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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Aero Blade |
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|Basic=Aero Blade |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attackes release Sprint Attacks, dealing a total of <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield. |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield. |
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|Signature=Hacking Sequence |
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|Signature=Hacking Sequence |
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|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page). |
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|Signature Detail=Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal <span style="color:#FF6549;">2600%</span> Physical DMG to the target. |
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|QTE=QTE |
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|QTE=Tactical Hacking |
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|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack. |
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|QTE Detail=QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to <span style="color:#FF6549;">100%</span> of 9S' ATK. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Overclock Strike |
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|Core=Overclock Strike |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds). |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of the battle, gain 100 <span style="color:#FF6549;">Overclock Energy</span>. During a 3-Ping, if <span style="color:#FF6549;">Overclock Energy</span> exceeds 50, reduce <span style="color:#FF6549;">Overclock Energy</span> by 50 and gain the <span style="color:#FF6549;">Overclock Indicator</span> of the corresponding color (max 1) on the right of the Signal Orb bar. <span style="color:#FF6549;">Overclock Energy</span> regenerates by 20 pts. every second (max 100). Tap the <span style="color:#FF6549;">Overclock Indicator</span> to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Pinging <span style="color:#FF6549;">Overclock Indicator</span> is not considered a ping). If the <span style="color:#FF6549;">Overclock Indicator</span> effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times <span style="color:#FF6549;">Overclock Indicator</span> is triggered (1s per trigger, max 4s). |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Leader Skill |
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|Leader=Scan Domain |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received. |
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|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction. |
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|SS Rank=SS Passive |
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|SS Rank=Flowers for Machines |
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|SS Rank Detail=Passive: Possession limit of <span style="color:#FF6549;">Overclock Indicator</span> is increased by 1. Gains a random <span style="color:#FF6549;">Overclock Indicator Orb</span> when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2.<Br><span style="color:#FF6549;">E-Drug</span>: Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds. |
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|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span> point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with <Br><span style="color:#FF6549;">E-Drug</span>. <Br><span style="color:#FF6549;">E-Drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>. |
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|SSS Rank=SSS Passive |
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|SSS Rank=Survival or... |
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|SSS Rank Detail=Passive: Signal Orb generation speed is increased to 1.5 seconds. <span style="color:#FF6549;">Overclock Indicator</span> DMG increases by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effect increases to <span style="color:#FF6549;">20%</span> for 12 seconds. |
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|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s. |
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|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank=Childhood's End |
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|SSS+ Rank Detail=Passive: Triggering <span style="color:#FF6549;">Overclock Indicator</span> grants 0.3 seconds of invulnerability and Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%</span> when 2B and A2 are in the team). |
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|SSS+ Rank Detail=Passive: Triggers <span style="color:#FF6549;">Overclock Indicator</span> to become invincible or <span style="color:#FF6549;">0.3s</span> and increase Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">5s</span> (If 2B and A2 are on your team, effect increases to <span style="color:#FF6549;">20%</span>). |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |