Haicma: Starveil: Difference between revisions

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- Recommended Memory Sets
- Recommended Memory Sets
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{{Header Full|【Memory Builds】Haicma: Veiled Star}}
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{{Column
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{{Header Notch|color=blue|Awakening / General Use}}<!--
{{Header Notch|color=blue|Awakening / General Use}}<!--
[[File:Tab-VeiledStar.png|375px|link=]]-->
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* <span style="color:#4C4EEE;">'''Top Row:'''</span> 6 ATK + HP
* <span style="color:#4C4EEE;">'''Top Row:'''</span> 6 ATK + HP
* <span style="color:#4C4EEE;">'''Bottom Row:'''</span> Signature
* <span style="color:#4C4EEE;">'''Bottom Row:'''</span> Signature
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{{Header Notch|Details}}
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* Memory set is designed specifically for use by '''Haicma: Veiled Star'''.}}
* Memory set is designed specifically for use by '''Haicma: Veiled Star'''.}}-->
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- Skills
- Skills

Revision as of 10:55, 25 March 2022

← Nanami: Starfarer Karenina: Scire →

Debuts in the The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

[Coming soon]
--
--
Physical (10%) Ice (90%)
Haicma
Veiled Star
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
--

Skills & Passives

Red Orb

RedOrbName

Automatically uses a 3-Ping version of this attack upon switch-in.
Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Yellow Orb

YellowOrbName

Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Blue Orb

BlueOrbName

Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack

BasicAttackName

Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Core

CorePassiveName

Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
Signature

SignatureMoveName

Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted.
QTE

QTEName

Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG.
Leader

LeaderSkillName

All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%.
Energy towards Frost Flow Progress generates 6.7% per second.
SSS-Rank

SSSPassiveName

Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle.
SSS+ Rank

SSSPlusPassiveName

Passive: Triggering Matrix puts enemies in Frozen State.
← Nanami: Starfarer Karenina: Scire →