Haicma: Starveil: Difference between revisions
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|Weapon=Scythe |
|Weapon=Scythe |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb= |
|Red Orb=Red Orb |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
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|Yellow Orb= |
|Yellow Orb=Yellow Orb |
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|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
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|Blue Orb= |
|Blue Orb=Blue Orb |
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|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged. |
|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic= |
|Basic=Basic Attack |
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|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total. |
|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total. |
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|Signature= |
|Signature=Signature Move |
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|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span> and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature Move button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated, causing all enemies to enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated. If enemies in <span style="color:#FF6549;">Frozen State</span> is damaged by <span style="color:#FF6549;">Bitter Cold</span>, <span style="color:#FF6549;">Frozen State</span> will be interrupted. |
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span> and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature Move button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated, causing all enemies to enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated. If enemies in <span style="color:#FF6549;">Frozen State</span> is damaged by <span style="color:#FF6549;">Bitter Cold</span>, <span style="color:#FF6549;">Frozen State</span> will be interrupted. |
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|QTE= |
|QTE=QTE |
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|QTE Detail=Lands from the sky and launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG. |
|QTE Detail=Lands from the sky and launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core= |
|Core=Core Passive |
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|Core Detail= |
|Core Detail= |
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Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>. |
Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>. |
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|Leader= |
|Leader=Leader Skill |
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|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>. |
|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>. |
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|SS Rank= |
|SS Rank=SS-Passive |
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|SS Rank Detail=Passive: <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span> DMG increases by <span style="color:#FF6549;">15%</span>.<br>Energy towards <span style="color:#FF6549;">Frost Flow Progress</span> generates 6.7% per second. |
|SS Rank Detail=Passive: <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span> DMG increases by <span style="color:#FF6549;">15%</span>.<br>Energy towards <span style="color:#FF6549;">Frost Flow Progress</span> generates 6.7% per second. |
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|SSS Rank= |
|SSS Rank=SSS-Passive |
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|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy at the start of the battle. |
|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy at the start of the battle. |
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|SSS+ Rank= |
|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank Detail=Passive: Triggering Matrix puts enemies in <span style="color:#FF6549;">Frozen State</span>. |
|SSS+ Rank Detail=Passive: Triggering Matrix puts enemies in <span style="color:#FF6549;">Frozen State</span>. |
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}} |
}} |
Revision as of 20:45, 26 March 2022
← Nanami: Starfarer | Karenina: Scire → |
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Haicma
Veiled Star
Activation Date
Unknown
Height
166cm
Weight
50kg
Vital Fluid Type
Unknown
Mental Age
Unknown
Stat
Review
HP
1915
DEF
301
ATK
421
CRIT
182
Rank
S-Rank
Class
Vanguard
Weapon
Scythe
Signature
Galatea
Faction
Unidentified
Gift
--
Skills & Passives
Red Orb
Red Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
Yellow Orb
Yellow Orb | |
---|---|
Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
Blue Orb
Blue Orb | |
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Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged. |
Basic Attack
Basic Attack | |
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Basic Attack: Swings scythe, dealing 860% Physical DMG in total. |
Core
Core Passive | |
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Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%. | |
Signature
Signature Move | |
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Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted. |
QTE
QTE | |
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Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG. |
Leader
Leader Skill | |
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All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%. |
Class
Vanguard | |
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed. |
Awakening
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
SS-Passive | |
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Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%. Energy towards Frost Flow Progress generates 6.7% per second. |
SSS-Rank
SSS-Passive | |
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Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle. |
SSS+ Rank
SSS+ Passive | |
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Passive: Triggering Matrix puts enemies in Frozen State. |
← Nanami: Starfarer | Karenina: Scire → |