Changyu: Qilin: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Deep Wyrm Strike
|Red Orb=Deep Wyrm Strike
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed.
|Yellow Orb=Skyward Kick
|Yellow Orb=Skyward Kick
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged.
|Blue Orb=Air-Cracking Palm
|Blue Orb=Air-Cracking Palm
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. tThe palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> decrease by <span style="color:#FF6549;">30%</span> and <span style="color:#FF6549;">5%</span> 8s. The duration will refresh as long as the enemies are inside the <span style="color:#FF6549;">Crystal Ice Mirror</span>. A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Sea Serpent Thrash
|Basic=Sea Serpent Thrash

Revision as of 00:29, 5 May 2022

← Rosetta: Rigor Qu: Pavo →
100%

Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. · Rank: A-Rank · Class: Tank · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Physical (20%) Ice (80%)
Changyu
Qilin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A
Tank
Gauntlets
Baji
ACA
Copper Coin

Da VinciFile:Memory-Zuwenyuan-Icon-1.pngChen JiyuanEinsteina

Skills & Passives

Red Orb

Deep Wyrm Strike

Launches 2 quick attacks forward to deal 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing 400% Ice DMG and reducing enemies' Movement Speed.
Yellow Orb

Skyward Kick

Dashes toward the target and throws an upper kick to knock it back, dealing 220% / 440% / 660% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged.
Blue Orb

Air-Cracking Palm

Hammers the ground to deal 100% / 150% / 200% Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. tThe palm strike will leave a Crystal Ice Mirror for 4 / 6 / 8s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the Crystal Ice Mirror decrease by 30% and 5% 8s. The duration will refresh as long as the enemies are inside the Crystal Ice Mirror. A new Crystal Ice Mirror will replace the old one.
Basic Attack

Sea Serpent Thrash

Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG.
Core

Core Passive

Automatically uses this attack upon switch-in.
Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves.

Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that.

Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals 400% AOE Ice DMG as the ice shatters.

Blue Follow-up: Deals 300% Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of Ice Mirror.

Signature

Signature - Selfless State

Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes Circulating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture.
QTE

QTE

QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration.
Leader

Leader Skill

All team members' DEF increases by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS-Passive

Passive: Ice DMG and DEF increases by 15% during Formless Style.
SSS-Rank

SSS-Passive

Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds.
SSS+ Rank

SSS+ Passive

Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds.
← Rosetta: Rigor Qu: Pavo →