Lee: Entropy: Difference between revisions
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|SSS+ Rank Detail=Passive: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap. |
|SSS+ Rank Detail=Passive: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap. |
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- Core Passive |
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{{Core String:Entropy}} |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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[[Category:S-Rank]] |
[[Category:S-Rank]] |
Revision as of 16:22, 1 December 2021
← Liv: Luminance | Karenina: Ember → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Continuoun Fire | |
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Leaps into the air and shoots continuously forward in a small area, dealing 22.5% / 45% / 70% Physical DMG per shot based on the number of orbs pinged. |
Backstep Firing | |
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Moves and shoots at the target. Based on the number of orbs pinged, deals 180% / 440% / 700% Physical DMG and marks the target for 4/6/8 seconds. Attacking a marked target will carry out an additional shot that deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged. When marking an already marked target, the mark with the highest number of pings will replace the lower one. |
Induction | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires an energy projectile forward, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the centre once. Based on the number of orbs pinged, enemies in the ring take 24% / 48% / 72% Physical DMG per second for 3/4/5 seconds. |
Burst Mode | |
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Basic Attack: Fires consecutively at the target, dealing 825% Physical DMG in total. |
Space Lord | |
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Core Passive: After any 3-Ping, pinging the next Red Orb will carry out consecutive shots that deal 55% Physical DMG per shot. | |
Signature - Orbital Strike | |
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Signature Move: Costs 100 Energy. Calls in fire support from long-rage energy cannons, dealing 400% Physical DMG per shot. |
Blindspot Ambush | |
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QTE: Lee shoots in mid-air, dealing 675% Physical DMG to the target. |
Captain - Tactical Operation | |
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Physical DMG and Moment Speed of all party members increased by 15% and 10%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Target Lock - Electrocute | |
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Passive: Extra DMG Bonus increases by 15% when attacking a target within an energy ring. |
Target Lock - Mark | |
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Passive: Extra DMG Bonus increases by 20% when attacking a target by Backstep Firing. |
3600 Lock | |
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Passive: Increases Physical DMG by 10% for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap. |
Related Frames
← Liv: Luminance | Karenina: Ember → |