Karenina: Blast: Difference between revisions
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|Core=Artillery Tactics |
|Core=Artillery Tactics |
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|Core Detail=Core Passive: Karenina enters Burst mode after 3 times of any 3-Ping or using a Signature Move. For the next 3 seconds, your Basic Attacks will become cannon shots that deal <span style="color:#FF6549;">80%</span> Physical DMG per shot. |
|Core Detail=Core Passive: Karenina enters Burst mode after 3 times of any 3-Ping or using a Signature Move. For the next 3 seconds, your Basic Attacks will become cannon shots that deal <span style="color:#FF6549;">80%</span> Physical DMG per shot. |
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<!-------Core Passive Activation Image--> |
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|Core Activation=<!--[[File:Skill-Blast-Core.png|center|400px]]--> |
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<!-------Leader Skill-------> |
<!-------Leader Skill-------> |
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|Leader=Leader - Solitary |
|Leader=Leader - Solitary |
Revision as of 15:42, 1 December 2021
← Bianca: Zero | Liv: Luminance → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Scattering Projectiles | |
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Fires 6 projectiles forward, each dealing 40% / 80% / 120% Physical DMG based on the number of orbs pinged. |
Detonative Projectile | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills 1/3 of this character's Core Passive. Quickly fires a projectile at the target and deals 150% / 300% / 450% Physical DMG based on the number of orbs pinged. Puts a Mark on the target. Marked targets have a 75% chance of exploding and taking 10% / 20% / 30% Fire DMG when hit by you. |
Spinning Projectile | |
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Fires a special projectile at the ground that continues to pull enemies in and deal 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Then deals 50% Physical DMG per second to enemies in the area for 1/2/3 seconds. |
Artillery Technique | |
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Basic Attack: Launches consecutive attacks with a cannon, dealing 600% Physical DMG in total. |
Artillery Tactics | |
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Core Passive: Karenina enters Burst mode after 3 times of any 3-Ping or using a Signature Move. For the next 3 seconds, your Basic Attacks will become cannon shots that deal 80% Physical DMG per shot. | |
Signature - Shattering Growl | |
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Signature Move: Costs 100 Energy. Continuously bombards target area. Each projectile deals 100% Physical DMG. |
Annihilation Projectile | |
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QTE: Karenina fires a Spinning Projectile that deals Physical DMG up to 500%. |
Leader - Solitary | |
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Attack of all party members increases by 10% when they are of 3 different classes. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Death Mark | |
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Passive: Extra DMG Bonus of explosion caused by Detonative Projectile increases by 50%. |
Elimination Hunt | |
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Passive: When attacking a target Marked by Detonative Projectile, Extra DMG Bonus increases by 15%. |
Fighting Instinct | |
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Passive: Extra DMG Bonus of Basic Attack increases by 20%. |
Related Frames
← Bianca: Zero | Liv: Luminance → |