|- <!--Abilities-->
|Basic=Aero Blade
|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic AttackesAttacks release Sprint Attacks, dealing a total of <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield.
|Signature=Hacking Sequence
|Signature Detail=Signature Move: CostsConsumes 80 Signature Energy. Commencesto hackingattempt onto hack the targetenemy. DealIf successful, Hacking Sequence will deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page)target.
|QTE=QTETactical Hacking
|QTE Detail=QTE: Hacks aand friendlyheals an ally target andon healsthe battlefield, recovering the ally's HP equal forto <span style="color:#FF6549;">100%</span> of 9S' attackATK.
|- <!--Passives-->
|Core=Overclock Strike
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: StartsAt the start of the battle, withgain 100 <span style="color:#FF6549;">Overclock Energy</span> points. WhenDuring a 3-Ping, is performed and whenif <span style="color:#FF6549;">Overclock Energy</span> is greater thanexceeds 50, consumes 50reduce <span style="color:#FF6549;">Overclock Energy</span> by 50 and gainsgain anthe <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color (max 1) on the rightmost sideright of the orbSignal Orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> isregenerates generatedby 20 pts. every second (up tpmax 100). PressingTap the <span style="color:#FF6549;">Overclock Indicator Orb</span> willto expendspend all existing orbs of the same color, summoningand summon a POD to unleash amultiple barrageprojectiles ofthat bullets,deal dealing<span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG. based on the number of orbs pinged (ExpendingPinging <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not followconsidered the normal orba rulesping). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceedseffect pings more than 3 secondsSignal Orbs, gain a number of random amountSignal ofOrbs excessequal orbsto areadditional returnedorbs pinged. TheWhen swap9S cooldownleaves ofthe otherfield, charactersreduce ishis reducedswap bycooldown 1according secondto forhow eachmany times <span style="color:#FF6549;">Overclock Indicator</span> performedis triggered (up1s toper trigger, 4max seconds4s).
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderScan SkillDomain
|Leader Detail=On your team, 2B, 9S, and A2's withinPhysical the team receiveDMG anincreases increasedby <span style="color:#FF6549;">8%</span>, Physicaland DMGthey andgain <span style="color:#FF6549;">10%</span> Extra DMG receivedReduction.
|SS Rank=SSFlowers Passivefor Machines
|SS Rank Detail=Passive: PossessionIncrease limit ofmax <span style="color:#FF6549;">Overclock Indicator</span> is increasedcount by 1. Gains a random <span style="color:#FF6549;">Overclock Indicator Orb1</span> whenpoint. enteringEach character swap will spend the fieldorb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will apply E-Drug togrant 2B and A2 on your team with <Br><span style="color:#FF6549;">E-Drug</span>. <Br><span style="color:#FF6549;">E-Drug</span>: Increases Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8<span secondsstyle="color:#FF6549;">8s</span>.
|SSS Rank=SSSSurvival Passiveor...
|SSS Rank Detail=Passive: Signal Orb generationrecovery speedinterval is increasedreduced to <span style="color:#FF6549;">1.55s</span>. While on standby, 9S will continue to recover Signal secondsOrbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG increasesis increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effecteffects increasesare increased to <span style="color:#FF6549;">20%</span>, forand 12its duration is increased to seconds12s.
|SSS+ Rank=SSS+Childhood's PassiveEnd
|SSS+ Rank Detail=Passive: TriggeringTriggers <span style="color:#FF6549;">Overclock Indicator</span> grantsto 0.3become secondsinvincible ofor invulnerability<span style="color:#FF6549;">0.3s</span> and increase Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%5s</span> when(If 2B and A2 are inon theyour team, effect increases to <span style="color:#FF6549;">20%</span>).
}}
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