No. 21: Feral: Difference between revisions

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- Unreleased Character
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{{Unreleased}}
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- Infobox
- Infobox
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{{Character
{{Character
|Name=No. 21
|Name=No. 21
|Frame=Feral Scent
|Frame=Feral
|Rank=S
|Rank=S
|Class=Amplifier
|Class=Amplifier
|-
|-
|Information= A new frame designed by Kurono with supervision from the Science Council. Customized to stabilize No. 21's M.I.N.D., it grants a massive increase in battle power while providing M.I.N.D. stability.
|Information= --
|Specialty= Amplification - Enhances teammates. <br>Burst - Deals massive DMG in a short time.
|Specialty= Amplification - Enhances teammates. <br>Burst - Deals massive DMG in a short time.


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|Size= 60x60px
|Size= 60x60px
|Question= Optimal Weapon: [[Mánagarmr]]
|Question= Optimal Weapon: [[Mánagarmr]]
|Answer= Increases ATK by {{o|10%}}. No.21: Feral Scent gains 3 Signal Orbs of the same color upon entry or swapping in. {{o|Lightning Surge}} now increases Lightning DMG by {{o|20%}}.}}
|Answer=Increases ATK by {{o|10%}}. No.21: Feral gains 3 Signal Orbs of the same color upon entry or swapping in. {{o|Lightning Surge}} now increases Lightning DMG by {{o|20%}}.}}
{{FAQ
{{FAQ
|Image=CUB-MingYa-Icon.png
|Image=CUB-HadesFangs-Icon.png
|Size= 60x60px
|Size= 60x60px
|Question= Optimal CUB: [[Ming Ya]]
|Question= Optimal CUB: [[Hades Fangs]]
|Answer= Ming Ya will rush forward and jump, run through, and knock enemies airborne, dealing DMG 3 times.}}
|Answer=Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing DMG 3 times.}}
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- Build
- Build
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{{Build:Feral_Scent}}
{{Build:Feral}}
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- Skills
- Skills
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|Weapon=Claws
|Weapon=Claws
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Obliterating Predation — '''{{b|Ping Red Orb}}'''
|Red Orb=Hunting Path — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Rushes at the target and swings the Claws continuously, pulling in nearby targets and dealing Lightning DMG.<br> — Performing a 3-Ping modifies the skill, dealing more DMG.<br> — Deals {{o|180% / 360% / 720%}} Lightning DMG based on the number of orbs pinged.
|Red Orb Detail=Charges forward and swings her claws, pulling enemies in range and dealing Lightning DMG.<br> — Casting a 3-Ping Skill will trigger a move change and deal more damage.<br> — Deals {{o|180% / 360% / 720%}} Lightning DMG in total based on the number of orbs pinged.
|Yellow Orb=Rending Pounce — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb=Feather Thrust— '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Slides forward and slashes upwards, dealing Lightning DMG to the target.<br> — Performing a 3-Ping modifies the skill, dealing more DMG.<br> — Deals {{o|170% / 340% / 680%}} Lightning DMG based on the number of orbs pinged.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Slides forward and thrusts up, dealing Lightning DMG to the target.<br> — Casting a 3-Ping Skill will trigger a move change and deal more damage.<br> — Deals {{o|170% / 340% / 680%}} Lightning DMG in total based on the number of orbs pinged.
|Blue Orb=Sweeping Claws — '''{{b|Ping Blue Orb}}'''
|Blue Orb=Dashing Claws — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Charges forward and pierces the enemy, dealing Lightning DMG to the target.<br> — Performing a 3-Ping modifies the skill, dealing more DMG.<br> — Deals {{o|160% / 320% / 640%}} Lightning DMG based on the number of orbs pinged.
|Blue Orb Detail=Thrusts forward and deals Lightning DMG to the target.<br> — Casting a 3-Ping Skill will trigger a move change and deal more damage.<br> — Deals {{o|160% / 320% / 640%}} Lightning DMG based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Bare Fangs
|Basic=Bare Fangs
|Basic Attack Detail=Rapidly swings the Claws at the target to perform multiple attacks.<br> — Deals a total of {{o|760%}} Lightning DMG.
|Basic Attack Detail=Quickly swings her claws to perform a multi-hit attack against the target.<br> — Deals {{o|760%}} Lightning DMG in total.
|Signature=Nightcleaving Flash
|Signature=Sky-ripping Arcflash
|Signature Detail='''Signature Move — {{b|Consumes 110 Energy + tap Signature Move}}'''<br> After leaping upwards, utilizes the speed of the fall to slam the target on the ground, dealing Lightning DMG.<br> During this, {{o|Time Lag Calculation}} is triggered.<br> — Deals a total of {{o|3000%}} Lightning DMG.
|Signature Detail='''Signature Move — {{b|110 Energy + Tap Signature}}'''<br> Leaps into the air and uses the speed of her fall to smash the target on the ground, dealing Lightning DMG. {{o|Time Lag Calculation}} will be triggered when performing this Signature Move.<br> — Deals {{o|3000%}} Lightning DMG in total.
|QTE=Forest Echo
|QTE=Feral Echo
|QTE Detail=No. 21 plunges on the enemy, dealing Lightning DMG and healing allies. <br> — Deals a total of {{o|600%}} Lightning DMG and heals allies for {{o|100%}} of her ATK.
|QTE Detail=No. 21: Feral launches a descending attack on the target, dealing Lightning DMG and restoring HP. <br> — Deals {{o|600%}} Lightning DMG and heals for HP equal to {{o|100%}} of her ATK.
|- <!--Passives-->
|- <!--Passives-->
|Core=Ravaging Twilight
|Core= Wolfish Twilight
|Core Detail='''Wings Unhatched — {{b|Any 3-Ping}}'''<br> Any 3-Ping deducts {{o|25%}} of No. 21's current health, and generates a shield equal to {{o|50%}} of her maximum health for {{o|12s}}. Repeatedly triggering this will stack and refresh the duration of the shield. The shield can stack up to {{o|100%}} of her maximum health. No. 21 gains Super Armor while she has a shield active.<br><br>'''Dusklight — {{b|Any 3-Ping + tap Basic Attack}}'''<br> Enters the {{o|Devouring State}} upon performing any 3-Ping. Tapping Basic Attack during the {{o|Devouring State}} will activate {{o|Swift Pursuit}}, dealing Lightning DMG, granting her {{o|Unleashed Gauge}}, and healing allies within range. {{o|Violet Inscription}} will briefly appear during the {{o|Devouring State}}, and tapping Basic Attack when it appears activates the more powerful {{o|Pinpoint Pursuit}} and grants even more {{o|Unleashed Gauge}}. While performing {{o|Swift Pursuit}} and {{o|Pinpoint Pursuit}}, No. 21 gains Super Armor and {{o|70%}} DMG Reduction.<br> — After a Red 3-Ping, {{o|Swift Pursuit}} deals {{o|660%}} Lightning DMG in total; {{o|Pinpoint Pursuit}} deals {{o|920%}} Lightning DMG in total.<br> — After a Yellow 3-Ping, {{o|Swift Pursuit}} deals {{o|640%}} Lightning DMG in total; {{o|Pinpoint Pursuit}} deals {{o|900%}} Lightning DMG in total.<br> — After a Blue 3-Ping, {{o|Swift Pursuit}} deals {{o|680%}} Lightning DMG in total; {{o|Pinpoint Pursuit}} deals {{o|940%}} Lightning DMG in total.<br> Maximum points of {{o|Unleashed Gauge: 240}}<br> — Gains {{o|80 points}} of {{o|Unleashed Gauge}} upon performing {{o|Swift Pursuit}}; {{o|160 points}} of {{o|Unleashed Gauge}} upon performing {{o|Pinpoint Pursuit}}.<br> — Performing either {{o|Swift Pursuit}} or {{o|Pinpoint Pursuit}} heals allies within range for {{o|40%}} of No. 21's ATK.<br><br> '''Marauding Shadow — {{b|During a 3-Ping + Ping Orbs}}'''<br> Every time No. 21 enters the battlefield, or after casting {{o|Nightcleaving Flash}}, {{o|Marauding Shadow}} is activated. While {{o|Marauding Shadow}} is active, additional Signal Orbs can be pinged when performing a 3-Ping, which places a {{o|Deceleration Zone}} and adds additional Lightning DMG to {{o|Dusklight}}. While {{o|Deceleration Zone}} is active, No. 21 is invincible and enemies inside are slowed down temporarily. The duration of {{o|Violet Inscription}} that appears during {{o|Dusklight}} is extended until {{o|Deceleration Zone}} is deactivated. Performing {{o|Dusklight}} deactivates {{o|Deceleration Zone}}. When additional Lightning DMG is dealt by performing {{o|Dusklight}}, all Signal Orbs are reordered into 3-Pings.<br> — A maximum of {{o|3}} additional Signal Orbs can be pinged. Reactivating {{o|Marauding Shadow}} will reset the recorded number of additional Signal Orbs pinged.<br> — For every {{o|1}} additional Signal Orb pinged, {{o|Deceleration Zone}} is activated for {{o|0.5s}}. Pinging Orbs repeatedly stacks the duration of {{o|Deceleration Zone}}.<br> — For every {{o|1}} additional Signal Orb pinged, add {{o|340%}} Lightning DMG to {{o|Dusklight once}}.<br><br> '''Unleashing — {{b|Hold Basic Attack or Hold Basic Attack + tap Basic Attack repeatedly}}'''<br> When {{o|Unleashed Gauge}} reaches the upper limit, hold Basic Attack to enter {{o|Unleashed State}}. Continuously holding Basic Attack or tapping Basic Attack repeatedly will consume {{o|Unleashed Gauge}} and cast {{o|Unleashed Howl}}. No. 21 casts {{o|Reap of Suffering}} upon completely consuming {{o|Unleashed Gauge}}. {{o|Unleashed Howl}} and {{o|Reap of Suffering}} will pull in targets in range, dealing Lightning DMG, recovering Energy, and healing allies within range. While in {{o|Unleashed State}}, gain Super Armor and {{o|30%}} DMG Reduction; No. 21 can adjust her position by dodging.<br> — Each {{o|Unleashed Howl}} consumes {{o|15 points}} of {{o|Unleashed Gauge}}, deals {{o|80%}} Lightning DMG, recovers {{o|2}} Energy, and heals allies within range for {{o|30%}} of No. 21's ATK.<br> — {{o|Reap of Suffering}} deals {{o|480%}} Lightning DMG, recovers {{o|20}} Energy, and heals allies within range for {{o|80%}} of No. 21's ATK.<br><br> '''Critical Arclight'''<br> All attacks in {{o|Unleashing}} grant {{o|Critical Arclight}}. All points of {{o|Critical Arclight}} is consumed when performing {{o|Nightcleaving Flash}}, increasing its Base DMG.<br> — Maximum points of {{o|Critical Arclight: 100}}; each point of {{o|Critical Arclight}} increases the Base DMG of {{o|Nightcleaving Flash}} by {{o|1%}}.<br> — In {{o|Unleashed State}}, No. 21 obtains {{o|5 points}} of {{o|Critical Arclight}} for every {{o|Unleashed Howl}} casted, and {{o|20 points}} of {{o|Critical Arclight}} for casting {{o|Reap of Suffering}}.<br><br> '''Pack Mentality — {{b|Upon receiving healing}}'''<br> Allies healed gain {{o|Lightning Surge}} that increases Lightning DMG by {{o|10%}} for {{o|8s}}. Triggering this effect again refreshes the duration.
|Core Detail='''Fledgling Wings — {{b|3-Ping}}'''<br> No. 21: Feral generates a Shield equal to {{o|50%}} of Max HP for {{o|12s}} at the cost of {{o|25%}} of her current HP when casting a 3-Ping Skill. Triggering this again will refresh the duration and increase the Shield value up to {{o|100%}} of No. 21's Max HP. No. 21 gains Super Armor when having Shield.<br><br>'''Dusk Fluorescence — {{b|3-Ping + Tap Basic Attack}}'''<br> After casting a 3-Ping Skill, No. 21 will enter the {{o|Predator Stance}}. Tap Basic Attack in this stance to cast {{o|Forceful Pounce}} to deal Lightning DMG, gain {{o|Wolfspirit Points}}, and restore HP to allies within range. When a {{o|purple mark}} appears, immediately tapping Basic Attack will cast a more powerful {{o|Dead-on Pounce}} and gain more {{o|Wolfspirit Points}}. During {{o|Forceful Pounce}} and {{o|Dead-on Pounce}}, No. 21 will gain Super Armor and {{o|70%}} DMG Reduction.<br> — Red Orb 3-Ping: {{o|Forceful Pounce}} deals {{o|660%}} Lightning DMG in total. {{o|Dead-on Pounce}} deals {{o|920%}} Lightning DMG in total.<br> — Yellow Orb 3-Ping: {{o|Forceful Pounce}} deals {{o|640%}} Lightning DMG in total. {{o|Dead-on Pounce}} deals {{o|900%}} Lightning DMG in total.<br> — Blue Orb 3-Ping: Forceful Pounce deals {{o|680%}} Lightning DMG in total. {{o|Dead-on Pounce}} deals {{o|940%}} Lightning DMG in total.<br> —{{o|Wolfspirit Points}} are capped at {{o|240}}.<br> — Casting {{o|Forceful Pounce}} grants {{o|80 Wolfspirit Points}} while casting {{o|Dead-on Pounce}} grants {{o|160 Wolfspirit Points}}.<br> — Casting {{o|Forceful Pounce}} and {{o|Dead-on Pounce}} will restore HP equal to {{o|40%}} of No. 21's ATK to her allies within range.<br><br> '''Forest Predator — {{b|During a 3-Ping + Ping Signal Orb}}'''<br>Every time entering the battlefield or casting {{o|Signature - Sky-ripping Arcflash}}, No. 21: Feral will activate {{o|Forest Predator}}, during which extra Signal Orbs can be pinged when casting a 3-Ping Skill to generate a {{o|Deceleration Field}} and add additional Lightning DMG to {{o|Dusk Fluorescence}}. When there is a {{o|Deceleration Field}}, No. 21 will be invincible, the enemies will be slowed down temporarily, and {{o|Dusk Fluorescence's purple mark}} will last until the {{o|Deceleration Field}} is gone. Casting {{o|Dusk Fluorescence}} will deactivate the {{o|Deceleration Field}}. When No. 21 casts {{o|Dusk Fluorescence}} and deals Lightning DMG, the Signal Orbs will be rearranged into 3-Ping sets. <br> — Up to {{o|3}} extra Signal Orbs can be pinged when casting Forest Predator. The record will be reset when {{o|Forest Predator}} is cast again.<br> — {{o|Each}} Signal Orb pinged will trigger a {{o|Deceleration Field}} for {{o|0.5s}}. The Deceleration Field can be stacked.<br> — {{o|Each}} Signal Orb pinged will deal an additional {{o|340%}} Lightning DMG {{o|1}} more time when casting {{o|Dusk Fluorescence}}.<br><br> '''Wolfspirit Release — {{b|Press and Hold Basic Attack/Press and Hold Basic Attack and Then Tap Basic Attack Repeatedly}}'''<br> With max {{o|Wolfspirit Points}}, press and hold Basic Attack to enter {{o|Wolfspirit Form}}. When continuously holding or repeatedly tapping Basic Attack, {{o|Growling Wolfspirit}} will be cast with {{o|Wolfspirit Points}}. It will end with {{o|Scratch Reap}} once all {{o|Wolfspirit Points}} are depleted. {{o|Growling Wolfspirit}} and {{o|Scratch Reap}} will pull targets within range and deal Lightning DMG, granting Signature Energy to No. 21 and restoring HP to her allies within range. No. 21 can adjust her position by dodging with Super Armor and {{o|30%}} DMG Reduction granted in {{o|Wolfspirit Form}}.<br> — Each {{o|Growling Wolfspirit}} consumes {{o|15 Wolfspirit Points}}, deals {{o|80%}} Lightning DMG, grants No. 21 {{o|2}} Signature Energy, and restores HP equal to {{o|30%}} of her ATK to her allies within range.<br> — {{o|Scratch Reap}} deals {{o|480%}} Lightning DMG, grants No. 21 {{o|20}} Signature Energy, and restores HP equal to {{o|80%}} of her ATK to her allies within range.<br><br> '''Critical Arclight'''<br> {{o|Wolfspirit Release}} attacks grant {{o|Critical Arclight}}. Casting {{o|Signature - Sky-ripping Arcflash}} will consume all {{o|Critical Arclight}} and increase {{o|Signature - Sky-ripping Arcflash's}} Base DMG.<br> — {{o|Critical Arclight}} is capped at {{o|100}} points with each {{o|Critical Arclight}} point increasing {{o|Signature - Sky-ripping Arcflash's}} Base DMG by {{o|1%}}.<br> — In the {{o|Wolfspirit Form}}, each {{o|Growling Wolfspirit}} grants {{o|5 Critical Arclight}}, while each {{o|Scratch Reap}} grants {{o|20 Critical Arclight}}.<br><br> '''Sheltering Wolves — {{b|Receive Healing}}'''<br> Allies gain {{o|Lightning Surge}} which increases their Lightning DMG by {{o|10%}} for {{o|8s}} after being healed. The duration resets every time it is triggered
|Core Activation=[[File:Skill-FeralScent-Core.png|center|400px]]
|Core Activation=[[File:Skill-FeralScent-Core.png|center|400px]]
|Leader=Leader of the Pack
|Leader=Wolf Pack Vanguard
|Leader Detail=All team members' ATK increases by {{o|10%}} and Amplifiers' Lightning DMG increases by {{o|5%}}.
|Leader Detail=All members' ATK increases by {{o|10%}}. All Amplifiers' Lightning DMG increases by {{o|5%}}.
|SS Rank=Nightchaser
|SS Rank=Night Hunt
|SS Rank Detail='''Level 1 — {{b|Unlocked at S5}}'''<br> Upon using {{o|Nightcleaving Flash}} or activating the {{o|Deceleration Zone}} of {{o|Marauding Shadow}}, trigger all available QTEs.<br><br> '''Level 2 — {{b|Unlocked at SS}}'''<br> Gains {{o|10}} Energy when performing {{o|Dusklight}}. Increases the Base DMG buff towards {{o|Nightcleaving Flash}} granted by each point of {{o|Critical Arclight}} to {{o|2%}}.
|SS Rank Detail='''Level 1 — {{b|Unlocked at S5}}'''<br> Casting {{o|Signature - Sky-ripping Arcflash}} or unleashing {{o|Forest Predator's Deceleration Field}} will activate QTEs that are not on cooldown.<br><br> '''Level 2 — {{b|Unlocked at SS}}'''<br> Gains {{o|10}} Signature Energy when casting {{o|Dusk Fluorescence}}. Each {{o|Critical Arclight}} point will increase {{o|Signature - Sky-ripping Arcflash's}} Base DMG by {{o|2%}} instead.
|SSS Rank=Lightseeker Hatched
|SSS Rank=Cocoon Break
|SSS Rank Detail='''Level 1 — {{b|Unlocked at SS3}}'''<br> After activating {{o|Unleashing}}, the consumption rate of {{o|Unleashed Gauge}} is doubled when casting {{o|Unleashed Howl}}. {{o|Unleashed Howl}} applies {{o|1}} additional instance of DMG and healing effect with the same multipliers as the original {{o|Unleashed Howl}} cast. {{o|Doubles}} the Energy recovery and {{o|Critical Arclight}} point generation rate when casting {{o|Unleashed Howl}}. Base DMG of Signal Orb skills increases by {{o|30%}}.<br><br> '''Level 2 — {{b|Unlocked at SSS}}'''<br> Amplifier class effect increases by {{o|100%}}. For every {{o|1}} additional Signal Orb pinged in {{o|Marauding Shadow}}, additional Lightning DMG when performing {{o|Dusklight}} is dealt {{o|twice}}.
|SSS Rank Detail='''Level 1 — {{b|Unlocked at SS3}}'''<br> After the {{o|Wolfspirit Release}}, each {{o|Growling Wolfspirit}} will consume double {{o|Wolfspirit Points}}, cause damage and healing of the same amount {{o|one}} more time, and make No. 21 gain Signature Energy and {{o|Critical Arclight 100%}} faster. Signal Orb Skills' Base DMG increases by {{o|30%}}.<br><br> '''Level 2 — {{b|Unlocked at SSS}}'''<br> Increases the effects of the Amplifier Class Skill by {{o|100%}}. {{o|Each}} extra Signal Orb pinged in the {{o|Forest Predator}} Form will make No. 21 deal Lightning DMG {{o|2}} times through {{o|Dusk Fluorescence}} instead.
|SSS+ Rank=Moonhowling Umbra
|SSS+ Rank=Moonlit Howl
|SSS+ Rank Detail='''Level 1 {{b|Unlocked at SSS3}}'''<br> Extra DMG Bonus of {{o|Nightcleaving Flash}} increases by {{o|20%}}.<br><br> '''Level 2 — {{b|Unlocked at SSS6}}'''<br> Extra DMG Bonus of 3-Pings and {{o|Unleashing}} increases by {{o|30%}}.<br><br> '''Level 3 — {{b|Unlocked at SSS+}}'''<br> Extra DMG Bonus of {{o|Dusklight}} and {{o|Marauding Shadow}} increases by {{o|20%}}.
|SSS+ Rank Detail='''Level 1 {{b|Unlocked at SSS3}}'''<br> {{o|Signature - Sky-ripping Arcflash's}} Extra DMG Bonus increases by {{o|20%}}.<br><br> '''Level 2 — {{b|Unlocked at SSS6}}'''<br> Extra DMG Bonus of 3-Pings and {{o|Wolfspirit Release}} increases by {{o|30%}}.<br><br> '''Level 3 — {{b|Unlocked at SSS+}}'''<br> Extra DMG Bonus of {{o|Dusk Fluorescence}} and {{o|Forest Predator}} increases by {{o|20%}}.
}}
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Latest revision as of 05:19, 10 May 2024

← Hanying: Zitherwoe Noctis: Indomitus →

Debuts in the Chaos Unsnarled patch. · Rank: S-Rank · Class: Amplifier · Element: Lightning (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       


A new frame designed by Kurono with supervision from the Science Council. Customized to stabilize No. 21's M.I.N.D., it grants a massive increase in battle power while providing M.I.N.D. stability.
Amplification - Enhances teammates.
Burst - Deals massive DMG in a short time.
Lightning (100%)
No. 21
Feral
21 Jan
154cm
42kg
O
22
Review
1973
293
410
188
S-Rank
Amplifier
Claws
Mánagarmr
Cerberus
Audiovisual Terminal

Optimal Weapon: Managarm

Increases ATK by 10%. No.21: Feral gains 3 Signal Orbs of the same color upon entry or swapping in. Lightning Surge now increases Lightning DMG by 20%.

Optimal CUB: Hades Fangs

Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing DMG 3 times.

Memory Builds ◇ No. 21: Feral

A list of recommended builds for No. 21: Feral can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Fran x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Core/Class Passive / Signature Move: Core/Class Passive +1 / Signature Move Level +1 x6
Key Notes
  • No.21: Feral main build
  • Ultima Awakening Set
Usage
Details
  • Sub DPS set when paired with Lucia: Crimson Weave
  • SS3-Rank or lower: 6 Signature Move Resonances
  • SSS0-Rank or higher: 6 Core Passive / 6 Class Passive Resonances
Memory Placement
01
02
03
04
05
06
Fran x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Core/Class Passive / Signature Move: Core/Class Passive +1 / Signature Move Level +1 x6
Key Notes
  • High-usage build
  • Ultima Awakening Set
Usage
Details
  • Sub DPS set when paired with Lucia: Crimson Weave.
    • Allows multiple Signature Moves per rotation.
    • Requires Deadline Timing on Signature Weapon to trigger two Signature Moves reliably.
    • Stronger than Guinevere, but requires better mechanical skills.
  • SS3-Rank or lower: 6 Signature Move Resonances
  • SSS0-Rank or higher: 6 Core Passive / 6 Class Passive Resonances
Memory Placement
01
02
03
04
05
06
Fran x4 / Tifa x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Core/Class Passive / Signature Move: Core/Class Passive +1 / Signature Move Level +1 x6
Key Notes
Secondary build
Usage
Details
  • Main DPS set
  • SS-Rank or lower: 6 Signature Move resonances
  • SSS0-Rank or higher: 6 Core Passive / 6 Class Passive Resonances
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
Niche build
Details

Weapon Resonance ◇ No.21: Feral

Recommended 6★ weapon resonances for No. 21: Feral can be found here listed in order of priority.


1. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
2. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Superconducting Axial Ray
  • Glorious Spear
  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • Swap Resonances depending on the situation if you don't have three slots unlocked.

Skills & Passives

Red Orb

Hunting Path — Ping Red Orb

Charges forward and swings her claws, pulling enemies in range and dealing Lightning DMG.
— Casting a 3-Ping Skill will trigger a move change and deal more damage.
— Deals 180% / 360% / 720% Lightning DMG in total based on the number of orbs pinged.
Yellow Orb

Feather Thrust— Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Slides forward and thrusts up, dealing Lightning DMG to the target.
— Casting a 3-Ping Skill will trigger a move change and deal more damage.
— Deals 170% / 340% / 680% Lightning DMG in total based on the number of orbs pinged.
Blue Orb

Dashing Claws — Ping Blue Orb

Thrusts forward and deals Lightning DMG to the target.
— Casting a 3-Ping Skill will trigger a move change and deal more damage.
— Deals 160% / 320% / 640% Lightning DMG based on the number of orbs pinged.
Basic Attack

Bare Fangs

Quickly swings her claws to perform a multi-hit attack against the target.
— Deals 760% Lightning DMG in total.
Core

Wolfish Twilight

Fledgling Wings — 3-Ping
No. 21: Feral generates a Shield equal to 50% of Max HP for 12s at the cost of 25% of her current HP when casting a 3-Ping Skill. Triggering this again will refresh the duration and increase the Shield value up to 100% of No. 21's Max HP. No. 21 gains Super Armor when having Shield.

Dusk Fluorescence — 3-Ping + Tap Basic Attack
After casting a 3-Ping Skill, No. 21 will enter the Predator Stance. Tap Basic Attack in this stance to cast Forceful Pounce to deal Lightning DMG, gain Wolfspirit Points, and restore HP to allies within range. When a purple mark appears, immediately tapping Basic Attack will cast a more powerful Dead-on Pounce and gain more Wolfspirit Points. During Forceful Pounce and Dead-on Pounce, No. 21 will gain Super Armor and 70% DMG Reduction.
— Red Orb 3-Ping: Forceful Pounce deals 660% Lightning DMG in total. Dead-on Pounce deals 920% Lightning DMG in total.
— Yellow Orb 3-Ping: Forceful Pounce deals 640% Lightning DMG in total. Dead-on Pounce deals 900% Lightning DMG in total.
— Blue Orb 3-Ping: Forceful Pounce deals 680% Lightning DMG in total. Dead-on Pounce deals 940% Lightning DMG in total.
Wolfspirit Points are capped at 240.
— Casting Forceful Pounce grants 80 Wolfspirit Points while casting Dead-on Pounce grants 160 Wolfspirit Points.
— Casting Forceful Pounce and Dead-on Pounce will restore HP equal to 40% of No. 21's ATK to her allies within range.

Forest Predator — During a 3-Ping + Ping Signal Orb
Every time entering the battlefield or casting Signature - Sky-ripping Arcflash, No. 21: Feral will activate Forest Predator, during which extra Signal Orbs can be pinged when casting a 3-Ping Skill to generate a Deceleration Field and add additional Lightning DMG to Dusk Fluorescence. When there is a Deceleration Field, No. 21 will be invincible, the enemies will be slowed down temporarily, and Dusk Fluorescence's purple mark will last until the Deceleration Field is gone. Casting Dusk Fluorescence will deactivate the Deceleration Field. When No. 21 casts Dusk Fluorescence and deals Lightning DMG, the Signal Orbs will be rearranged into 3-Ping sets.
— Up to 3 extra Signal Orbs can be pinged when casting Forest Predator. The record will be reset when Forest Predator is cast again.
Each Signal Orb pinged will trigger a Deceleration Field for 0.5s. The Deceleration Field can be stacked.
Each Signal Orb pinged will deal an additional 340% Lightning DMG 1 more time when casting Dusk Fluorescence.

Wolfspirit Release — Press and Hold Basic Attack/Press and Hold Basic Attack and Then Tap Basic Attack Repeatedly
With max Wolfspirit Points, press and hold Basic Attack to enter Wolfspirit Form. When continuously holding or repeatedly tapping Basic Attack, Growling Wolfspirit will be cast with Wolfspirit Points. It will end with Scratch Reap once all Wolfspirit Points are depleted. Growling Wolfspirit and Scratch Reap will pull targets within range and deal Lightning DMG, granting Signature Energy to No. 21 and restoring HP to her allies within range. No. 21 can adjust her position by dodging with Super Armor and 30% DMG Reduction granted in Wolfspirit Form.
— Each Growling Wolfspirit consumes 15 Wolfspirit Points, deals 80% Lightning DMG, grants No. 21 2 Signature Energy, and restores HP equal to 30% of her ATK to her allies within range.
Scratch Reap deals 480% Lightning DMG, grants No. 21 20 Signature Energy, and restores HP equal to 80% of her ATK to her allies within range.

Critical Arclight
Wolfspirit Release attacks grant Critical Arclight. Casting Signature - Sky-ripping Arcflash will consume all Critical Arclight and increase Signature - Sky-ripping Arcflash's Base DMG.
Critical Arclight is capped at 100 points with each Critical Arclight point increasing Signature - Sky-ripping Arcflash's Base DMG by 1%.
— In the Wolfspirit Form, each Growling Wolfspirit grants 5 Critical Arclight, while each Scratch Reap grants 20 Critical Arclight.

Sheltering Wolves — Receive Healing
Allies gain Lightning Surge which increases their Lightning DMG by 10% for 8s after being healed. The duration resets every time it is triggered
Signature

Sky-ripping Arcflash

Signature Move — 110 Energy + Tap Signature
Leaps into the air and uses the speed of her fall to smash the target on the ground, dealing Lightning DMG. Time Lag Calculation will be triggered when performing this Signature Move.
— Deals 3000% Lightning DMG in total.
QTE

Feral Echo

No. 21: Feral launches a descending attack on the target, dealing Lightning DMG and restoring HP.
— Deals 600% Lightning DMG and heals for HP equal to 100% of her ATK.
Leader

Wolf Pack Vanguard

All members' ATK increases by 10%. All Amplifiers' Lightning DMG increases by 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Night Hunt

Level 1 — Unlocked at S5
Casting Signature - Sky-ripping Arcflash or unleashing Forest Predator's Deceleration Field will activate QTEs that are not on cooldown.

Level 2 — Unlocked at SS
Gains 10 Signature Energy when casting Dusk Fluorescence. Each Critical Arclight point will increase Signature - Sky-ripping Arcflash's Base DMG by 2% instead.
SSS-Rank

Cocoon Break

Level 1 — Unlocked at SS3
After the Wolfspirit Release, each Growling Wolfspirit will consume double Wolfspirit Points, cause damage and healing of the same amount one more time, and make No. 21 gain Signature Energy and Critical Arclight 100% faster. Signal Orb Skills' Base DMG increases by 30%.

Level 2 — Unlocked at SSS
Increases the effects of the Amplifier Class Skill by 100%. Each extra Signal Orb pinged in the Forest Predator Form will make No. 21 deal Lightning DMG 2 times through Dusk Fluorescence instead.
SSS+ Rank

Moonlit Howl

Level 1 Unlocked at SSS3
Signature - Sky-ripping Arcflash's Extra DMG Bonus increases by 20%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of 3-Pings and Wolfspirit Release increases by 30%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Dusk Fluorescence and Forest Predator increases by 20%.

Videos

Related Frames

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