Kamui: Bastion: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
(Undo revision 30195 by Octane (talk))
Tag: Undo
 
(12 intermediate revisions by 8 users not shown)
Line 10: Line 10:
[[File:Dialogue-Bastion-Icon.png|50%]]
[[File:Dialogue-Bastion-Icon.png|50%]]
{{Blank Space}}</p>
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Infobox
- Infobox
Line 21: Line 24:
|-
|-
|Information=Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble.
|Information=Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble.
|Speciality=Block - Blocking Skill<br>Shield - Release a shield to defend.
|Specialty=Block - Blocking Skill<br>Shield - Release a shield to defend.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|+
Line 48: Line 51:
|Gift Text=PGC
|Gift Text=PGC
}}
}}
{{FAQ
|Image=Weapon-BigKamui-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Big Kamui]]
|Answer= Physical DMG increases by {{o|15%}}. Upon a successful parry, Extra DMG Bonus of the next skill increases by {{o|30%}}.}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets
--------------------------------------------------------------------------->
---------------------------------------------------------------------------
{{Recommended Memory Sets | 2}}
{{Recommended Memory Sets | 2}}
<center>[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center>
<center>[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center>

<div style="height: 13px;"></div>
{{Important Info<!---Insert Text Below This Line----->
<!-- |
===== Physical QTE Support Set: =====
It is marginally more optimal to place these Memories in the opposite order of priority; you gain 20 more points in DEF if you put both[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] Memories on the bottom row. This number will increase by a small amount in the future. Negligible, but it is a net gain.}} -->
<!--------------------------------------------------------------------------
- Builds
--------------------------------------------------------------------------->
{{:Build:Bastion}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Skills
- Skills
Line 65: Line 81:
|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Great Slash
|Red Orb=Great Slash — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Slashes the target and deals <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Unleashes an extra slash that deals <span style="color:#FF6549;">400%</span> Physical DMG if this is a 3-Ping.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. <br>- Deals {{o|200% / 400% / 400%}} Physical DMG based on the number of orbs pinged. <br>- Deals additional {{o|400%}} Physical DMG upon a 3-Ping.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Counterattack
|Yellow Orb=Counterattack
|Yellow Orb Detail=Enters a parry stance and increases Extra DMG Reduction by <span style="color:#FF6549;">75%</span> for 2 seconds. After successfully parrying, you will launch a wide counterattack, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG and gaining 40/80/120 Charge Points based on the number of orbs pinged. When parrying ends or when using Basic Attacks while parrying, you will launch a weak attack dealing <span style="color:#FF6549;">100% / 200% / 400%</span> Physical DMG and exit parry stance.
|Yellow Orb Detail='''Yellow Orb — {{b|Ping Yellow Orb}}'''<br>Enters a block stance and increases Extra DMG Reduction. <br>- The block stance lasts {{o|2}}s, during which Extra DMG Reduction increases by {{o|75%}}.<br><br>'''Yellow Orb {{b|Attacked while blocking}}'''<br>After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. <br>- Counterattack deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Gains {{o|40 / 80 / 120}} Charge Points based on the number of orbs pinged.<br><br>'''Yellow Orb — {{b|Basic Attack while Blocking / Blocking ends}}'''<br>When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and cancelling his block stance if it has not already ended.<br>- Counterattack deals {{o|100% / 200% / 400%}} Physical DMG based on the number of orbs pinged.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Assault Mode
|Blue Orb=Assault Mode — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Releases energy to create a shield equivalent to <span style="color:#FF6549;">50% / 100% / 150%</span> of your DEF based on the number of orbs pinged. Stuns targets for 1/1.5/2 seconds when hitting the ground with your greatsword, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG in total.
|Blue Orb Detail=Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. <br>- Gains Shield equal to {{o|50% / 100% / 150%}} of Kamui: Bastion's DEF based on the number of orbs pinged. <br>- Stuns the target for {{o|1 / 1.5 / 2}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged.
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Swing
|Basic=Swing — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Swings your greatsword and launches multiple attacks in at enemies, dealing <span style="color:#FF6549;">790%</span> Physical DMG in total.
|Basic Attack Detail=Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. <br>- Deals {{o|790%}} Physical DMG in total.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Signature - Obliterating Press
|Signature=Signature - Obliterating Press
|Signature Detail=Signature Move: Costs 100 Energy. Charge up and quickly swing with your greatsword at enemies ahead for <span style="color:#FF6549;">2000%</span> Physical DMG.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.<br>- Deals {{o|2000%}} Physical DMG in total.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=Obliterating Wind
|QTE=Obliterating Wind
|QTE Detail=QTE: Kamui slashes the target with his greatsword, dealing <span style="color:#FF6549;">500%</span> Physical DMG and stunning the target for 3 seconds. Reduces DEF of the target by <span style="color:#FF6549;">10%</span> for 6 seconds.
|QTE Detail=Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. <br>- Deals {{o|500%}} Physical DMG in total. <br>- Stuns the target for {{o|3}}s. Reduces the target's DEF by {{o|10%}} for {{o|6}}s.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=Offence-Defense Rhythm
|Core=Offence-Defense Rhythm
|Core Detail=Core Passive: Gains 40 Charge Points after any 3-Ping (max 120 Charge Points). Your attack increases by <span style="color:#FF6549;">6% / 12% / 18%</span> once his Charge Points are over 0/40/80. Charge Points will be reduced by 8 per second while in Charge mode.
|Core Detail='''Core Passive {{b|Any 3-Ping}}'''<br>Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. <br>- Gains {{o|40}} Charge Points after a 3-Ping, up to {{o|120}} points. <br>- When there are more than {{o|0 / 40 / 80}} Charge Points, Kamui: Bastion's ATK increases by {{o|6% / 12% / 18%}}. <br>- Charge Points decrease by {{o|8}} every second.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Bastion-Core.png|center|400px]]
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Unshakeable Formation
|Leader=Leader - Unshakeable Formation
Line 93: Line 107:
<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Fearless Charge
|SS Rank=Fearless Charge
|SS Rank Detail=Passive: Gains a random Signal Orb after a successful block. Has a cooldown of 5 seconds.
|SS Rank Detail=Gains a random Signal Orb after a successful block. Has a cooldown of 5 seconds.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=Growling Slash
|SSS Rank=Growling Slash
|SSS Rank Detail=Passive: When your Charge Points are over 60, your Physical DMG taken reduced by <span style="color:#FF6549;">10%</span> and he deals <span style="color:#FF6549;">8%</span> more Physical DMG.
|SSS Rank Detail=Reduces Physical DMG taken by {{o|10%}} and deals {{o|8%}} more Physical DMG when there are over {{o|60}} Charge Points.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=Offensive Defense
|SSS+ Rank=Offensive Defense
|SSS+ Rank Detail=Passive: Physical DMG increases by <span style="color:#FF6549;">10%</span> when a shield is present.
|SSS+ Rank Detail=Physical DMG increases by <span style="color:#FF6549;">10%</span> when a shield is present.
}}
}}
<!--------------------------------------------------------------------------
- Core Passive
--------------------------------------------------------------------------->
{{Core String:Bastion}}

<!--------------------------------------------------------------------------
- Bottom Nav
--------------------------------------------------------------------------->
{{Character Bottom Nav}}
{{Character Bottom Nav}}
[[Category:A-Rank]]
[[Category:A-Rank]]
[[Category:Tank]]
[[Category:Tank]]
[[Category:Strike Hawk]]
[[Category:Strike Hawk]]
__INDEX__

Latest revision as of 17:06, 17 February 2024

← Lucia: Crimson Abyss Watanabe: Astral →
100%

Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. · Rank: A-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble.
Block - Blocking Skill
Shield - Release a shield to defend.
Physical (100%)
Kamui
Bastion
23 Oct
180cm
72kg
B
19
Review
1666
245
272
139
A-Rank
Tank
Greatsword
Big Kamui
Str. Hawk
PGC

Optimal Weapon: Big Kamui

Physical DMG increases by 15%. Upon a successful parry, Extra DMG Bonus of the next skill increases by 30%.

Memory Builds ◇ Kamui: Bastion

A list of recommended builds for Kamui: Bastion can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Kamui: Bastion's main build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details

Weapon Resonance ◇ Kamui: Bastion

Recommended 6★ weapon resonances for Kamui: Bastion can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Great Slash — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.
- Deals 200% / 400% / 400% Physical DMG based on the number of orbs pinged.
- Deals additional 400% Physical DMG upon a 3-Ping.
Yellow Orb

Counterattack

Yellow Orb — Ping Yellow Orb
Enters a block stance and increases Extra DMG Reduction.
- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%.

Yellow Orb — Attacked while blocking
After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.
- Counterattack deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
- Gains 40 / 80 / 120 Charge Points based on the number of orbs pinged.

Yellow Orb — Basic Attack while Blocking / Blocking ends
When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and cancelling his block stance if it has not already ended.
- Counterattack deals 100% / 200% / 400% Physical DMG based on the number of orbs pinged.
Blue Orb

Assault Mode — Ping Blue Orb

Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.
- Gains Shield equal to 50% / 100% / 150% of Kamui: Bastion's DEF based on the number of orbs pinged.
- Stuns the target for 1 / 1.5 / 2s and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Basic Attack

Swing — Tap Basic Attack

Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.
- Deals 790% Physical DMG in total.
Core

Offence-Defense Rhythm

Core Passive — Any 3-Ping
Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.
- Gains 40 Charge Points after a 3-Ping, up to 120 points.
- When there are more than 0 / 40 / 80 Charge Points, Kamui: Bastion's ATK increases by 6% / 12% / 18%.
- Charge Points decrease by 8 every second.
Signature

Signature - Obliterating Press

Signature Move — 100 Energy + Tap Signature
Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.
- Deals 2000% Physical DMG in total.
QTE

Obliterating Wind

Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.
- Deals 500% Physical DMG in total.
- Stuns the target for 3s. Reduces the target's DEF by 10% for 6s.
Leader

Leader - Unshakeable Formation

When the HP of all members is greater than 70%, their Physical DMG increases by 10%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Fearless Charge

Gains a random Signal Orb after a successful block. Has a cooldown of 5 seconds.
SSS-Rank

Growling Slash

Reduces Physical DMG taken by 10% and deals 8% more Physical DMG when there are over 60 Charge Points.
SSS+ Rank

Offensive Defense

Physical DMG increases by 10% when a shield is present.
Hidden Skill
Offence-Defense Rhythm
=
yellow ping
block and counter
Technique
Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.

Related Frames

← Lucia: Crimson Abyss Watanabe: Astral →