow is converted to 0.5s of Afterglow Boon.

Illuminated Abyss — Sword Form + Consume 60 Energy + Tap Signature Move
While Sword Form is active, consume Energy and all stacks of Abystigma Will to perform Illuminated Abyss, dealing Physical DMG to the target. During this, Time Lag Calculation is triggered. Each stack of Abystigma Will increases the Base DMG of Illuminated Abyss.
— Deals 600% Physical DMG.
— Each stack of Abystigma Will increases the base DMG of Illuminated Abyss by 6%.
— Maximum Abystigma Will stacks: 40.
QTE

Holy Judgment

QTE — Switched out while Staff Form is active + Tap QTE
Leaps into the air and throws the Swordstaff to the ground, dealing 480% Physical DMG.

QTE — Switched out while Sword Form is active + Tap QTE
Performs two slashing attacks at the target, dealing 480% Physical DMG.
Leader

Unblemished Beacon

All team members’ Physical DMG increases by 10% ATK of Attacker Constructs increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Light Asunder

Level 1 — Unlocks at S5
CRIT Rate increases by 20%.

Level 2 — Unlocks at SS
If Sword Form is activated when Afterglow is more than half full, each move in the Basic Attack sequence in Sword Form and Afterglow Sword Shadows will grant 2 additional stacks of Abystigma Will. Maximum stack of Abystigma Will increases to 99. Upon using Illuminated Abyss, trigger all available QTEs.
SSS-Rank

Darkness Engraved

Level 1 — Unlocks at SS3
Energy additionally granted by each move in Lampshadow Dance increases to 7. Energy additionally granted by Afterglow Sword Shadows increases to 2. Gain a random 3-Ping upon switching in. Gain 20 stacks of Abystigma Will upon activating Sword Form.

Level 2 — Unlocks at SSS
Bright Candle records 100% DMG multiplier of Signal Orbs pinged and Lux Clarissima in Luminous Space. Using Bright Candle triggers an attack that deals Physical DMG to all targets in the area based on the recorded multiplier. This attack cannot CRIT. In addition, this attack grants 20 stacks of Abystigma Will. When using Lampshadow Dance, Bianca can perform the first two moves in the attack sequence again before landing.


— If Bianca deals DMG to multiple targets in Luminous Space by pinging Signal Orbs or using Lux Clarissima, the highest DMG dealt to a single target will be recorded. DMG multiplier will not be recorded if Bianca does not deal DMG in Luminous Space.

SSS+ Rank

Encyclius

Level 1 — Unlocks at SSS3
Extra DMG of Signal Orbs (including Lux Clarissima) while Staff Form is active increases by 30%.

Level 2 — Unlocks at SSS6
Extra DMG of Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows while Sword Form is active increases by 30%.

Level 3 — Unlocks at SSS+
Extra DMG of Illuminated Abyss increases by 20%.

Videos

Related Frames

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