Changyu: Qilin: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Swiftly attack the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charge up for a short time after the two initial hits and follow up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Dash towards the target and perform an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Strike the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4m radius. DMG is converted to Ice element when it is a 3-Ping. Leave behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced movement speed and <span style="color:#FF6549;">5%</span> reduced Ice resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Attack swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG.
|Basic Attack Detail=Basic Attack: Attacks swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG.
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=When ultimate energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack orb will be removed. Each orb removed grants 5 points of ultimate energy. The Follow-up Attack orb is permanently lit. Defense and ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the ultimate button again will deduct 60 ultimate energy, the Follow-up Attack orb greys out, 4 random signal orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack button will consume 15 energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack button after the 3rd or 4th Basic Attack sequence unleashes<span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 ultimate energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gain Super Armor during the move. Recover 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceed straight to the 4th Basic Attack sequences after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes<span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|QTE=QTEName
|QTE=QTEName
|QTE Detail=Instantaneously appear at the target's location and smash downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration.
|QTE Detail=QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Core Passive: Gain a <span style="color:#FF6549;">Follow-up Attack</span> orb at the start of battle. The orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> orb will flash after any 3-Ping is performed; there will be a short duration to activate the orb. Different orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
|Core Detail=Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.<Br>Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<Br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<Br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
Red follow-up: Strike with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic combo continues from the 4th sequence after that.
Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.
Blue follow-up: Deal <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leave behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
Line 77: Line 74:
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's ice resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.}}
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 15:16, 6 November 2021

← Rosetta: Rigor Qu: Pavo →
100%
Changyu
Kirin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A
Tank
Gauntlets
--
ATU
--

Skills & Passives

Red Orb

RedOrbName

Swiftly attacks the front twice, dealing 200% / 400% / 400% Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing 400% Ice DMG and target's speed is reduced.
Yellow Orb

YellowOrbName

Dashes towards the target and performs an upwards kick, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
Blue Orb

BlueOrbName

Strikes the ground, dealing 100% / 150% / 200% Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an Ice Mirror for 4/6/8 seconds after striking the ground. Enemies within the Ice Mirror has 30% reduced Movement Speed and 5% reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 Ice Mirror can be present at any time and is replaced with the newest one, if any.
Basic Attack

BasicAttackName

Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG.
Core

CorePassiveName

Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves.
Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that.
Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals 400% AOE Ice DMG as the ice shatters.
Blue Follow-up: Deals 300% Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leaves behind 8 seconds of Ice Mirror.
Signature

SignatureMoveName

Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashesCirculating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture.
QTE

QTEName

QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration.
Leader

LeaderSkillName

All team members' DEF increases by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Ice DMG and DEF increases by 15% during Formless Style.
SSS-Rank

SSSPassiveName

Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds.
SSS+ Rank

SSSPlusPassiveName

Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds.
← Rosetta: Rigor Qu: Pavo →