Lucia: Plume: Difference between revisions
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|Prior to [[Changyu: Kirin|Changyu: Kirin's]] release, please replace the two [[Darwin]] slots with two [[Einsteina]] in order to lower enemy Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. <br> Feel free to pair Lucia: Plume with someone like [[Ayla: Brilliance]] before Changyu: Kirin's debut.}} |
|Prior to [[Changyu: Kirin|Changyu: Kirin's]] release, please replace the two [[Darwin]] slots with two [[Einsteina]] in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. <br> Feel free to pair Lucia: Plume with someone like [[Ayla: Brilliance]] before Changyu: Kirin's debut.}} |
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- Skills |
- Skills |
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|Yellow Orb=YellowOrbName |
|Yellow Orb=YellowOrbName |
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|Yellow Orb Detail=Quickly rush towards the target, striking twice for <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG per hit. |
|Yellow Orb Detail=Quickly rush towards the target, striking twice for <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG per hit. |
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Glacial mode: Quickly leap towards the target, striking twice for <span style="color:#FF6549;">150% / 300% / 450%</ |
Glacial mode: Quickly leap towards the target, striking twice for <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG per hit. |
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|Blue Orb=BlueOrbName |
|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Perform a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250% Physical DMG for the slash. |
|Blue Orb Detail=Perform a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250% Physical DMG for the slash. |
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Glacial mode: Unleash a tornado ahead, striking 5 times for <span style="color:#FF6549;">40% / 80% / 120 |
Glacial mode: Unleash a tornado ahead, striking 5 times for <span style="color:#FF6549;">40% / 80% / 120</span> Ice DMG per hit and quickly pull the target back towards self, dealing <span style="color:#FF6549;">80% / 160% / 240%</span> Ice DMG. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=BasicAttackName |
|Basic=BasicAttackName |
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|Basic Attack Detail=Slash continuously for a total of <span style="color:#FF6549;">640%</span> Physical DMG. |
|Basic Attack Detail=Basic Attack: Slash continuously for a total of <span style="color:#FF6549;">640%</span> Physical DMG. |
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Glacial mode: Utilize dual-wielding and continuously attack the target, dealing <span style="color:#FF6549;">310%</span> Physical and <span style="color:#FF6549;">370%</span> Ice DMG. |
Glacial mode: Utilize dual-wielding and continuously attack the target, dealing <span style="color:#FF6549;">310%</span> Physical and <span style="color:#FF6549;">370%</span> Ice DMG. |
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|Signature=SignatureMoveName |
|Signature=SignatureMoveName |
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|Signature Detail=Swiftly switch |
|Signature Detail=Signature Move: Swiftly switch to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs. |
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Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration and dealing <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG corresponding to the number of |
Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration and dealing <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.<Br>Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown. |
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|QTE=QTEName |
|QTE=QTEName |
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|QTE Detail=Rush towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG. |
|QTE Detail=QTE: Rush towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=CorePassiveName |
|Core=CorePassiveName |
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|Core Detail=Core Passive: During Normal mode, 3- |
|Core Detail=Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges. |
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Glacial mode: Energy is drained over time. Ice |
Glacial mode: Energy is drained over time. Ice DMG increases by <span style="color:#FF6549;">50%</span> when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. |
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|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
|Leader=LeaderSkillName |
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|Leader Detail=All team members' Ice DMG increases by <span style="color:#FF6549;">10%</span>. Attack of Attacker |
|Leader Detail=All team members' Ice DMG increases by <span style="color:#FF6549;">10%</span>. Attack of Attacker Constructs increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=SSPassiveName |
|SS Rank=SSPassiveName |
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|SS Rank Detail=Passive: Targets struck by Blue |
|SS Rank Detail=Passive: Targets struck by Blue Orb take <span style="color:#FF6549;">10%</span> more DMG for 8 seconds. DMG bonus only applies to self. |
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|SSS Rank=SSSPassiveName |
|SSS Rank=SSSPassiveName |
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|SSS Rank Detail=Passive: Option 1: Gain full |
|SSS Rank Detail=Passive: Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by <span style="color:#FF6549;">5%</span> when the gauge is not empty during Glacial mode.<Br>Option 2: Gain full energy at the start of battle. Orb DMG increases by <span style="color:#FF6549;">10%</span> when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page) |
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|SSS+ Rank=SSSPlusPassiveName |
|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">20%</span> during |
|SSS+ Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">20%</span> during Core Passive mode. |
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}} |
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{{Character Bottom Nav}} |
{{Character Bottom Nav}} |
Revision as of 10:04, 6 November 2021
← Chrome: Arclight | Vera: Rozen → |
【Punishing Pub】Recommended Memory Sets
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Skills & Passives
RedOrbName | |
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Swiftly slash in place 4/4/8 times, each dealing 60% / 120% / 120% Physical DMG.
Glacial mode: Generate a forward-moving tornado, dealing 9 hits total for 30% / 60% / 90% Ice DMG per hit. Deals 390% Ice DMG as the tornado reaches the furthest point. |
YellowOrbName | |
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Quickly rush towards the target, striking twice for 115% / 235% / 355% Physical DMG per hit.
Glacial mode: Quickly leap towards the target, striking twice for 150% / 300% / 450% Ice DMG per hit. |
BlueOrbName | |
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Perform a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.
Glacial mode: Unleash a tornado ahead, striking 5 times for 40% / 80% / 120 Ice DMG per hit and quickly pull the target back towards self, dealing 80% / 160% / 240% Ice DMG. |
BasicAttackName | |
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Basic Attack: Slash continuously for a total of 640% Physical DMG.
Glacial mode: Utilize dual-wielding and continuously attack the target, dealing 310% Physical and 370% Ice DMG. |
CorePassiveName | |
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Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges.
Glacial mode: Energy is drained over time. Ice DMG increases by 50% when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. | |
SignatureMoveName | |
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Signature Move: Swiftly switch to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.
Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode. |
QTEName | |
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QTE: Rush towards the target, dealing 320% Physical and 320% Ice DMG. |
LeaderSkillName | |
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All team members' Ice DMG increases by 10%. Attack of Attacker Constructs increases by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SSPassiveName | |
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Passive: Targets struck by Blue Orb take 10% more DMG for 8 seconds. DMG bonus only applies to self. |
SSSPassiveName | |
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Passive: Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by 5% when the gauge is not empty during Glacial mode. Option 2: Gain full energy at the start of battle. Orb DMG increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page) |
SSSPlusPassiveName | |
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Passive: Ice DMG increases by 20% during Core Passive mode. |
Related Frames
← Chrome: Arclight | Vera: Rozen → |