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{{#css:.question-img { |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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|Psychological Age=Unknown |
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|Psychological Age=Unknown |
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|Activation=30 Jan |
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|Activation=30 Jan |
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|Height=160cm {{Mobile Hide|(Including Boots)}} |
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|Height=160cm (with boots) |
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|Weight=129.9kg |
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|Weight=129.9kg |
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|Vital Fluid=Unknown |
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|Vital Fluid=Unknown |
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|Army=NierAutomata |
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|Army=NierAutomata |
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|Weapon=9S |
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|Weapon=9S |
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|Signature Weapon=Cruel Oath Kai |
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|Signature Weapon=Cruel Oath - Mod |
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|Gift=Lunar Tear |
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|Gift=Lunar Tear |
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|Class Text=Support |
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|Class Text=Support |
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|Weapon Text=Katana |
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|Weapon Text=Katana |
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|Signature Text=C. Oath Kai |
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|Signature Text=C. Oath Mod |
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|Army Text=YoRHa |
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|Army Text=YoRHa |
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|Gift Text=Lunar Tear |
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|Gift Text=Lunar Tear |
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}} |
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}} |
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{{FAQ |
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|Image=Weapon-CruelOathMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Cruel Oath - Mod]] |
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|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}} |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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- Builds |
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- Builds |
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---------------------------------------------------------------------------> |
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---------------------------------------------------------------------------> |
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{{:Build:9S}} |
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{{Build:9S}} |
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- Skills |
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- Skills |
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|Weapon=9S |
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|Weapon=9S |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=R010: Laser |
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|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Uses the POD to unleash Laser, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG in a straight line based on the number of orbs pinged. |
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|Red Orb Detail=Uses the POD to unleash Laser, dealing Physical DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%}} Physical DMG in total based on the number of orbs pinged. |
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|Yellow Orb=A110: Slow |
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|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region, slowing enemies within by <span style="color:#FF6549;">0.6/1.2/2.4s</span> and dealing <span style="color:#FF6549;">190%/380%/570%</span> Physical DMG to enemies within based on the number of orbs pinged. |
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|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. <br>- Deals {{o|190% / 380% / 570%}} Physical DMG in total based on the number of orbs pinged. <br>- Slows the enemies for {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs pinged. |
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|Blue Orb=A080: Wave |
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|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts <span style="color:#FF6549;">180%/360%/540%</span> Physical DMG to enemies and recovers HP to allies it hits equal to <span style="color:#FF6549;">40%/80%/120%</span> of 9S' ATK. |
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|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. <br>- Deals {{o|180% / 360% / 540%}} Physical DMG in total based on the number of orbs pinged. <br>- Heals the allies for {{o|40% / 80% / 120%}} of 9S's ATK based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Aero Blade |
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|Basic=Aero Blade |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. <br>- Deals {{o|860%}} Physical OMG in total. <br>- Gains a random Signal Orb every {{o|2.5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG. |
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|Signature=Hacking Sequence |
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|Signature=Hacking Sequence |
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|Signature Detail=Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal <span style="color:#FF6549;">2600%</span> Physical DMG to the target. |
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|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. <br>- Deals {{o|2600%}} Physical DMG in total. |
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|QTE=Tactical Hacking |
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|QTE=Tactical Hacking |
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|QTE Detail=QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to <span style="color:#FF6549;">100%</span> of 9S' ATK. |
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|QTE Detail=Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. <br>- Restores HP equal to {{o|100%}} of 9S's ATK. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Overclock Strike |
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|Core=Overclock Strike |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of the battle, gain 100 <span style="color:#FF6549;">Overclock Energy</span>. During a 3-Ping, if <span style="color:#FF6549;">Overclock Energy</span> exceeds 50, reduce <span style="color:#FF6549;">Overclock Energy</span> by 50 and gain the <span style="color:#FF6549;">Overclock Indicator</span> of the corresponding color (max 1) on the right of the Signal Orb bar. <span style="color:#FF6549;">Overclock Energy</span> regenerates by 20 pts. every second (max 100). Tap the <span style="color:#FF6549;">Overclock Indicator</span> to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Pinging <span style="color:#FF6549;">Overclock Indicator</span> is not considered a ping). If the <span style="color:#FF6549;">Overclock Indicator</span> effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times <span style="color:#FF6549;">Overclock Indicator</span> is triggered (1s per trigger, max 4s). |
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|Core Detail='''Core Passive — {{b|At least 50 Overclock Energy + Any 3-Ping}}'''<br>Gains {{o|Overclock Energy}} at the start of the battle. During a 3-Ping, if there is sufficient {{o|Overclock Energy}}, consumes {{o|Overclock Energy}} to generate {{o|Overclock Indicator}} of the corresponding color (up to 1) on the right of the Signal Orb bar. {{o|Overclock Energy}} regenerates over time. <br>- Gains {{o|100 Overclock Energy}} at the start of the battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. <br>- {{o|Overclock Energy}} regenerates by 20 every second (max 100).<br><br>'''Core Passive — {{b|Ping Overclock Indicator}}'''<br>Tapping the {{o|Overclock Indicator}} will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging {{o|Overclock Indicator}} is not considered a ping). If the {{o|Overclock Indicator}} effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times {{o|Overclock Indicator}} has been triggered. <br>- Deals {{o|100% / 200% / 300%}} Physical DMG in total based on the number of orbs pinged. <br>- Each {{o|Overclock Indicator}} triggered reduces his swap cooldown by {{o|1}}s, up to {{o|4}}s. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Scan Domain |
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|Leader=Scan Domain |
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|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction. |
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|Leader Detail=On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by {{o|8%}} and {{o|10%}}. |
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|SS Rank=Flowers for Machines |
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|SS Rank=Flowers for Machines |
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|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span>. Gain 1 random Overclock Indicator Orb to the right of the Orbs bar when switching to 9S every time. QTE and Blue Orbs will grant 2B and A2 on your team with <span style="color:#FF6549;">E-drug</span>. <span style="color:#FF6549;">E-drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>. |
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|SS Rank Detail=Increases the max {{o|Overclock Indicator}} count by {{o|1}}. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an {{o|E-Drug}}. {{o|E-Drug}}: Increases Physical DMG by {{o|10%}} for {{o|8}}s. |
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|SSS Rank=Survival or... |
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|SSS Rank=Survival or... |
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|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <span style="color:#FF6549;">Overclock Indicator</span> is increased by <span style="color:#FF6549;">50%</span>, <span style="color:#FF6549;">E-drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s. |
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|SSS Rank Detail=Signal Orb recovery interval is reduced to {{o|1.5}}s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of {{o|Overclock Indicator}} increases by {{o|50%}}. {{o|E-Drug}}'s effect increases to {{o|20%}}, and its duration increases to {{o|12}}s. |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank Detail=Passive: Triggers <span style="color:#FF6549;">Overclock Indicator</span> to become invincible for <span style="color:#FF6549;">0.3s</span> and increase Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">5s</span> (If 2B and A2 are on your team, effect increases to <span style="color:#FF6549;">20%</span>). |
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|SSS+ Rank Detail=Triggering {{o|Overclock Indicator}} makes 9S invincible for {{o|0.3}}s and increases Physical DMG by {{o|10%}} for {{o|5}}s (if 2B and A2 are also in the team, this effect increases to {{o|20%}}). |
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}} |
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}} |
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