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|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">380%</span> Physical DMG.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">480%</span> Physical DMG.<br>— While the weapon is in <span style="color:#FF6549;">Sword Form</span>, each move in the Basic Attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Lampshadow Dance — <span style="color:#3168b9;">Sword Form + Conviction is active + Hold or repeatedly tap Basic Attack</span>''' <br> Successfully dodging an incoming attack or performing the fourth move of the Basic Attack sequence activates <span style="color:#FF6549;">Conviction</span>. When <span style="color:#FF6549;">Conviction </span>is active, hold the Basic Attack button to perform an upwards slash. Continue holding or repeatedly tapping the Basic Attack button triggers <span style="color:#FF6549;">Lampshadow Dance</span>, a 3-part attack that deals Physical DMG. During <span style="color:#FF6549;">Lampshadow Dance</span>. Bianca: Abystigma is invincible, and she can adjust her position by moving the joystick.<br>— The upwards slash deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Lampshadow Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Each move in the <span style="color:#FF6549;">Lampshadow Dance</span> attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Afterglow Sword Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Boon + Any attack</span>''' <br> While <span style="color:#FF6549;">Afterglow Boon</span> is active, every attack in Basic Attack or <span style="color:#FF6549;">Lampshadow Dance</span> sequence generates an additional <span style="color:#FF6549;">Afterglow Sword Shadow</span> that deals Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> grants <span style="color:#FF6549;">1</span> Energy. |
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|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">380%</span> Physical DMG.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form + Basic Attacks</span>''' <br> Uses the Swordstaff to perform a 5-part attack.<br>— Deals a total of <span style="color:#FF6549;">480%</span> Physical DMG.<br>— While the weapon is in <span style="color:#FF6549;">Sword Form</span>, each move in the Basic Attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Lampshadow Dance — <span style="color:#3168b9;">Sword Form + Conviction is active + Hold or repeatedly tap Basic Attack</span>''' <br> Successfully dodging an incoming attack or performing the fourth move of the Basic Attack sequence activates <span style="color:#FF6549;">Conviction</span>. When <span style="color:#FF6549;">Conviction </span>is active, hold the Basic Attack button to perform an upwards slash. Continue holding or repeatedly tapping the Basic Attack button triggers <span style="color:#FF6549;">Lampshadow Dance</span>, a 3-part attack that deals Physical DMG. During <span style="color:#FF6549;">Lampshadow Dance</span>. Bianca: Abystigma is invincible, and she can adjust her position by moving the joystick.<br>— The upwards slash deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Lampshadow Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Each move in the <span style="color:#FF6549;">Lampshadow Dance</span> attack sequence additionally grants <span style="color:#FF6549;">3</span> Energy.<br><br>'''Afterglow Sword Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Boon + Any attack</span>''' <br> While <span style="color:#FF6549;">Afterglow Boon</span> is active, every attack in Basic Attack or <span style="color:#FF6549;">Lampshadow Dance</span> sequence generates an additional <span style="color:#FF6549;">Afterglow Sword Shadow</span> that deals Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each <span style="color:#FF6549;">Afterglow Sword Shadow</span> grants <span style="color:#FF6549;">1</span> Energy. |
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|Signature=Cleft Abyss |
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|Signature=Cleft Abyss |
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|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + Consume 60 Energy + Tap Signature Move</span>''' <br> Performing <span style="color:#FF6549;">Bright Candle</span> deals DMG to enemies in the area. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. At the same time, Bianca changes her weapon to <span style="color:#FF6549;">Sword Form</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca is unable to ping Signal Orbs. Upon activating <span style="color:#FF6549;">Sword Form</span>, all points of Afterglow accumulated via Bianca’s Core Passive are converted to <span style="color:#FF6549;">Afterglow Boon</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca accumulates stacks of <span style="color:#FF6549;">Abystigma Will</span> upon dealing DMG using Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows. Gains Super Armor while <span style="color:#FF6549;">Sword Form</span> is active.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to enemies in the area.<br>— Each point of <span style="color:#FF6549;">Afterglow</span> is converted to <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Boon</span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + Consume 60 Energy + Tap Signature Move</span>''' <br> While <span style="color:#FF6549;">Sword Form</span> is active, consume Energy and all stacks of <span style="color:#FF6549;">Abystigma Will</span> to perform <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG.<br>— Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— Maximum <span style="color:#FF6549;">Abystigma Will</span> stacks: <span style="color:#FF6549;">40</span>. |
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|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + Consume 60 Energy + Tap Signature Move</span>''' <br> Performing <span style="color:#FF6549;">Bright Candle</span> deals DMG to enemies in the area. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. At the same time, Bianca changes her weapon to <span style="color:#FF6549;">Sword Form</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca is unable to ping Signal Orbs. Upon activating <span style="color:#FF6549;">Sword Form</span>, all points of {{o|Afterglow}} accumulated via Bianca’s Core Passive are converted to <span style="color:#FF6549;">Afterglow Boon</span>. While <span style="color:#FF6549;">Sword Form</span> is active, Bianca accumulates stacks of <span style="color:#FF6549;">Abystigma Will</span> upon dealing DMG using Basic Attacks, Lampshadow Dance, and Afterglow Sword Shadows. Gains Super Armor while <span style="color:#FF6549;">Sword Form</span> is active.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to enemies in the area.<br>— Each point of <span style="color:#FF6549;">Afterglow</span> is converted to <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Boon</span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + Consume 60 Energy + Tap Signature Move</span>''' <br> While <span style="color:#FF6549;">Sword Form</span> is active, consume Energy and all stacks of <span style="color:#FF6549;">Abystigma Will</span> to perform <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target. During this, <span style="color:#FF6549;">Time Lag Calculation</span> is triggered. Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG.<br>— Each stack of <span style="color:#FF6549;">Abystigma Will</span> increases the base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— Maximum <span style="color:#FF6549;">Abystigma Will</span> stacks: <span style="color:#FF6549;">40</span>. |
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|QTE=Holy Judgment |
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|QTE=Holy Judgment |
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|QTE Detail='''QTE — <span style="color:#3168b9;">Switched out while Staff Form is active + Tap QTE</span>''' <br> Leaps into the air and throws the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Switched out while Sword Form is active + Tap QTE</span>''' <br> Performs two slashing attacks at the target, dealing <span style="color:#FF6549;">480%</span> Physical DMG. |
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|QTE Detail='''QTE — <span style="color:#3168b9;">Switched out while Staff Form is active + Tap QTE</span>''' <br> Leaps into the air and throws the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Switched out while Sword Form is active + Tap QTE</span>''' <br> Performs two slashing attacks at the target, dealing <span style="color:#FF6549;">480%</span> Physical DMG. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core= Lux Clarissima |
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|Core= Lux Clarissima |
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|Core Detail= '''Afterglow Orbs — <span style="color:#3168b9;">Upon entering the battlefield or activating Staff Form</span>''' <br> Every time Bianca: Abystigma enters the battlefield or activates <span style="color:#FF6549;">Staff Form</span>, she simulates one set of <span style="color:#FF6549;">Afterglow Orbs</span> to be displayed above the regular Signal Orbs.<br><br>'''Simulated Matrix — <span style="color:#3168b9;">Staff Form + hold dodge to enter Luminous Space</span>''' <br> Bianca: Abystigma cannot trigger Matrix by dodging. Instead, she can activate <span style="color:#FF6549;">Simulated Matrix</span> and enter <span style="color:#FF6549;">simulated Matrix</span> by holding Dodge while her weapon in <span style="color:#FF6549;">Luminous Space</span>.<br>— <span style="color:#FF6549;">Luminous Space</span> lasts for <span style="color:#FF6549;">4s</span> . <span style="color:#FF6549;">12s</span> cooldown.<br>— During the skill animation of activating <span style="color:#FF6549;">Simulated Matrix, 1s</span> of <span style="color:#FF6549;">Time Lag Calculation</span> is triggered(not included in Luminous Space).<br><br>'''Lux Clarissima — <span style="color:#3168b9;">In Luminous Space + Ping Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs</span>''' <br> In <span style="color:#FF6549;">Luminous Space</span> successfully pinging a set of Signal Orbs that are of the same color and aligned directly underneath <span style="color:#FF6549;">Afterglow Orbs</span> will ping both the Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span>, Triggering <span style="color:#FF6549;">Lux Clarissima</span> and dealing Physical DMG to enemies in the area. In <span style="color:#FF6549;">Luminous Space</span>, Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> both grant <span style="color:#FF6549;">Afterglow</span> when pinged.<br>— <span style="color:#FF6549;">Lux Clarissima</span> deals <span style="color:#FF6549;">640% / 720% / 800%</span> Physical DMG based on the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged.<br>— If the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged is <span style="color:#FF6549;">4 / 5 / 6</span>, gain <span style="color:#FF6549;">6 / 7 / 8</span> points of <span style="color:#FF6549;">Afterglow</span> respectively.<br>— Gain <span style="color:#FF6549;">30</span> Energy upon using <span style="color:#FF6549;">Lux Clarissima</span>. |
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|Core Detail= '''Afterglow Orbs — <span style="color:#3168b9;">Upon entering the battlefield or activating Staff Form</span>''' <br> Every time Bianca: Abystigma enters the battlefield or activates <span style="color:#FF6549;">Staff Form</span>, she simulates one set of <span style="color:#FF6549;">Afterglow Orbs</span> to be displayed above the regular Signal Orbs.<br><br>'''Simulated Matrix — <span style="color:#3168b9;">Staff Form + Hold dodge to enter Luminous Space</span>''' <br> Bianca: Abystigma cannot trigger Matrix by dodging. Instead, she can activate <span style="color:#FF6549;">Simulated Matrix</span> and enter <span style="color:#FF6549;">Luminous Space</span> by holding Dodge while her weapon in <span style="color:#FF6549;">Staff Form</span>.<br>— <span style="color:#FF6549;">Luminous Space</span> lasts for <span style="color:#FF6549;">4s</span>. <span style="color:#FF6549;">12s</span> cooldown.<br>— During the skill animation of activating <span style="color:#FF6549;">Simulated Matrix</span>, {{o|1s}} of <span style="color:#FF6549;">Time Lag Calculation</span> is triggered (not included in Luminous Space).<br><br>'''Lux Clarissima — <span style="color:#3168b9;">In Luminous Space + Ping Signal Orbs that are of the same color and aligned directly underneath Afterglow Orbs</span>''' <br> In <span style="color:#FF6549;">Luminous Space</span>, successfully pinging a set of Signal Orbs that are of the same color and aligned directly underneath <span style="color:#FF6549;">Afterglow Orbs</span> will ping both the Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span>, triggering <span style="color:#FF6549;">Lux Clarissima</span> and dealing Physical DMG to enemies in the area. In <span style="color:#FF6549;">Luminous Space</span>, Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> both grant <span style="color:#FF6549;">Afterglow</span> when pinged.<br>— <span style="color:#FF6549;">Lux Clarissima</span> deals <span style="color:#FF6549;">640% / 720% / 800%</span> Physical DMG based on the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged.<br>— If the total number of Signal Orbs and <span style="color:#FF6549;">Afterglow Orbs</span> pinged is <span style="color:#FF6549;">4 / 5 / 6</span>, gain <span style="color:#FF6549;">6 / 7 / 8</span> points of <span style="color:#FF6549;">Afterglow</span> respectively.<br>— Gain <span style="color:#FF6549;">30</span> Energy upon using <span style="color:#FF6549;">Lux Clarissima</span>. |
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|Core Activation= |
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|Core Activation= |
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|Leader= Unblemished Beacon |
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|Leader= Unblemished Beacon |
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|Leader Detail= All team members’ Physical DMG increases by <span style="color:#FF6549;">10%</span> ATK of Attacker Constructs increases by <span style="color:#FF6549;">10%</span>. |
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|Leader Detail= All team members’ Physical DMG increases by <span style="color:#FF6549;">10%</span> ATK of Attacker Constructs increases by <span style="color:#FF6549;">10%</span>. |
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|SS Rank= Light Asunder |
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|SS Rank= Light Asunder |
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|SS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at S5</span>''' <br> CRIT Rate increases by <span style="color:#FF6549;">20%</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SS</span>''' <br> If <span style="color:#FF6549;">Sword Form</span> is activated when <span style="color:#FF6549;">Afterglow</span> is more than half full, each move in the Basic Attack sequence in <span style="color:#FF6549;">Sword Form</span> and <span style="color:#FF6549;">Afterglow Sword Shadows</span> will grant <span style="color:#FF6549;">2</span> additional stacks of <span style="color:#FF6549;">Abystigma Will</span>. Maximum stacks of <span style="color:#FF6549;">Abystigma Will</span> increases to <span style="color:#FF6549;">99</span>. Upon using <span style="color:#FF6549;">Illuminated Abyss</span>, trigger all available QTEs. |
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|SS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at S5</span>''' <br> CRIT Rate increases by <span style="color:#FF6549;">20%</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SS</span>''' <br> If <span style="color:#FF6549;">Sword Form</span> is activated when <span style="color:#FF6549;">Afterglow</span> is more than half full, each move in the Basic Attack sequence in <span style="color:#FF6549;">Sword Form</span> and <span style="color:#FF6549;">Afterglow Sword Shadows</span> will grant <span style="color:#FF6549;">2</span> additional stacks of <span style="color:#FF6549;">Abystigma Will</span>. Maximum stack of <span style="color:#FF6549;">Abystigma Will</span> increases to <span style="color:#FF6549;">99</span>. Upon using <span style="color:#FF6549;">Illuminated Abyss</span>, trigger all available QTEs. |
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|SSS Rank= Darkness Engraved |
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|SSS Rank= Darkness Engraved |
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|SSS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at SS3</span>''' <br> Energy additionally granted by each move in <span style="color:#FF6549;">Lampshadow Dance</span> increases to <span style="color:#FF6549;">7</span>. Energy additionally granted by <span style="color:#FF6549;">Afterglow Sword Shadows</span> increases to <span style="color:#FF6549;">2</span>. Gain a random 3-Ping upon switching in. Gain <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span> upon activating <span style="color:#FF6549;">Sword Form</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SSS</span>''' <br> <span style="color:#FF6549;">Bright Candle</span> records <span style="color:#FF6549;">100%</span> DMG multiplier of Signal Orbs pinged and <span style="color:#FF6549;">Lux Clarissima</span> in <span style="color:#FF6549;">Luminous Space</span>. Using <span style="color:#FF6549;">Bright Candle</span> triggers an attack that deals Physical DMG to all targets in the area based on the recorded multiplier. This attack cannot CRIT. In addition, this attack grants <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span>. When using <span style="color:#FF6549;">Lampshadow Dance</span>, Bianca can perform the first two moves in the attack sequence again before landing. |
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|SSS Rank Detail= '''Level 1 — <span style="color:#3168b9;">Unlocks at SS3</span>''' <br> Energy additionally granted by each move in <span style="color:#FF6549;">Lampshadow Dance</span> increases to <span style="color:#FF6549;">7</span>. Energy additionally granted by <span style="color:#FF6549;">Afterglow Sword Shadows</span> increases to <span style="color:#FF6549;">2</span>. Gain a random 3-Ping upon switching in. Gain <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span> upon activating <span style="color:#FF6549;">Sword Form</span>.<br><br>'''Level 2 — <span style="color:#3168b9;">Unlocks at SSS</span>''' <br> <span style="color:#FF6549;">Bright Candle</span> records <span style="color:#FF6549;">100%</span> DMG multiplier of Signal Orbs pinged and <span style="color:#FF6549;">Lux Clarissima</span> in <span style="color:#FF6549;">Luminous Space</span>. Using <span style="color:#FF6549;">Bright Candle</span> triggers an attack that deals Physical DMG to all targets in the area based on the recorded multiplier. This attack cannot CRIT. In addition, this attack grants <span style="color:#FF6549;">20</span> stacks of <span style="color:#FF6549;">Abystigma Will</span>. When using <span style="color:#FF6549;">Lampshadow Dance</span>, Bianca can perform the first two moves in the attack sequence again before landing. |