Changyu: Qilin: Difference between revisions

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|Information=-- <br> --
|Information=-- <br> --
|Speciality=-- <br> --
|Speciality=-- <br> --
|Element=Physical (20%) / Ice (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
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|Service Time=0
|Service Time=0
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|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Gain a <span style="color:#FF6549;">Follow-up Attack</span> orb at the start of battle. The orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> orb will flash after any 3-Ping is performed; there will be a short duration to activate the orb. Different orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
|Core Detail=Core Passive: Gain a <span style="color:#FF6549;">Follow-up Attack</span> orb at the start of battle. The orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> orb will flash after any 3-Ping is performed; there will be a short duration to activate the orb. Different orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
Red follow-up: Strike with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic combo continues from the 4th sequence after that.
Red follow-up: Strike with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic combo continues from the 4th sequence after that.
Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.
Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.
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|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|SS Rank=SSPassiveName
|SS Rank=SSPassiveName
|SS Rank Detail=Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=<span style="color:#FF6549;">Ice Mirror</span>'s Ice resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=<span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's ice resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.}}
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's ice resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 14:34, 4 November 2021

← Rosetta: Rigor Qu: Pavo →
100%
Changyu
Kirin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A
Tank
Gauntlets
--
ATU
--

Skills & Passives

Red Orb

RedOrbName

Swiftly attack the front twice, dealing 200% / 400% / 400% Physical DMG. During a 3-Ping, charge up for a short time after the two initial hits and follow up with a heavy attack, dealing 400% Ice DMG and target's speed is reduced.
Yellow Orb

YellowOrbName

Dash towards the target and perform an upwards kick, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
Blue Orb

BlueOrbName

Strike the ground, dealing 100% / 150% / 200% Physical DMG to enemies within the 4m radius. DMG is converted to Ice element when it is a 3-Ping. Leave behind an Ice Mirror for 4/6/8 seconds after striking the ground. Enemies within the Ice Mirror has 30% reduced movement speed and 5% reduced Ice resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 Ice Mirror can be present at any time and is replaced with the newest one, if any.
Basic Attack

BasicAttackName

Attack swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG.
Core

CorePassiveName

Core Passive: Gain a Follow-up Attack orb at the start of battle. The orb is usually greyed out (disabled). The Follow-up Attack orb will flash after any 3-Ping is performed; there will be a short duration to activate the orb. Different orb colours will result in different Follow-up Attack moves.

Red follow-up: Strike with the back, dealing 500% Ice DMG. Basic combo continues from the 4th sequence after that. Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal 400% AOE Ice DMG as the ice shatters. Blue follow-up: Deal 300% Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leave behind 8 seconds of Ice Mirror

Signature

SignatureMoveName

When ultimate energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack orb will be removed. Each orb removed grants 5 points of ultimate energy. The Follow-up Attack orb is permanently lit. Defense and ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the ultimate button again will deduct 60 ultimate energy, the Follow-up Attack orb greys out, 4 random signal orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack button will consume 15 energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack button after the 3rd or 4th Basic Attack sequence unleashesCirculating Tide, striking rapidly with each sequence costing 7/7/7/7/10 ultimate energy, dealing 980% Ice DMG in total. Gain Super Armor during the move. Recover 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceed straight to the 4th Basic Attack sequences after dodging or performing Rupture.
QTE

QTEName

Instantaneously appear at the target's location and smash downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration.
Leader

LeaderSkillName

All team members' DEF increases by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Ice DMG and DEF increases by 15% during Formless Style.
SSS-Rank

SSSPassiveName

Passive: Ice Mirror's Ice resistance reduction is strengthened to 10%. Blue orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds.
SSS+ Rank

SSSPlusPassiveName

Passive: Follow-up Attack and Circulating Tide reduces target's ice resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds.
← Rosetta: Rigor Qu: Pavo →