Kamui: Bastion: Difference between revisions

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<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Great Slash
|Red Orb=Great Slash
|Red Orb Detail=Slashes the target and deals <span style="color:#FF6549;">200%/400%/400%</span> Physical DMG based on the number of orbs pinged. Unleashes an extra slash that deals <span style="color:#FF6549;">400%</span> Physical DMG if this is a 3-Ping.
|Red Orb Detail=Slashes the target and deals <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Unleashes an extra slash that deals <span style="color:#FF6549;">400%</span> Physical DMG if this is a 3-Ping.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Counterattack
|Yellow Orb=Counterattack
|Yellow Orb Detail=Enters a parry stance and increases Extra DMG Reduction by <span style="color:#FF6549;">75%</span> for 2 seconds. After successfully parrying, you will launch a wide counterattack, dealing <span style="color:#FF6549;">200%/400%/600%</span> Physical DMG and gaining 40/80/120 Charge Points based on the number of orbs pinged. When parrying ends or when using Basic Attacks while parrying, you will launch a weak attack dealing <span style="color:#FF6549;">100%/200%/400%</span> Physical DMG and exit parry stance.
|Yellow Orb Detail=Enters a parry stance and increases Extra DMG Reduction by <span style="color:#FF6549;">75%</span> for 2 seconds. After successfully parrying, you will launch a wide counterattack, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG and gaining 40/80/120 Charge Points based on the number of orbs pinged. When parrying ends or when using Basic Attacks while parrying, you will launch a weak attack dealing <span style="color:#FF6549;">100% / 200% / 400%</span> Physical DMG and exit parry stance.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Assault Mode
|Blue Orb=Assault Mode
|Blue Orb Detail=Releases energy to create a shield equivalent to <span style="color:#FF6549;">50%/100%/150%</span> of your DEF based on the number of orbs pinged. Stuns targets for 1/1.5/2 seconds when hitting the ground with your greatsword, dealing <span style="color:#FF6549;">100%/200%/300%</span> Physical DMG in total.
|Blue Orb Detail=Releases energy to create a shield equivalent to <span style="color:#FF6549;">50% / 100% / 150%</span> of your DEF based on the number of orbs pinged. Stuns targets for 1/1.5/2 seconds when hitting the ground with your greatsword, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG in total.
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Swing
|Basic=Swing
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<!-------Core Passive------->
<!-------Core Passive------->
|Core=Offence-Defense Rhythm
|Core=Offence-Defense Rhythm
|Core Detail=Core Passive: Gains 40 Charge Points after any 3-Ping (max 120 Charge Points). Your attack increases by <span style="color:#FF6549;">6%/12%/18%</span> once his Charge Points are over 0/40/80. Charge Points will be reduced by 8 per second while in Charge mode.
|Core Detail=Core Passive: Gains 40 Charge Points after any 3-Ping (max 120 Charge Points). Your attack increases by <span style="color:#FF6549;">6% / 12% / 18%</span> once his Charge Points are over 0/40/80. Charge Points will be reduced by 8 per second while in Charge mode.
<!-------Core Passive Activation Image-->
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Bastion-Core.png|center|400px]]
|Core Activation=[[File:Skill-Bastion-Core.png|center|400px]]

Revision as of 14:10, 4 November 2021

← Lucia: Crimson Abyss Watanabe: Astral →
100%

Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. · Rank: A-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble.
Physical (100%)
Kamui
Bastion
23 Oct
180cm
72kg
B
19
Review
1666
245
272
139
A-Rank
Tank
Greatsword
Big Kamui
Str. Hawk
PGC

【Punishing Pub】Recommended Memory Sets

Skills & Passives

Red Orb

Great Slash

Slashes the target and deals 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Unleashes an extra slash that deals 400% Physical DMG if this is a 3-Ping.
Yellow Orb

Counterattack

Enters a parry stance and increases Extra DMG Reduction by 75% for 2 seconds. After successfully parrying, you will launch a wide counterattack, dealing 200% / 400% / 600% Physical DMG and gaining 40/80/120 Charge Points based on the number of orbs pinged. When parrying ends or when using Basic Attacks while parrying, you will launch a weak attack dealing 100% / 200% / 400% Physical DMG and exit parry stance.
Blue Orb

Assault Mode

Releases energy to create a shield equivalent to 50% / 100% / 150% of your DEF based on the number of orbs pinged. Stuns targets for 1/1.5/2 seconds when hitting the ground with your greatsword, dealing 100% / 200% / 300% Physical DMG in total.
Basic Attack

Swing

Basic Attack: Swings your greatsword and launches multiple attacks in at enemies, dealing 790% Physical DMG in total.
Core

Offence-Defense Rhythm

Core Passive: Gains 40 Charge Points after any 3-Ping (max 120 Charge Points). Your attack increases by 6% / 12% / 18% once his Charge Points are over 0/40/80. Charge Points will be reduced by 8 per second while in Charge mode.
Signature

Signature - Obliterating Press

Signature Move: Costs 100 Energy. Charge up and quickly swing with your greatsword at enemies ahead for 2000% Physical DMG.
QTE

Obliterating Wind

QTE: Kamui slashes the target with his greatsword, dealing 500% Physical DMG and stunning the target for 3 seconds. Reduces DEF of the target by 10% for 6 seconds.
Leader

Leader - Unshakeable Formation

When the HP of all members is greater than 70%, their Physical DMG increases by 10%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Fearless Charge

Passive: Gains a random Signal Orb after a successful block. Has a cooldown of 5 seconds.
SSS-Rank

Growling Slash

Passive: When your Charge Points are over 60, your Physical DMG taken reduced by 10% and he deals 8% more Physical DMG.
SSS+ Rank

Offensive Defense

Passive: Physical DMG increases by 10% when a shield is present.

Related Frames

← Lucia: Crimson Abyss Watanabe: Astral →