Lee: Hyperreal: Difference between revisions

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|Information=The latest specialized frame based on the information stored in the Hetero Fragment and research on the Inver-Device. It has the ability to decipher the language of Punishing to a certain extent.
|Information=The latest specialized frame based on the information stored in the Hetero Fragment and research on the Inver-Device. It has the ability to decipher the language of Punishing to a certain extent.
|Speciality='''Combo''' — Use three-pings in quick succession to deal high damage.<br>'''Burst''' — Can deal large amounts of damage quickly.
|Specialty='''Combo''' — Use three-pings in quick succession to deal high damage.<br>'''Burst''' — Can deal large amounts of damage quickly.
|Element=[[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (100%)
|Element=[[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (100%)
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|+

Revision as of 01:40, 17 March 2023

← Bambinata: Vitrum Ayla: Kaleido →

Debuts in the Spiral of Chronos patch. · Rank: S-Rank · Class: Attacker · Element: Fire (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

The latest specialized frame based on the information stored in the Hetero Fragment and research on the Inver-Device. It has the ability to decipher the language of Punishing to a certain extent.
Combo — Use three-pings in quick succession to deal high damage.
Burst — Can deal large amounts of damage quickly.
Fire (100%)
Lee
Hyperreal
23 Jul
175cm
63kg
AB
18
Review
1937
290
422
187
S-Rank
Attacker
Composite Arms
Time Tunnel Key: Stokes
Gray Raven
Precision Toolkit


Memory Builds ◇ Lee: Hyperreal

A list of recommended builds for Lee: Hyperreal can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1 x6
Key Notes
  • Lee: Hyperreal's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1 x6
Key Notes
  • Ultima Awakening Set
  • High usage build
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set

Weapon Resonance ◇ Lee: Hyperreal

Recommended 6★ weapon resonances for Lee: Hyperreal can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
  • Incandescence
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Bullet Raid

Slides and shoots while pulling in nearby enemies. During a 3-ping, draws back and fires an additional burst. The slide counts as an evasive move.
— The shots deal 140%/280%/420% Fire DMG based on the number of orbs pinged, and the burst deals 90% Fire DMG.

Hyperdimensional Hijacking: Burst — In Hyperdimensional Space + Red 3-ping
In Hyperdimensional Space, smashes the ground and summons a Lee from another world line to fire an explosion.
— Deals 600% Fire DMG.
— Gain 1 stack of Vantage.
Yellow Orb

Glimpse Maneuver

Maneuvers past the enemy and fires continuously. During a 3-ping, turns around and performs an additional kick. The maneuver counts as an evasive move.
— The shooting deals 140%/280%/420% Fire DMG based on the number of orbs pinged, and the kick deals 90% Fire DMG.

Hyperdimensional Hijacking: Burst — In Hyperdimensional Space + Yellow 3-ping
In Hyperdimensional Space, summons Lees from multiple other world lines that burst the enemy.
— Deals 600% Fire DMG.
— Gain 1 stack of Vantage.
Blue Orb

Fiery Fissure

Throws the gun and jumps into the air, dodging and firing downwards.
— Deals 170%/340%/510% Fire DMG based on the number of orbs pinged.
— When Hyperdimensional Space is not on cooldown, you can trigger Reality Traversal in the middle of the animation by holding Basic Attack.
Basic Attack

Armed Barrage

Performs a 5-hit attack with a mini submachine gun and arms case.
— Deals 250% Fire DMG in total.

Causality Convergence — In Hyperdimensional Space + Basic Attacks
In Hyperdimensional Space, Basic Attacks become sniping shots that pull enemies. Each shot restores a recorded 3-ping that was used outside of Hyperdimensional Space. When there are no remaining records of 3-pings, sniping shots generate single Signal Orbs as normal.
— Sniping shots deal 200% Fire DMG each.
— During sniping standby mode, the remaining duration of Hyperdimensional Space freezes. Lee is unable to move but will automatically dodge all incoming attacks.

Pursuant Snipe — In Hyperdimensional Space + Vantage + hold Basic Attack
In Hyperdimensional Space, hold Basic Attack to consume 1 stack of Vantage and deal AoE DMG, extending the duration of Hyperdimensional Space.
Pursuant Snipe deals 510% Fire DMG.
Pursuant Snipe extends the duration of Hyperdimensional Space by 2s each.
Core

Dimensional Observer

Destiny Record
All 3-pings used outside of Hyperdimensional Space will be recorded on the core gauge and can be regained by triggering Causality Convergence.

Reality Traversal — Full core gauge + hold Basic Attack
When Hyperdimensional Space is not on cooldown, hold Basic Attack to unleash a bombardment with a high-energy sniper rifle and activate Hyperdimensional Space. Blue Signal Orbs will be randomly converted into red or yellow Signal Orbs.
— Deals 350% Fire DMG.
Hyperdimensional Space lasts 5s. When the duration is over, all stacks of Vantage will be automatically consumed to perform Domain Disintegration and Lee will exit Hyperdimensional Space.
Hyperdimensional Space has a 8s cooldown.
Signature

Super Macro Eruption

End of Time — Outside Hyperdimensional Space + 90 Energy + tap Signature Move
Transforms the weapon into a ultra-range ion cannon while triggering Lag Calculation, then deals massive Fire DMG.
— Deals 4400% Fire DMG.

Domain Disintegration — In Hyperdimensional Space + at least 1 stack of Vantage + tap Signature Move
In Hyperdimensional Space, consumes all stacks of Vantage to deal Fire DMG to all enemies, then exit Hyperdimensional Space and regain one random 3-ping.
— Deals 700%/1400%/2100%/2800% Fire DMG based on the number of stacks of Vantage consumed.
QTE

Hidden Assassination

Snipes and deals 420% Fire DMG.
Leader

Blue Flame Origin

All team members' Fire DMG increases by 10% and ATK of Attacker Constructs increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

A Walk in Space

Level 1 — Unlocks at S5
Entering Hyperdimensional Space and using End of Time triggers all available QTEs.

Level 2 — Unlocks at SS
In Hyperdimensional Space, Lee: Hyperreal’s Extra DMG Bonus increases by 25%. After entering Hyperdimensional Space for the first time upon entering battle, another Lee will perform a red or yellow 3-ping skill and restore one recorded 3-ping. Domain Disintegration restores 10 Energy, or 20 Energy if 4 stacks of Vantage were consumed. After using End of Time and exiting battle, Covering Fire will be triggered when a teammate uses their Signature Move (up to 4 times), causing Lee to perform three sniping shots that each deal 400% Fire DMG.
SSS-Rank

Hyperdimensional Control

Level 1 — Unlocks at SS3
Hyperdimensional Hijacking grants 8 additional Energy. Gain 1 stack of Vantage when activating Hyperdimensional Space for the first time upon entering battle.

Level 2 — Unlocks at SSS
After Domain Disintegration is used, increases the base DMG of End of Time by 15% per stack of Vantage consumed. A Walk in Space added effect: Domain Disintegration restores twice as much Energy.
SSS+ Rank

Here I am, At the Gate

Level 1 — Unlocks at SSS3
Extra DMG Bonus of Domain Disintegration increases by 30%.

Level 2 — Unlocks at SSS6
Extra DMG Bonus of 3-pings and Hyperdimensional Hijacking increases by 20%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of End of Time increases by 35%.

Related Frames

← Bambinata: Vitrum Ayla: Kaleido →