|
|
Line 50: |
Line 50: |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- PP Recommended Memory Sets |
|
- PP Recommended Memory Sets |
|
---------------------------------------------------------------------------> |
|
--------------------------------------------------------------------------- |
|
{{Recommended Memory Sets | 2}} |
|
{{Recommended Memory Sets | 2}} |
|
<center>[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center> |
|
<center>[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center> |
|
|
|
|
|
{{Important Info<!---Insert Text Below This Line-----> |
|
{{Important Info<!---Insert Text Below This Line-----> |
|
|
<!-- | |
|
| |
|
|
===== Physical QTE Support Set: ===== |
|
===== Physical QTE Support Set: ===== |
|
It is marginally more optimal to place these Memories in the opposite order of priority; you gain 20 more points in DEF if you put both[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] Memories on the bottom row. This number will increase by a small amount in the future. Negligible, but it is a net gain.}} |
|
It is marginally more optimal to place these Memories in the opposite order of priority; you gain 20 more points in DEF if you put both[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] Memories on the bottom row. This number will increase by a small amount in the future. Negligible, but it is a net gain.}} --> |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Builds |
|
|
---------------------------------------------------------------------------> |
|
|
{{:Build:Bastion}} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Skills |
|
- Skills |
Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble.
· Rank: A-Rank
· Class: Tank
· Element: Physical (100%)
Physical (100%)
A list of recommended builds for Kamui: Bastion can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
- Kamui: Bastion's main build
- Ultima Awakening Set
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Recommended 6★ weapon resonances for Kamui: Bastion can be found here listed in order of priority.
1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
HIGH:
MEDIUM:
- Dead Line Timing
- Resonant Echo
LOW:
Minimum recommended amount: 1
- Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
|
Great Slash
|
Automatically uses a 3-Ping version of this attack upon switch-in. Slashes the target and deals 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Unleashes an extra slash that deals 400% Physical DMG if this is a 3-Ping.
|
|
Counterattack
|
Enters a parry stance and increases Extra DMG Reduction by 75% for 2 seconds. After successfully parrying, you will launch a wide counterattack, dealing 200% / 400% / 600% Physical DMG and gaining 40/80/120 Charge Points based on the number of orbs pinged. When parrying ends or when using Basic Attacks while parrying, you will launch a weak attack dealing 100% / 200% / 400% Physical DMG and exit parry stance.
|
|
Assault Mode
|
Releases energy to create a shield equivalent to 50% / 100% / 150% of your DEF based on the number of orbs pinged. Stuns targets for 1/1.5/2 seconds when hitting the ground with your greatsword, dealing 100% / 200% / 300% Physical DMG in total.
|
|
Swing
|
Basic Attack: Swings your greatsword and launches multiple attacks in at enemies, dealing 790% Physical DMG in total.
|
|
Offence-Defense Rhythm
|
Core Passive: Gains 40 Charge Points after any 3-Ping (max 120 Charge Points). Your attack increases by 6% / 12% / 18% once his Charge Points are over 0/40/80. Charge Points will be reduced by 8 per second while in Charge mode.
|
|
|
Signature - Obliterating Press
|
Signature Move: Costs 100 Energy. Charge up and quickly swing with your greatsword at enemies ahead for 2000% Physical DMG.
|
|
Obliterating Wind
|
QTE: Kamui slashes the target with his greatsword, dealing 500% Physical DMG and stunning the target for 3 seconds. Reduces DEF of the target by 10% for 6 seconds.
|
|
Leader - Unshakeable Formation
|
When the HP of all members is greater than 70%, their Physical DMG increases by 10%.
|
|
Tank
|
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
|
|
Ultima Awaken
|
Gains 3 Signal Orbs when entering battle.
|
|
Fearless Charge
|
Passive: Gains a random Signal Orb after a successful block. Has a cooldown of 5 seconds.
|
|
Growling Slash
|
Passive: When your Charge Points are over 60, your Physical DMG taken reduced by 10% and he deals 8% more Physical DMG.
|
|
Offensive Defense
|
Passive: Physical DMG increases by 10% when a shield is present.
|
Hidden Skill
Offence-Defense Rhythm
=
yellow ping
block and counter
Technique
Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.