2B

From GRAY RAVENS
Revision as of 22:00, 28 October 2022 by Spectrazzz (talk | contribs) (Added weapon text and optimized mobile view)
← Luna: Laurel 9S →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system.
Physical (100%)
2B
2B
Unknown
168cm
(Including Heels)
148.8kg
Unknown
Unknown
Review
1915
287
402
201
S
Attacker
Katana & Greatsword
V. Con. Kai
YoRHa
Lunar Tear

Memory Builds ◇ 2B

A list of recommended builds for 2B can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Cottie x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Devastator: Signature Move Level + 1 x6
Key Notes
  • 2B's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Recommended at SSS-Rank
Memory Placement
01
02
03
04
05
06
Patton x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Devastator: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • DPS set
  • Recommended at SS-Rank or lower
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • QTE support set for solo A2 DPS teams
  • QTE support set for A2 + 9S DPS teams
  • Recommended at S/SS-Rank with A2 as main DPS
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Devastator: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
  • Burst set for tankier Phantom Pain Cage: Ultimate Zone bosses
  • Recommended at SSS-Rank

Weapon Resonance ◇ 2B

Recommended 6★ weapon resonances for 2B can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
MEDIUM:
  • Glorious Afterglow
  • Dead Line Timing

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 2
  • Deadline Timing is not important if you own 9S' Signature Weapon
  • She can't utilize Matrix Lightning well due to her kit

Skills & Passives

Red Orb

Bladestorm

Unleashes a forward strike with light and heavy weapons, dealing a total of 220% / 440% / 660% Physical DMG based on the number of orbs pinged. Gains Super Armor during Bladestorm.
Yellow Orb

Shieldbreaker

Automatically uses a 3-Ping version of this attack upon switch-in.
Charges forward and unleashes a series of light attacks, dealing a total of 200% / 400% / 600% Physical DMG based on the number of orbs pinged and drags the enemy. Gains Super Armor during Shieldbreaker. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing ATK by 60% for 12s. You can control the attack direction through the movement joystick.
Blue Orb

R020: Mirage

Uses POD to unleash Mirage, dealing a total of 140% / 280% / 420% Physical DMG to surrounding enemies based on the number of orbs pinged. Gains Super Armor while casting this skill.
Basic Attack

Bladed Flurry

Basic Attack: Unleashes a series of forward light attacks, dealing a total of 840% Physical DMG. Upon evading, you will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 290% Physical DMG.
Core

Blade Rend

Core Passive: Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability. 2B loses 20 pts. of Stability per second (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance, which causes Basic Attacks, Red Orbs, and Yellow Orbs to launch Swordwaves that deal 70% Physical DMG per hit. Blue Orbs will disrupt hits received. While in Battle Stance, any 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction for 8s (max 3 stacks). Each stack grants 2% Physical DMG Bonus (If 9S and A2 are on your team, effect increases to 4%). Once 2B exits Battle Stance , all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.
Signature

Devastator

Signature Move: Consumes 80 Signature Energy to unleash a heavy charge attack forward, dealing a total of 800% Physical DMG. Once the final blow hits the target, unleashes a second heavy attack forward, dealing a total of 1800% Physical DMG.
QTE

Greatsword

QTE: Uses heavy weapon to perform consecutive attacks, dealing a total of 640% Physical DMG.
Leader

Automaton

2B, 9S, and A2's Physical DMG increases by 8%. Gain 25 Signature Energy when they first enter the battle.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Combat Specialized

Passive: If 2B, 9S, or A2 in your team activates a Signature Move, 9S and A2's CRIT rate increases by 10% while 2B's CRIT rate increases by 25%. Lasts for 12s.
SSS-Rank

Executioner

Passive: Swordwave DMG increases by 50%. After unleashing a Signature Move, consumes all Yellow Orbs to charge your greatsword and convert Signal Orbs into random colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% Max HP for POD: Shield. Both effects have a 1.5s cooldown. Physical Damage from each stack of Data Correction increases by 4%. If 9S and A2 are on your team, effect increases to 8%.
SSS+ Rank

Eternal Glory

Passive: Increases Extra DMG Reduction by 30% while casting a skill. Casting R020: Mirage also makes 2B Invincible for 0.3s. While Battle Stance is active, gains 10% additional Physical DMG (If 9S and A2 are also in your team, effect increases to 20%).

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader

2B

Starter. Leader.
S-Rank: Patton x4 / Cottie x2 OR Darwin x2
SSS-Rank/+: Cottie x4 / Darwin x2
Red

9S

S-Rank: Da Vinci x4 / Philip II x2
SSS-Rank/+: Da Vinci x4 / Philip II x2
Yellow

A2

S-Rank: Patton x4 / Catherine x2
SSS-Rank/+: Patton x4 / Catherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

Blue

9S

Starter (or 2B).
Philip II x4 / Lantern Festival: Reunion x2 OR Richelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
Red

2B

Starter (or 9S).
Da Vinci x4 / Catherine x2
Should generally remain off-field.
Yellow
Leader

A2

Leader.
Patton x4 / Frederick x2
A2 will spend most of her time on-field.
← Luna: Laurel 9S →