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Line 88: |
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|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction. |
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|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction. |
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|SS Rank=Flowers for Machines |
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|SS Rank=Flowers for Machines |
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|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span> point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with <Br><span style="color:#FF6549;">E-Drug</span>. <Br><span style="color:#FF6549;">E-Drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>. |
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|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span> point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with <span style="color:#FF6549;">E-drug</span>. <span style="color:#FF6549;">E-drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>. |
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|SSS Rank=Survival or... |
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|SSS Rank=Survival or... |
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|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s. |
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|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s. |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank Detail=Passive: Triggers <span style="color:#FF6549;">Overclock Indicator</span> to become invincible or <span style="color:#FF6549;">0.3s</span> and increase Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">5s</span> (If 2B and A2 are on your team, effect increases to <span style="color:#FF6549;">20%</span>). |
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|SSS+ Rank Detail=Passive: Triggers <span style="color:#FF6549;">Overclock Indicator</span> to become invincible or <span style="color:#FF6549;">0.3s</span> and increase Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">5s</span> (If 2B and A2 are on your team, effect increases to <span style="color:#FF6549;">20%</span>). |