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{{Character Top Nav}} |
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- Embed Data (Do Not Edit) |
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<p style="display:none;">Debuts in the Untold Naraka patch. |
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· Rank: S-Rank |
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· Class: Supporter |
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· Element: Physical (100%) |
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[[File:Dialogue-9S-Icon.png|50%]] |
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{{Blank Space}}</p> |
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{{#css:.question-img { |
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background-color: #323242; |
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- Infobox |
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- Infobox |
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|Class=Support |
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|Class=Support |
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|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. |
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|Information=-- <br> -- |
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|Specialty='''Heal''' — Able to heal allies<br>'''Hack''' — Able to hack enemies, dealing massive DMG |
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|Speciality=-- <br> -- |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Psychological Age=Unknown |
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|Psychological Age=Unknown |
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|Activation=30 Jan |
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|Activation=30 Jan |
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|Height=160cm (Including Boots) |
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|Height=160cm (with boots) |
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|Weight=129.9kg |
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|Weight=129.9kg |
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|Vital Fluid=Unknown |
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|Vital Fluid=Unknown |
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|Army=NierAutomata |
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|Army=NierAutomata |
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|Weapon=9S |
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|Weapon=9S |
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|Signature Weapon=-- |
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|Signature Weapon=Cruel Oath - Mod |
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|Gift=-- |
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|Gift=Lunar Tear |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Support |
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|Class Text=Support |
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|Weapon Text=-- |
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|Weapon Text=Katana |
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|Signature Text=-- |
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|Signature Text=C. Oath Mod |
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|Army Text=YoRHa |
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|Army Text=YoRHa |
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|Gift Text=-- |
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|Gift Text=Lunar Tear |
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}} |
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}} |
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{{FAQ |
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<div style="height: 13px;"></div> |
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|Image=Weapon-CruelOathMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Cruel Oath - Mod]] |
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|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets}} |
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{{Recommended Memory Sets}} |
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]]</center> |
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- Builds |
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{{Build:9S}} |
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- Skills |
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|Class=Support |
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|Class=Support |
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|Profession=Support |
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|Profession=Support |
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|Weapon=9S |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=Fire a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG. |
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|Red Orb Detail=Uses the POD to unleash Laser, dealing Physical DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%}} Physical DMG in total based on the number of orbs pinged. |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Unleash a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
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|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. <br>- Deals {{o|190% / 380% / 570%}} Physical DMG in total based on the number of orbs pinged. <br>- Slows the enemies for {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs pinged. |
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|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Unleash an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack. |
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|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. <br>- Deals {{o|180% / 360% / 540%}} Physical DMG in total based on the number of orbs pinged. <br>- Heals the allies for {{o|40% / 80% / 120%}} of 9S's ATK based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=BasicAttackName |
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|Basic=Aero Blade |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. <br>- Deals {{o|860%}} Physical OMG in total. <br>- Gains a random Signal Orb every {{o|2.5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG. |
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|Basic Attack Detail=Attack forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deal <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
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|Signature=SignatureMoveName |
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|Signature=Hacking Sequence |
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|Signature Detail=Costs 80 Energy. Commence hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful. |
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|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. <br>- Deals {{o|2600%}} Physical DMG in total. |
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|QTE=Tactical Hacking |
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(Minigame can be toggled to skip in the Character Skills page) |
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|QTE Detail=Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. <br>- Restores HP equal to {{o|100%}} of 9S's ATK. |
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|QTE=QTEName |
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|QTE Detail=Hack a friendly target and heal for <span style="color:#FF6549;">100%</span> of 9S' attack. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Overclock Strike |
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|Core Detail=Core Passive: Start the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consume 50 <span style="color:#FF6549;">Overclock Energy</span> and gain an <span style="color:#FF6549;">Overclock Indicator</span> orb of the corresponding color of on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator</span> orb will expend all existing orbs of the same color, summoning POD to unleashes a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator</span> orbs is unique and does not follow the normal orb rules). If the number of signal orbs expended form <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up tp 4 seconds)> |
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|Core Detail='''Core Passive — {{b|At least 50 Overclock Energy + Any 3-Ping}}'''<br>Gains {{o|Overclock Energy}} at the start of the battle. During a 3-Ping, if there is sufficient {{o|Overclock Energy}}, consumes {{o|Overclock Energy}} to generate {{o|Overclock Indicator}} of the corresponding color (up to 1) on the right of the Signal Orb bar. {{o|Overclock Energy}} regenerates over time. <br>- Gains {{o|100 Overclock Energy}} at the start of the battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. <br>- {{o|Overclock Energy}} regenerates by 20 every second (max 100).<br><br>'''Core Passive — {{b|Ping Overclock Indicator}}'''<br>Tapping the {{o|Overclock Indicator}} will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging {{o|Overclock Indicator}} is not considered a ping). If the {{o|Overclock Indicator}} effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times {{o|Overclock Indicator}} has been triggered. <br>- Deals {{o|100% / 200% / 300%}} Physical DMG in total based on the number of orbs pinged. <br>- Each {{o|Overclock Indicator}} triggered reduces his swap cooldown by {{o|1}}s, up to {{o|4}}s. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader=Scan Domain |
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|Leader Detail=On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by {{o|8%}} and {{o|10%}}. |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received. |
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|SS Rank=SSPassiveName |
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|SS Rank=Flowers for Machines |
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|SS Rank Detail=Passive: Possession limit of <span style="color:#FF6549;">Overclock Indicator</span> is increased by 1. Gain a random <span style="color:#FF6549;">Overclock Indicator Orb</span> when entering the field. QTE and Blue orbs will apply E-Drug to 2B and A2. <span style="color:#FF6549;">E-Drug</span>: Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds. |
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|SS Rank Detail=Increases the max {{o|Overclock Indicator}} count by {{o|1}}. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an {{o|E-Drug}}. {{o|E-Drug}}: Increases Physical DMG by {{o|10%}} for {{o|8}}s. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank=Survival or... |
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|SSS Rank Detail=Passive: Signal orb generation speed is increased to 1.5 seconds. <span style="color:#FF6549;">Overclock Indicator</span> DMG increases by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effect increases to <span style="color:#FF6549;">20%</span> for 12 seconds. |
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|SSS Rank Detail=Signal Orb recovery interval is reduced to {{o|1.5}}s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of {{o|Overclock Indicator}} increases by {{o|50%}}. {{o|E-Drug}}'s effect increases to {{o|20%}}, and its duration increases to {{o|12}}s. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank Detail=Passive: Triggering <span style="color:#FF6549;">Overclock Indicator</span> grants 0.3 seconds of invulnerability and Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%</span> when 2B and A2 are in the team). |
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|SSS+ Rank Detail=Triggering {{o|Overclock Indicator}} makes 9S invincible for {{o|0.3}}s and increases Physical DMG by {{o|10%}} for {{o|5}}s (if 2B and A2 are also in the team, this effect increases to {{o|20%}}). |
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<!----------------------------------------------------- |
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- TEAM COMP |
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------------------------------------------------------->{{Header Full|Team Composition}} |
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The way the NieR team is used depends on how much you've invested into each character. |
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<tabber> |
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|-|Full Team Rotation= |
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==== Full Team Rotation ==== |
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Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field. |
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{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}} |
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{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }} |
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{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }} |
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|-|A2 Solo Carry= |
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==== A2 Solo Carry ==== |
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This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times. |
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{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}} |
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{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}} |
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{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}} |
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</tabber> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S YoRHa No.9 Type S|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S モーション集 Moveset|300px]] |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |