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Line 71: |
Line 71: |
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|Weapon=9S |
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|Weapon=9S |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Red Orb |
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|Red Orb=R010: Laser |
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|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG. |
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|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG. |
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|Yellow Orb=Yellow Orb |
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|Yellow Orb=A110: Slow |
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|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
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|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
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|Blue Orb=Blue Orb |
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|Blue Orb=A080: Wave |
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|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack. |
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|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Basic Attack |
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|Basic=Aero Blade |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
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|Signature=Signature Move |
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|Signature=Hacking Sequence |
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|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page). |
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|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page). |
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|QTE=QTE |
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|QTE=QTE |
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|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack. |
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|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Core Passive |
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|Core=Overclock Strike |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds). |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds). |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |