Lucia: Plume: Difference between revisions

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(Added transcribed names for the Skills, adding descriptions in the next edit.)
(Transcription part 1)
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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Mute Winter
|Red Orb=Mute Winter
|Red Orb Detail=Swiftly slashes in place 4/4/8 times, each dealing <span style="color:#FF6549;">60% / 120% / 120%</span> Physical DMG.
|Red Orb Detail=Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing <span style="color:#FF6549;">60% / 120% / 120%</span> Physical DMG based on the number of orbs pinged.

Glacial mode: Generates a forward-moving tornado, dealing 9 hits total for <span style="color:#FF6549;">30% / 60% / 90%</span> Ice DMG per hit. Deals <span style="color:#FF6549;">390%</span> Ice DMG as the tornado reaches the furthest point.
Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals <span style="color:#FF6549;">30% / 60% / 90%</span> Ice DMG 9 times while moving, then deals <span style="color:#FF6549;">390%</span> Ice DMG when it fades.
|Yellow Orb=Glacier Puncture
|Yellow Orb=Glacier Puncture
|Yellow Orb Detail=Quickly rushes towards the target, striking twice for <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG per hit.
|Yellow Orb Detail=Darts at the target and strikes twice, dealing <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG based on the number of orbs pinged.

Glacial mode: Quickly leaps towards the target, striking twice for <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG per hit.
Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG based on the number of orbs pinged.
|Blue Orb=Frigid Roundabout
|Blue Orb=Frigid Roundabout
|Blue Orb Detail=Performs a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250%</span> Physical DMG for the slash.
|Blue Orb Detail=Performs a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250%</span> Physical DMG for the slash.

Revision as of 19:08, 15 December 2021

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Debuts in the Kowloong Metropolis patch. · Rank: S-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Physical (20%) Ice (80%)
Lucia
Plume
15 Jun
165cm
48kg
A
17
Review
1954
292
421
183
S-Rank
Attacker
Katana
C. Birch
Gray Raven
Frog Acc.

USE EINSTEINA IN PLACE OF DARWIN FOR NOW IN GLOBAL.
PLACE EINSTEINA/DARWIN ON THE TOP ROW (in spite of what the image says).


HannaFrederickDarwin
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina.
Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut.
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina.
Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut.
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets.
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets.

Skills & Passives

Red Orb

Mute Winter

Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing 60% / 120% / 120% Physical DMG based on the number of orbs pinged.

Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals 30% / 60% / 90% Ice DMG 9 times while moving, then deals 390% Ice DMG when it fades.

Yellow Orb

Glacier Puncture

Darts at the target and strikes twice, dealing 115% / 235% / 355% Physical DMG based on the number of orbs pinged.

Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged.

Blue Orb

Frigid Roundabout

Performs a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.

Glacial mode: Unleashes a tornado ahead, striking 5 times for 40% / 80% / 120% Ice DMG per hit and quickly pulls the target back towards self, dealing 80% / 160% / 240% Ice DMG.

Basic Attack

Frost Blade

Basic Attack: Slashes continuously for a total of 640% Physical DMG.

Glacial mode: Utilizes dual-wielding and continuously attacks the target, dealing 310% Physical and 370% Ice DMG.

Core

Hyperborea

Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges.

Glacial mode: Energy is drained over time. Ice DMG increases by 50% when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty.

Signature

Signature - Halcyonic Blossoms

Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.

Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.

Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown.
QTE

QTEName

QTE: Rushes towards the target, dealing 320% Physical and 320% Ice DMG.
Leader

Leader - Raven Claw

All team members' Ice DMG increases by 10%. Attack of Attacker Constructs increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Stone Freeze

Passive: Targets struck by Blue Orb take 10% more DMG for 8 seconds. DMG bonus only applies to self.
SSS-Rank

Raven Zero

Passive:
Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by 5% when the gauge is not empty during Glacial mode.
Option 2: Gain full energy at the start of battle. Orb DMG increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page)
SSS+ Rank

Ivory Album

Passive: Ice DMG increases by 20% during Glacial mode.

Related Frames

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