Lee: Hyperreal: Difference between revisions

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|Basic=Rapid Fire
|Basic=Rapid Fire
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Performs a 5-hit attack with the mini submachine gun and arms case.<br>— Deals a total of {{o|250%}} Fire DMG.<br><br>'''Causality Convergence — {{b|In Hyperdimensional Space + Tap Basic Attack}}'''<br>While in {{o|Hyperdimensional Space}}, tap Basic Attack to snipe the target, dealing Fire DMG and pulling in enemies. At the same time, each shot restores a 3-Ping that was used outside Hyperdimensional Space. If there are no recorded Signal Orbs, sniping shots generate Signal Orbs as Basic Attacks would.<br>— Each sniping shot deals {{o|200%}} Fire DMG.<br>— While Lee: Hyperreal is on standby for sniping, the remaining duration of {{o|Hyperdimensional Space}} will not be reduced.<br>— While Lee: Hyperreal is on standby for sniping, he is unable to move, but will automatically evade incoming attacks.<br><br>'''Fatal Snipe — {{b|In Hyperdimensional Space + Possess Anschauung + Hold Basic Attack}}'''<br>While in {{o|Hyperdimensional Space}}, hold Basic Attack to consume 1 stack of {{o|Anschauung}}, dealing AoE Fire DMG and extending the duration of {{o|Hyperdimensional Space}}.<br>— Deals {{o|500%}} Fire DMG.<br>— Every time {{o|Fatal Snipe}} is triggered, the duration of {{o|Hyperdimensional Space}} is extended by {{o|2s}}.
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Performs a 5-hit attack with the mini submachine gun and arms case.<br>— Deals a total of {{o|250%}} Fire DMG.<br><br>'''Causality Convergence — {{b|In Hyperdimensional Space + Tap Basic Attack}}'''<br>While in {{o|Hyperdimensional Space}}, tap Basic Attack to snipe the target, dealing Fire DMG and pulling in enemies. At the same time, each shot restores a 3-Ping that was used outside Hyperdimensional Space. If there are no recorded Signal Orbs, sniping shots generate Signal Orbs as Basic Attacks would.<br>— Each sniping shot deals {{o|200%}} Fire DMG.<br>— While Lee: Hyperreal is on standby for sniping, the remaining duration of {{o|Hyperdimensional Space}} will not be reduced.<br>— While Lee: Hyperreal is on standby for sniping, he is unable to move, but will automatically evade incoming attacks.<br><br>'''Fatal Snipe — {{b|In Hyperdimensional Space + Possess Anschauung + Hold Basic Attack}}'''<br>While in {{o|Hyperdimensional Space}}, hold Basic Attack to consume 1 stack of {{o|Anschauung}}, dealing AoE Fire DMG and extending the duration of {{o|Hyperdimensional Space}}.<br>— Deals {{o|500%}} Fire DMG.<br>— Every time {{o|Fatal Snipe}} is triggered, the duration of {{o|Hyperdimensional Space}} is extended by {{o|2s}}.
|Signature=Super Macro Eruption
|Signature=Super-Macro Explosion
|Signature Detail='''End of Time — {{b|Outside Hyperdimensional Space + 90 Energy + tap Signature Move}}'''<br>Transforms the weapon into a ultra-range ion cannon while triggering Time Lag Calculation, then deals massive Fire DMG.<br>— Deals {{o|4400%}} Fire DMG.<br><br>'''Domain Disintegration — {{b|In Hyperdimensional Space + at least 1 stack of Vantage + tap Signature Move}}'''<br>In {{o|Hyperdimensional Space}}, consumes all stacks of {{o|Vantage}} to deal Fire DMG to all enemies, then exit Hyperdimensional Space and regain one random 3-ping.<br>— Deals {{o|700%/1400%/2100%/2800%}} Fire DMG based on the number of stacks of {{o|Vantage}} consumed.
|Signature Detail='''Time's End — {{b|Outside Hyperdimensional Space + Consume 90 Energy + Tap Signature Move}}'''<br>Transforms the weapon to the hyper-domain particle cannon and deals Fire DMG in a large area. During this, {{o|Time Lag Calculation}} is triggered.<br>— Deals {{o|4400%}} Fire DMG.<br><br>'''Boundary Disintegration — {{b|In Hyperdimensional Space + Possess Anschauung + Tap Signature Move}}'''<br>While in {{o|Hyperdimensional Space}}, tap Signature Move to consume all stacks of {{o|Anschauung}} and bring together worldlines, dealing Fire DMG to all enemies inside {{o|Hyperdimensional Space}}. Afterwards, exits {{o|Hyperdimensional Space}} and gains a 3-Ping of a random color.<br>— Deals a total of {{o|700% / 1400% / 2100% / 2800%}} Fire DMG based on the number of {{o|Anschauung}} stacks consumed.

|QTE=Hidden Assassination
|QTE=Hidden Assassination
|QTE Detail=Snipes and deals {{o|420%}} Fire DMG.
|QTE Detail=Snipes and deals {{o|420%}} Fire DMG.

Revision as of 08:13, 29 August 2023

← Bambinata: Vitrum Ayla: Kaleido →

Debuts in the Spiral of Chronos patch. · Rank: S-Rank · Class: Attacker · Element: Fire (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

The latest specialized frame based on the information stored in the Hetero Fragment and research on the Inver-Device. It has the ability to decipher the language of Punishing to a certain extent.
Combo — Use three-pings in quick succession to deal high damage.
Burst — Can deal large amounts of damage quickly.
Fire (100%)
Lee
Hyperreal
23 Jul
175cm
63kg
AB
18
Review
1937
290
422
187
S-Rank
Attacker
Composite Arms
Time Tunnel Key: Stokes
Gray Raven
Precision Toolkit


Memory Builds ◇ Lee: Hyperreal

A list of recommended builds for Lee: Hyperreal can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1 x6
Key Notes
  • Lee: Hyperreal's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1 x6
Key Notes
  • Ultima Awakening Set
  • High usage build
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set

Weapon Resonance ◇ Lee: Hyperreal

Recommended 6★ weapon resonances for Lee: Hyperreal can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
  • Incandescence
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Bullet Raid

Slides and fires at the target. The sliding action pulls in nearby enemies and is able to evade incoming attacks. Upon a 3-Ping, fires an additional round of burst while stepping back.
— Deals a total of 140% / 280% / 420% Fire DMG based on the number of orbs pinged.
— The additional burst deals 90% Fire DMG.

Hyperdimensional Hijacking: Burst — In Hyperdimensional Space + Red 3-ping
While in Hyperdimensional Space, smashes the ground and summons Lee from another worldline, who fires his weapon to trigger an explosion, dealing Fire DMG and gaining a stack of Anschauung.
— The explosion deals 600% Fire DMG.
— Gains 1 stack of Anschauung.
Yellow Orb

Flash Maneuver

Maneuvers around the target to get behind their back while firing continuously. Upon a 3-Ping, turns around and performs an additional kick. Lee: Hyperreal is able to evade incoming attacks while his body is lowered during the maneuver.
— Deals a total of 140% / 280% / 420% Fire DMG based on the number of orbs pinged.
— The additional kick deals 90% Fire DMG.

Hyperdimensional Hijacking: Blitz — In Hyperdimensional Space + Yellow 3-ping
While in Hyperdimensional Space, summons selves from multiple worldlines to burst-fire at the target, dealing Fire DMG and granting a stack of Anschauung.
— The burst deals 600% Fire DMG.
— Gains 1 stack of Anschauung.
Blue Orb

Firefall Blast

Throws the gun and jumps, then dodges midair and fires downwards, dealing fire DMG.
— Deals 170%/340%/510% Fire DMG based on the number of orbs pinged.
— If Hyperdimensional Space is not on cooldown, holding the Basic Attack button during the skill animation immediately triggers Reality Traversal.
Basic Attack

Rapid Fire

Basic Attack — Tap Basic Attack
Performs a 5-hit attack with the mini submachine gun and arms case.
— Deals a total of 250% Fire DMG.

Causality Convergence — In Hyperdimensional Space + Tap Basic Attack
While in Hyperdimensional Space, tap Basic Attack to snipe the target, dealing Fire DMG and pulling in enemies. At the same time, each shot restores a 3-Ping that was used outside Hyperdimensional Space. If there are no recorded Signal Orbs, sniping shots generate Signal Orbs as Basic Attacks would.
— Each sniping shot deals 200% Fire DMG.
— While Lee: Hyperreal is on standby for sniping, the remaining duration of Hyperdimensional Space will not be reduced.
— While Lee: Hyperreal is on standby for sniping, he is unable to move, but will automatically evade incoming attacks.

Fatal Snipe — In Hyperdimensional Space + Possess Anschauung + Hold Basic Attack
While in Hyperdimensional Space, hold Basic Attack to consume 1 stack of Anschauung, dealing AoE Fire DMG and extending the duration of Hyperdimensional Space.
— Deals 500% Fire DMG.
— Every time Fatal Snipe is triggered, the duration of Hyperdimensional Space is extended by 2s.
Core

Dimensional Observer

Destiny Record
All 3-pings used outside of Hyperdimensional Space will be recorded on the core gauge and can be regained by triggering Causality Convergence.

Reality Traversal — Full core gauge + hold Basic Attack
When Hyperdimensional Space is not on cooldown, hold Basic Attack to unleash a bombardment with a high-energy sniper rifle and activate Hyperdimensional Space. Blue Signal Orbs will be randomly converted into red or yellow Signal Orbs.
— Deals 300% Fire DMG.
Hyperdimensional Space lasts 5s. When the duration is over, all stacks of Vantage will be automatically consumed to perform Domain Disintegration and Lee will exit Hyperdimensional Space.
Hyperdimensional Space has a 8s cooldown.
Signature

Super-Macro Explosion

Time's End — Outside Hyperdimensional Space + Consume 90 Energy + Tap Signature Move
Transforms the weapon to the hyper-domain particle cannon and deals Fire DMG in a large area. During this, Time Lag Calculation is triggered.
— Deals 4400% Fire DMG.

Boundary Disintegration — In Hyperdimensional Space + Possess Anschauung + Tap Signature Move
While in Hyperdimensional Space, tap Signature Move to consume all stacks of Anschauung and bring together worldlines, dealing Fire DMG to all enemies inside Hyperdimensional Space. Afterwards, exits Hyperdimensional Space and gains a 3-Ping of a random color.
— Deals a total of 700% / 1400% / 2100% / 2800% Fire DMG based on the number of Anschauung stacks consumed.
QTE

Hidden Assassination

Snipes and deals 420% Fire DMG.
Leader

Blue Flame Origin

All team members' Fire DMG increases by 10% and ATK of Attacker Constructs increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

A Walk in Space

Level 1 — Unlocks at S5
Entering Hyperdimensional Space and using End of Time triggers all available QTEs.

Level 2 — Unlocks at SS
In Hyperdimensional Space, Lee: Hyperreal’s Extra DMG Bonus increases by 25%. After entering Hyperdimensional Space for the first time upon entering battle, another Lee will perform a red or yellow 3-ping skill and restore one recorded 3-ping. Domain Disintegration restores 10 Energy, or 20 Energy if 4 stacks of Vantage were consumed. After using End of Time and exiting battle, Covering Fire will be triggered when a teammate uses their Signature Move (up to 4 times), causing Lee to perform three sniping shots that each deal 400% Fire DMG.
SSS-Rank

Hyperdimensional Control

Level 1 — Unlocks at SS3
Hyperdimensional Hijacking grants 8 additional Energy. Gain 1 stack of Vantage when activating Hyperdimensional Space for the first time upon entering battle.

Level 2 — Unlocks at SSS
After Domain Disintegration is used, increases the base DMG of End of Time by 15% per stack of Vantage consumed. A Walk in Space added effect: Domain Disintegration restores twice as much Energy.
SSS+ Rank

Here I am, At the Gate

Level 1 — Unlocks at SSS3
Extra DMG Bonus of Domain Disintegration increases by 30%.

Level 2 — Unlocks at SSS6
Extra DMG Bonus of 3-pings and Hyperdimensional Hijacking increases by 20%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of End of Time increases by 35%.

Videos

Related Frames

← Bambinata: Vitrum Ayla: Kaleido →