Changyu: Qilin: Difference between revisions
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=Deep Wyrm Strike |
|Red Orb=Deep Wyrm Strike |
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|Red Orb Detail= |
|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed. |
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|Yellow Orb=Skyward Kick |
|Yellow Orb=Skyward Kick |
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|Yellow Orb Detail=Dashes |
|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged. |
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|Blue Orb=Air-Cracking Palm |
|Blue Orb=Air-Cracking Palm |
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|Blue Orb Detail= |
|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. tThe palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> decrease by <span style="color:#FF6549;">30%</span> and <span style="color:#FF6549;">5%</span> 8s. The duration will refresh as long as the enemies are inside the <span style="color:#FF6549;">Crystal Ice Mirror</span>. A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=Sea Serpent Thrash |
|Basic=Sea Serpent Thrash |
Revision as of 00:29, 5 May 2022
← Rosetta: Rigor | Qu: Pavo → |
Information
Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Specialty
Element
Physical (20%) Ice (80%)
Changyu
Qilin
Activation Date
7 Apr
Height
157cm
Weight
51kg
Vital Fluid Type
A
Mental Age
16
Stat
Review
HP
1545
DEF
227
ATK
288
CRIT
141
Rank
A
Class
Tank
Weapon
Gauntlets
Signature
Baji
Faction
ACA
Gift
Copper Coin
Skills & Passives
Red Orb
Deep Wyrm Strike | |
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Launches 2 quick attacks forward to deal 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing 400% Ice DMG and reducing enemies' Movement Speed. |
Yellow Orb
Skyward Kick | |
---|---|
Dashes toward the target and throws an upper kick to knock it back, dealing 220% / 440% / 660% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged. |
Blue Orb
Air-Cracking Palm | |
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Hammers the ground to deal 100% / 150% / 200% Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. tThe palm strike will leave a Crystal Ice Mirror for 4 / 6 / 8s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the Crystal Ice Mirror decrease by 30% and 5% 8s. The duration will refresh as long as the enemies are inside the Crystal Ice Mirror. A new Crystal Ice Mirror will replace the old one. |
Basic Attack
Sea Serpent Thrash | |
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Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG. |
Core
Core Passive | |
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Automatically uses this attack upon switch-in. Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves. Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that. | |
Signature
Signature - Selfless State | |
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Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes Circulating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture. |
QTE
QTE | |
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QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration. |
Leader
Leader Skill | |
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All team members' DEF increases by 15%. |
Class
Tank | |
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Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
SS-Passive | |
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Passive: Ice DMG and DEF increases by 15% during Formless Style. |
SSS-Rank
SSS-Passive | |
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Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds. |
SSS+ Rank
SSS+ Passive | |
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Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds. |
← Rosetta: Rigor | Qu: Pavo → |