Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
- 9S' main build
- Ultima Awakening Set
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- General QTE support set
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- Infobox |
- Infobox |
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|Class=Support |
|Class=Support |
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|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. |
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|Information=-- <br> -- |
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|Specialty='''Heal''' — Able to heal allies<br>'''Hack''' — Able to hack enemies, dealing massive DMG |
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|Speciality=-- <br> -- |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Psychological Age=Unknown |
|Psychological Age=Unknown |
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|Activation=30 Jan |
|Activation=30 Jan |
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|Height=160cm ( |
|Height=160cm (with boots) |
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|Weight=129.9kg |
|Weight=129.9kg |
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|Vital Fluid=Unknown |
|Vital Fluid=Unknown |
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|Army=NierAutomata |
|Army=NierAutomata |
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|Weapon=9S |
|Weapon=9S |
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|Signature Weapon= |
|Signature Weapon=Cruel Oath - Mod |
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|Gift= |
|Gift=Lunar Tear |
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|- |
|- |
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|Rank Text=S |
|Rank Text=S-Rank |
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|Class Text=Support |
|Class Text=Support |
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|Weapon Text= |
|Weapon Text=Katana |
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|Signature Text=C. Oath |
|Signature Text=C. Oath Mod |
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|Army Text=YoRHa |
|Army Text=YoRHa |
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|Gift Text= |
|Gift Text=Lunar Tear |
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}} |
}} |
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{{FAQ |
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|Image=Weapon-CruelOathMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Cruel Oath - Mod]] |
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|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}} |
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- PP Recommended Memory Sets |
- PP Recommended Memory Sets |
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{{Recommended Memory Sets}} |
{{Recommended Memory Sets}} |
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]]</center> |
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]]</center> |
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<div style="height: 13px;"></div> |
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- Builds |
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{{Build:9S}} |
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- Skills |
- Skills |
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|Class=Support |
|Class=Support |
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|Profession=Support |
|Profession=Support |
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|Weapon=9S |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail= |
|Red Orb Detail=Uses the POD to unleash Laser, dealing Physical DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%}} Physical DMG in total based on the number of orbs pinged. |
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|Yellow Orb= |
|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail= |
|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. <br>- Deals {{o|190% / 380% / 570%}} Physical DMG in total based on the number of orbs pinged. <br>- Slows the enemies for {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs pinged. |
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|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail= |
|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. <br>- Deals {{o|180% / 360% / 540%}} Physical DMG in total based on the number of orbs pinged. <br>- Heals the allies for {{o|40% / 80% / 120%}} of 9S's ATK based on the number of orbs pinged. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic= |
|Basic=Aero Blade |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. <br>- Deals {{o|860%}} Physical OMG in total. <br>- Gains a random Signal Orb every {{o|2.5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG. |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
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|Signature= |
|Signature=Hacking Sequence |
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|Signature Detail=Signature Move |
|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. <br>- Deals {{o|2600%}} Physical DMG in total. |
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|QTE= |
|QTE=Tactical Hacking |
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|QTE Detail= |
|QTE Detail=Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. <br>- Restores HP equal to {{o|100%}} of 9S's ATK. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core= |
|Core=Overclock Strike |
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|Core Detail=Core Passive |
|Core Detail='''Core Passive — {{b|At least 50 Overclock Energy + Any 3-Ping}}'''<br>Gains {{o|Overclock Energy}} at the start of the battle. During a 3-Ping, if there is sufficient {{o|Overclock Energy}}, consumes {{o|Overclock Energy}} to generate {{o|Overclock Indicator}} of the corresponding color (up to 1) on the right of the Signal Orb bar. {{o|Overclock Energy}} regenerates over time. <br>- Gains {{o|100 Overclock Energy}} at the start of the battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. <br>- {{o|Overclock Energy}} regenerates by 20 every second (max 100).<br><br>'''Core Passive — {{b|Ping Overclock Indicator}}'''<br>Tapping the {{o|Overclock Indicator}} will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging {{o|Overclock Indicator}} is not considered a ping). If the {{o|Overclock Indicator}} effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times {{o|Overclock Indicator}} has been triggered. <br>- Deals {{o|100% / 200% / 300%}} Physical DMG in total based on the number of orbs pinged. <br>- Each {{o|Overclock Indicator}} triggered reduces his swap cooldown by {{o|1}}s, up to {{o|4}}s. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader= |
|Leader=Scan Domain |
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|Leader Detail=On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by {{o|8%}} and {{o|10%}}. |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received. |
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|SS Rank= |
|SS Rank=Flowers for Machines |
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|SS Rank Detail= |
|SS Rank Detail=Increases the max {{o|Overclock Indicator}} count by {{o|1}}. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an {{o|E-Drug}}. {{o|E-Drug}}: Increases Physical DMG by {{o|10%}} for {{o|8}}s. |
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|SSS Rank= |
|SSS Rank=Survival or... |
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|SSS Rank Detail= |
|SSS Rank Detail=Signal Orb recovery interval is reduced to {{o|1.5}}s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of {{o|Overclock Indicator}} increases by {{o|50%}}. {{o|E-Drug}}'s effect increases to {{o|20%}}, and its duration increases to {{o|12}}s. |
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|SSS+ Rank= |
|SSS+ Rank=Childhood's End |
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|SSS+ Rank Detail= |
|SSS+ Rank Detail=Triggering {{o|Overclock Indicator}} makes 9S invincible for {{o|0.3}}s and increases Physical DMG by {{o|10%}} for {{o|5}}s (if 2B and A2 are also in the team, this effect increases to {{o|20%}}). |
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}} |
}} |
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<!----------------------------------------------------- |
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- TEAM COMP |
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------------------------------------------------------->{{Header Full|Team Composition}} |
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The way the NieR team is used depends on how much you've invested into each character. |
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<tabber> |
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|-|Full Team Rotation= |
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==== Full Team Rotation ==== |
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Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field. |
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{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}} |
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{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }} |
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{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }} |
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|-|A2 Solo Carry= |
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==== A2 Solo Carry ==== |
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This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times. |
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{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}} |
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{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}} |
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{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}} |
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</tabber> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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---------------------------------------------------------------------------> |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S YoRHa No.9 Type S|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S モーション集 Moveset|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
{{Character Bottom Nav}} |
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__INDEX__ |
← 2B | A2 → |
Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Supporter · Element: Physical (100%)
Optimal Weapon: Cruel Oath - Mod
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
01 | 02 | 03 |
04 | 05 | 06 |
Philip II x4 / Lantern Festival: Reunion x2 |
LOW:
R010: Laser — Ping Red Orb | |
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Uses the POD to unleash Laser, dealing Physical DMG in a straight line. - Deals 200% / 400 / 600% Physical DMG in total based on the number of orbs pinged. |
A110: Slow — Ping Yellow Orb | |
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Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. - Deals 190% / 380% / 570% Physical DMG in total based on the number of orbs pinged. - Slows the enemies for 0.6 / 1.2 / 2.4s based on the number of orbs pinged. |
A080: Wave — Ping Blue Orb | |
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Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. - Deals 180% / 360% / 540% Physical DMG in total based on the number of orbs pinged. - Heals the allies for 40% / 80% / 120% of 9S's ATK based on the number of orbs pinged. |
Aero Blade | |
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Basic Attack — Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. - Deals 860% Physical OMG in total. - Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State — Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. - Sprint Attack deals 240% Physical DMG. |
Overclock Strike | |
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Core Passive — At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. - Gains 100 Overclock Energy at the start of the battle. - During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator. - Overclock Energy regenerates by 20 every second (max 100). Core Passive — Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. - Deals 100% / 200% / 300% Physical DMG in total based on the number of orbs pinged. - Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. | |
Hacking Sequence | |
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Signature Move — 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. - Deals 2600% Physical DMG in total. |
Tactical Hacking | |
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Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. - Restores HP equal to 100% of 9S's ATK. |
Scan Domain | |
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On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by 8% and 10%. |
Support | |
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Healing amount increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Flowers for Machines | |
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Increases the max Overclock Indicator count by 1. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG by 10% for 8s. |
Survival or... | |
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Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases by 50%. E-Drug's effect increases to 20%, and its duration increases to 12s. |
Childhood's End | |
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Triggering Overclock Indicator makes 9S invincible for 0.3s and increases Physical DMG by 10% for 5s (if 2B and A2 are also in the team, this effect increases to 20%). |
The way the NieR team is used depends on how much you've invested into each character.
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.
← 2B | A2 → |