|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction.
|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction.
|SS Rank=Flowers for Machines
|SS Rank=Flowers for Machines
|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span> point. Eachcharacterswapwillspendthe orb to the furthest right togain1pointontheOverclockIndicator. QTE and Blue Orbs will grant 2B and A2 on your team with <span style="color:#FF6549;">E-drug</span>. <span style="color:#FF6549;">E-drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>.
|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span>. Gain 1 random Overclock Indicator Orb to the right of the Orbs bar when switching to 9S every time. QTE and Blue Orbs will grant 2B and A2 on your team with <span style="color:#FF6549;">E-drug</span>. <span style="color:#FF6549;">E-drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>.
|SSS Rank=Survival or...
|SSS Rank=Survival or...
|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s.
|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s.
Debuts in the Untold Naraka patch.
· Rank: S-Rank
· Class: Supporter
· Element: Physical (100%)
Information
This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-and is particularly skilled at information gathering and hacking.
A list of recommended builds for 9S can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Recommended 6★ weapon resonances for 9S can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Matrix Lightning
Notes
Minimum recommended amount: 2
Matrix Lightning has a higher priority if you want to use 9s as a DPS (high Rank)
Skills & Passives
Red Orb
R010: Laser
Uses the POD to unleash Laser, dealing 200% / 400 / 600% Physical DMG in a straight line based on the number of orbs pinged.
Yellow Orb
A110: Slow
Uses the POD to unleash Slow to create a circular region, slowing enemies within by 0.6/1.2/2.4s and dealing 190%/380%/570% Physical DMG to enemies within based on the number of orbs pinged.
Blue Orb
A080: Wave
Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts 180%/360%/540% Physical DMG to enemies and recovers HP to allies it hits equal to 40%/80%/120% of 9S' ATK.
Basic Attack
Aero Blade
Basic Attack: Unleashes a series of attacks forward, dealing a total of 860% Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 240% Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield.
Core
Overclock Strike
Automatically uses this attack upon switch-in. Core Passive: At the start of the battle, gain 100 Overclock Energy. During a 3-Ping, if Overclock Energy exceeds 50, reduce Overclock Energy by 50 and gain the Overclock Indicator of the corresponding color (max 1) on the right of the Signal Orb bar. Overclock Energy regenerates by 20 pts. every second (max 100). Tap the Overclock Indicator to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times Overclock Indicator is triggered (1s per trigger, max 4s).
Signature
Hacking Sequence
Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal 2600% Physical DMG to the target.
QTE
Tactical Hacking
QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to 100% of 9S' ATK.
Leader
Scan Domain
On your team, 2B, 9S, and A2's Physical DMG increases by 8%, and they gain 10% Extra DMG Reduction.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Flowers for Machines
Passive: Increase max Overclock Indicator count by 1. Gain 1 random Overclock Indicator Orb to the right of the Orbs bar when switching to 9S every time. QTE and Blue Orbs will grant 2B and A2 on your team with E-drug. E-drug: Increases Physical DMG by 10% for 8s.
SSS-Rank
Survival or...
Passive: Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Overclock Indicator DMG is increased by 50%. E-drug effects are increased to 20%, and its duration is increased to 12s.
SSS+ Rank
Childhood's End
Passive: Triggers Overclock Indicator to become invincible or 0.3s and increase Physical DMG by 10% for 5s (If 2B and A2 are on your team, effect increases to 20%).
Team Composition
The way the NieR team is used depends on how much you've invested into each character.
Full Team Rotation
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.