Changyu: Qilin: Difference between revisions

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(fixed changyu's orb & skill name)
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|Weapon=Gauntlets
|Weapon=Gauntlets
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=Red Orb
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Yellow Orb=YellowOrbName
|Yellow Orb=Yellow Orb
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Blue Orb=BlueOrbName
|Blue Orb=Blue Orb
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=Basic Attack
|Basic Attack Detail=Basic Attack: Attacks swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG.
|Basic Attack Detail=Basic Attack: Attacks swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG.
|Signature=SignatureMoveName
|Signature=Signature Move
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes <span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes <span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|QTE=QTEName
|QTE=QTE
|QTE Detail=QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration.
|QTE Detail=QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Core Passive
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=Leader Skill
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|SS Rank=SSPassiveName
|SS Rank=SS Rank Passive
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SSS Rank=SSSPassiveName
|SSS Rank=SSS Rank Passive
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSS+ Rank Passive
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
}}
}}

Revision as of 11:48, 27 March 2022

← Rosetta: Rigor Qu: Pavo →
100%

Debuts in the Lost Chapter patch. · Rank: A-Rank · Class: Tank · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

--
--
Physical (20%) Ice (80%)
Changyu
Qilin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A
Tank
Gauntlets
Baji
ACA
--

Da VinciFile:Memory-Zuwenyuan-Icon-1.pngChen JiyuanEinsteina

Skills & Passives

Red Orb

Red Orb

Swiftly attacks the front twice, dealing 200% / 400% / 400% Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing 400% Ice DMG and target's speed is reduced.
Yellow Orb

Yellow Orb

Dashes towards the target and performs an upwards kick, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
Blue Orb

Blue Orb

Strikes the ground, dealing 100% / 150% / 200% Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an Ice Mirror for 4/6/8 seconds after striking the ground. Enemies within the Ice Mirror has 30% reduced Movement Speed and 5% reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 Ice Mirror can be present at any time and is replaced with the newest one, if any.
Basic Attack

Basic Attack

Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG.
Core

Core Passive

Automatically uses this attack upon switch-in.
Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves.

Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that.

Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals 400% AOE Ice DMG as the ice shatters.

Blue Follow-up: Deals 300% Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of Ice Mirror.

Signature

Signature Move

Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes Circulating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture.
QTE

QTE

QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration.
Leader

Leader Skill

All team members' DEF increases by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Rank Passive

Passive: Ice DMG and DEF increases by 15% during Formless Style.
SSS-Rank

SSS Rank Passive

Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds.
SSS+ Rank

SSS+ Rank Passive

Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds.
← Rosetta: Rigor Qu: Pavo →