Lucia: Plume: Difference between revisions
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{{Important Info<!---Insert Text Below This Line-----> |
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|Prior to [[Changyu: Kirin|Changyu: Kirin's]] release, please replace the two [[Darwin]] slots with two [[Einsteina]] in order to lower enemy Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. <br> Feel free to pair Lucia: Plume with someone like [[Ayla: Brilliance]] before Changyu: Kirin's debut.}} |
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- Skills |
- Skills |
Revision as of 08:49, 4 November 2021
← Chrome: Arclight | Vera: Rozen → |
【Punishing Pub】Recommended Memory Sets
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Skills & Passives
RedOrbName | |
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Swiftly slash in place 4/4/8 times, each dealing 60% / 120% / 120% Physical DMG.
Glacial mode: Generate a forward-moving tornado, dealing 9 hits total for 30% / 60% / 90% Ice DMG per hit. Deals 390% Ice DMG as the tornado reaches the furthest point. |
YellowOrbName | |
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Quickly rush towards the target, striking twice for 115% / 235% / 355% Physical DMG per hit.
Glacial mode: Quickly leap towards the target, striking twice for 150% / 300% / 450%</sapn> Ice DMG per hit. |
BlueOrbName | |
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Perform a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.
Glacial mode: Unleash a tornado ahead, striking 5 times for 40% / 80% / 120% Ice DMG per hit and quickly pull the target back towards self, dealing 80% / 160% / 240% Ice DMG. |
BasicAttackName | |
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Slash continuously for a total of 640% Physical DMG.
Glacial mode: Utilize dual-wielding and continuously attack the target, dealing 310% Physical and 370% Ice DMG. |
CorePassiveName | |
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During Normal mode, 3-Ping combos generate 50% Energy and 1 ultimate charge, up to a maximum of 2 charges.
Glacial mode: Energy is drained over time. Ice damage is increased by 50% when the gauge is not empty. 3-Ping combos generate 1 ultimate charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. | |
SignatureMoveName | |
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Swiftly switch modes to Glacial, gain Super Armor during the transition. During a full energy mode change, signal orbs are rearranged, prioritizing triple orbs.
Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of ultimate charges present, and then reverting to normal mode. Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more ultimate charges. 3 seconds transition cooldown. |
QTEName | |
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Rush towards the target, dealing 320% Physical and 320% Ice DMG. |
LeaderSkillName | |
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All team members' Ice DMG increases by 10%. Attack of Attacker constructs increases by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SSPassiveName | |
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Targets struck by Blue orb take 10% more damage for 8 seconds. DMG bonus only applies to self. |
SSSPassiveName | |
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Option 1: Gain full energy and 2 ultimate stacks at the start of battle. Orb damage inreases by 5% when the gauge is not empty during Glacial mode. Option 2: Gain full energy at the start of battle. Orb damage increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page) |
SSSPlusPassiveName | |
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Ice DMG increases by 20% during core passive mode. |
Related Frames
← Chrome: Arclight | Vera: Rozen → |