Changyu: Qilin: Difference between revisions

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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed.
|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Follow-Up
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill
|Leader=Leader - Will of Protection
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|SS Rank=SS-Passive
|SS Rank=Frozen Palm
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SSS Rank=SSS-Passive
|SSS Rank=Art of the Arctic
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank=Water Mirror
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
}}
}}

Revision as of 01:13, 5 May 2022

← Rosetta: Rigor Qu: Pavo →
100%

Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. · Rank: A-Rank · Class: Tank · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Physical (20%) Ice (80%)
Changyu
Qilin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A
Tank
Gauntlets
Baji
ACA
Copper Coin

Da VinciFile:Memory-Zuwenyuan-Icon-1.pngChen JiyuanEinsteina

Skills & Passives

Red Orb

Deep Wyrm Strike

Launches 2 quick attacks forward to deal 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing 400% Ice DMG and reducing enemies' Movement Speed.
Yellow Orb

Skyward Kick

Dashes toward the target and throws an upper kick to knock it back, dealing 220% / 440% / 660% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged.
Blue Orb

Air-Cracking Palm

Hammers the ground to deal 100% / 150% / 200% Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. tThe palm strike will leave a Crystal Ice Mirror for 4 / 6 / 8s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the Crystal Ice Mirror decrease by 30% and 5% 8s. The duration will refresh as long as the enemies are inside the Crystal Ice Mirror. A new Crystal Ice Mirror will replace the old one.
Basic Attack

Sea Serpent Thrash

Basic Attack: Proficient in martial arts, Changyu pummels the enemies with his gauntlets to deal 320% Physical DMG and 810% Ice DMG.
Core

Follow-Up

Automatically uses this attack upon switch-in.
Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves.

Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that.

Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals 400% AOE Ice DMG as the ice shatters.

Blue Follow-up: Deals 300% Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of Ice Mirror.

Signature

Signature - Selfless State

Signature Move: Changyu can enter the Selfless State when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increases by 20%. The Follow-up Orb will nto be grayed out. When tapped, consumes 15 Energy to throw a Sonic Blast, dealing 360% Ice DMG. Tap it repeatedly after the 3rd and 4th hit of B ATK to perform Flowing Whirlpool, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal 980% Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by 20% during Matrix. Sonic Blast and B ATK after dodge start from the 4th hit. To end Selfless State, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs.
QTE

Flashing Breaker

QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of 500% Ice DMG in total and reducing the target's Movement Speed.
Leader

Leader - Will of Protection

All team members' DEF increases by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Frozen Palm

Passive: Ice DMG and DEF increases by 15% during Formless Style.
SSS-Rank

Art of the Arctic

Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds.
SSS+ Rank

Water Mirror

Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds.
← Rosetta: Rigor Qu: Pavo →