Lucia: Plume: Difference between revisions
(Transcription part 1) |
(Transcription part 2. QTE must be added after patch. please remind me on this) |
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Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG based on the number of orbs pinged. |
Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG based on the number of orbs pinged. |
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|Blue Orb=Frigid Roundabout |
|Blue Orb=Frigid Roundabout |
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|Blue Orb Detail= |
|Blue Orb Detail=Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG per whirling hit and <span style="color:#FF6549;">70% / 160% / 250%</span> Physical DMG for the downward slash. |
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Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals <span style="color:#FF6549;">40% / 80% / 120%</span> Ice DMG 5 times, then deals <span style="color:#FF6549;">80% / 160% / 240%</span> Ice DMG once at the end pulls in the targets. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=Frost Blade |
|Basic=Frost Blade |
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|Basic Attack Detail=Basic Attack: |
|Basic Attack Detail=Basic Attack: Cuts at the target quickly with a katana, dealing <span style="color:#FF6549;">640%</span> Physical DMG. |
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Arctic Form: Wields dual katanas to cut at the target continuously, dealing <span style="color:#FF6549;">270%</span> Physical DMG and <span style="color:#FF6549;">410%</span> Ice DMG. |
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|Signature=Signature - Halcyonic Blossoms |
|Signature=Signature - Halcyonic Blossoms |
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|Signature Detail=Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching, all Signal Orbs will be reordered into 3-Pings. |
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|Signature Detail=Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs. <br><br>Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.<br><br>Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown. |
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Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> based on the number of Signature Points you have, then switches back to Normal Form. |
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Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds. |
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|QTE=QTEName |
|QTE=QTEName |
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|QTE Detail=QTE: Rushes towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG. |
|QTE Detail=QTE: Rushes towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=Hyperborea |
|Core=Hyperborea |
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|Core Detail=Core Passive: |
|Core Detail=Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form). |
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Glacial mode: Energy is drained over time. Ice DMG increases by <span style="color:#FF6549;">50%</span> when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. |
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Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal <span style="color:#FF6549;">50%</span> extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move. |
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|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
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|Leader=Leader - Raven Claw |
|Leader=Leader - Raven Claw |
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|Leader Detail=All team members' Ice DMG increases by <span style="color:#FF6549;">10%</span>. |
|Leader Detail=All team members' Ice DMG increases by <span style="color:#FF6549;">10%</span>. ATK of Attacker Constructs increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=Stone Freeze |
|SS Rank=Stone Freeze |
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|SS Rank Detail=Passive |
|SS Rank Detail=Passive After Frigid Roundabout strikes hits a target, the target takes <span style="color:#FF6549;">10%</span> extra DMG from you for 8s. |
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|SSS Rank=Raven Zero |
|SSS Rank=Raven Zero |
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|SSS Rank Detail=Passive |
|SSS Rank Detail=Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by <span style="color:#FF6549;">5%</span>. |
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|SSS+ Rank=Ivory Album |
|SSS+ Rank=Ivory Album |
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|SSS+ Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">20%</span> |
|SSS+ Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">20%</span> while Core Passive is active. |
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{{Character Bottom Nav}} |
{{Character Bottom Nav}} |
Revision as of 20:47, 15 December 2021
← Chrome: Arclight | Vera: Rozen → |
USE EINSTEINA IN PLACE OF DARWIN FOR NOW IN GLOBAL.
PLACE EINSTEINA/DARWIN ON THE TOP ROW (in spite of what the image says).
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets. |
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets. |
Skills & Passives
Mute Winter | |
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Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing 60% / 120% / 120% Physical DMG based on the number of orbs pinged.
Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals 30% / 60% / 90% Ice DMG 9 times while moving, then deals 390% Ice DMG when it fades. |
Glacier Puncture | |
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Darts at the target and strikes twice, dealing 115% / 235% / 355% Physical DMG based on the number of orbs pinged.
Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged. |
Frigid Roundabout | |
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Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals 30% / 60% / 90% Physical DMG per whirling hit and 70% / 160% / 250% Physical DMG for the downward slash.
Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals 40% / 80% / 120% Ice DMG 5 times, then deals 80% / 160% / 240% Ice DMG once at the end pulls in the targets. |
Frost Blade | |
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Basic Attack: Cuts at the target quickly with a katana, dealing 640% Physical DMG.
Arctic Form: Wields dual katanas to cut at the target continuously, dealing 270% Physical DMG and 410% Ice DMG. |
Hyperborea | |
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Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form).
Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal 50% extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move. | |
Signature - Halcyonic Blossoms | |
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Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching, all Signal Orbs will be reordered into 3-Pings.
Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals 900% / 1200% / 1600% / 3040% based on the number of Signature Points you have, then switches back to Normal Form. Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds. |
QTEName | |
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QTE: Rushes towards the target, dealing 320% Physical and 320% Ice DMG. |
Leader - Raven Claw | |
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All team members' Ice DMG increases by 10%. ATK of Attacker Constructs increases by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Stone Freeze | |
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Passive After Frigid Roundabout strikes hits a target, the target takes 10% extra DMG from you for 8s. |
Raven Zero | |
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Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 5%. |
Ivory Album | |
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Passive: Ice DMG increases by 20% while Core Passive is active. |
Related Frames
← Chrome: Arclight | Vera: Rozen → |