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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Extra Bonus DMG of {{o|Signature - Collapsing Realm}} increases by {{o|30%}}.<br><br>'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Extra DMG Bonus of 3-pings skills and {{o|Hypermatrix Strike}} increases by {{o|20%}}.<br><br>'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - End of Time}} increases by {{o|35%}}. |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Extra Bonus DMG of {{o|Signature - Collapsing Realm}} increases by {{o|30%}}.<br><br>'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Extra DMG Bonus of 3-pings skills and {{o|Hypermatrix Strike}} increases by {{o|20%}}.<br><br>'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - End of Time}} increases by {{o|35%}}. |
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- Gameplay Tips |
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---------------------------------------------------------------------------> |
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{{Header Full|How to play}} |
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<big> |
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=====Hyperreal - Fundamentals===== |
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*Press and hold Basic Attack when the gauge is full to enter <span style="color:#0D70BC;">Hypermatrix</span>: |
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**Every 3-Ping will deal additional damage and add a <span style="color:#96B7F3;">Sight Point</span>, up to 4 |
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**<span style="color:#00A0FF;">Blue</span> Orbs will be converted to <span style="color:#FF476D;">Red</span> or <span style="color:#D4B920;">Yellow</span> Orbs |
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**Basic Attack will consume one stored bullet to generate 3 Orbs of the same color |
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**<span style="color:#0D70BC;">Hypermatrix</span> ends when the gauge runs out or when pressing Signature Move |
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**Exiting <span style="color:#0D70BC;">Hypermatrix</span> will trigger a powerful finisher that consumes all <span style="color:#96B7F3;">Sight Points</span> to deal increased damage |
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*Outside of <span style="color:#0D70BC;">Hypermatrix</span>: |
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**Each 3-Ping will be generate one bullet and up to three can be stored at once |
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**Using Signature Move will cause <span style="color:#FF6549;">Time Lag Calculation</span> and unleash a powerful AOE attack |
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**It's recommended to switch characters while <span style="color:#0D70BC;">Hypermatrix</span> is in cooldown |
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=====Hyperreal - Additional Information===== |
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*Core Passive details: |
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**Holding Basic Attack during <span style="color:#0D70BC;">Hypermatrix</span> will consume one <span style="color:#96B7F3;">Sight Point</span> to increase the duration by 2 seconds |
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**Pressing Basic Attack once will enter a sniping stance during which the duration of <span style="color:#0D70BC;">Hypermatrix</span> will not decrease |
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***In this stance Hyperreal will automatically dodge any incoming attack |
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***Pressing Basic Attack again will briefly unpause <span style="color:#0D70BC;">Hypermatrix</span> to shoot |
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**After <span style="color:#0D70BC;">Hypermatrix</span> ends 3 Orbs of the same color will be generated |
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*Advanced techniques: |
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**It's possible to activate <span style="color:#0D70BC;">Hypermatrix</span> by holding Basic Attack during a <span style="color:#00A0FF;">Blue Orb Ping</span>. |
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***Since Hyperreal's swap-in attack is a <span style="color:#00A0FF;">Blue 3-Ping</span> this can be done immediately after he enters the field |
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**The initial movement of <span style="color:#FF476D;">Red</span> or <span style="color:#D4B920;">Yellow</span> Orbs counts as a dodge and can avoid enemy attacks to activate Matrix |
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**3-Pings during <span style="color:#0D70BC;">Hypermatrix</span> generate <span style="color:#96B7F3;">Sight Points</span> immediately, making it possible to dodge cancel their animations to reach 4 <span style="color:#96B7F3;">Sight Points</span> faster in time-sensitive gamemodes |
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**Canceling the <span style="color:#0D70BC;">Hypermatrix</span> version of a <span style="color:#FF476D;">Red 3-Ping</span> loses damage, unless done shortly after the aerial downward shot |
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</big> |
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- Fire Team Meta Image |
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- Fire Team Meta Image |