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{{#css:.question-img { |
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background-color: #323242; |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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|Information=Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful. |
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|Information=Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful. |
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|Speciality=Mixed Damage - Able to deal Physical and Elemental DMG.<br>Form Switch - Signature Move can switch attacking forms. |
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|Specialty=Mixed Damage - Able to deal Physical and Elemental DMG.<br>Form Switch - Signature Move can switch attacking forms. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (80%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (20%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (80%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (20%) |
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|Army=EngineeringForce |
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|Army=EngineeringForce |
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|Weapon=Cannon |
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|Weapon=Cannon |
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|Signature Weapon=BerserkFusion |
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|Signature Weapon=Berserk Fusion |
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|Gift=PrototypeEngine |
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|Gift=Prototype Engine |
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|Rank Text=A-Rank |
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|Rank Text=A-Rank |
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|Gift Text=P. Engine |
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|Gift Text=P. Engine |
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}} |
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}} |
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{{FAQ |
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<div style="height: 13px;"></div> |
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|Image=Weapon-BerserkFusion-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Berserk Fusion]] |
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|Answer= Physical DMG increases by {{o|10%}}. After a 3-Ping, Basic Attack's Extra DMG Bonus is increased by {{o|30%}} for {{o|5s}}. Duration resets every time it is triggered.}} |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets | 2}} |
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<center>[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
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{{Important Info<!---Insert Text Below This Line-----> |
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<!-- | |
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===== Phantom Pain Cage Set: ===== |
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It may be more ideal to use one of the following sets for PPC: |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
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<!-------------------------------------------------------------------------- |
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- Builds |
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{{:Build:Blast}} |
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{{Header Full|【Punishing Pub】Recommended Memory Sets [https://img.nga.178.com/attachments/mon_202107/02/jcQ2o-65h3X12ZakT3cS32e-333.jpg Ver.20210608]}} |
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<center> |
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[[File:PP-Blast-1.png|400px]] [[File:PP-Blast-2.png|400px]] |
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</center> |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Skills |
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- Skills |
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|Class=Attacker |
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|Class=Attacker |
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|Profession=Attacker |
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|Profession=Attacker |
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|Weapon=Cannon |
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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Scattering Projectiles |
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|Red Orb=Scattering Projectiles — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires 6 projectiles forward, each dealing <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG based on the number of orbs pinged. |
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|Red Orb Detail=Fires 6 projectiles forward, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG based on the number of orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Detonative Projectile |
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|Yellow Orb=Detonative Projectile — {{b|Ping Yellow Orb}} |
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|Yellow Orb Detail=Quickly fires a projectile at the target and deals <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG based on the number of orbs pinged. Puts a Mark on the target. Marked targets have a 75% chance of exploding and taking <span style="color:#FF6549;">10% / 20% / 30%</span> Fire DMG when hit by you. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills 1/3 of this character's Core Passive.</span> <br>Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.<br>- Deals <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG based on the number of orbs pinged.<br>- When attacked, marked targets have a 75% chance to explode and take <span style="color:#FF6549;">10% / 20% / 30%</span> Fire DMG based on the number of orbs pinged. |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Spinning Projectile |
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|Blue Orb=Spinning Projectile — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Fires a special projectile at the ground that continues to pull enemies in and deal <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged. Then deals <span style="color:#FF6549;">50%</span> Physical DMG per second to enemies in the area for 1/2/3 seconds. |
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|Blue Orb Detail=Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.<br>- Deals <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged.<br>- Deals <span style="color:#FF6549;">50%</span> Physical DMG to the enemies in the area every second over <span style="color:#FF6549;">1 / 2 / 3</span>s based on the number of orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Artillery Technique |
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|Basic=Artillery Technique — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Launches consecutive attacks with a cannon, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total. |
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|Basic Attack Detail=Launches consecutive attacks with a cannon, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">600%</span> Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - Shattering Growl |
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|Signature=Signature - Shattering Growl |
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|Signature Detail=Signature Move: Costs 100 Energy. Continuously bombards target area. Each projectile deals <span style="color;#FF6549;">100%</span> Physical DMG. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Continuously bombards the target area, dealing Physical DMG.<br>- Each projectile deals <span style="color:#FF6549;">100%</span> Physical DMG. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=Annihilation Projectile |
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|QTE=Annihilation Projectile |
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|QTE Detail=QTE: Karenina fires a Spinning Projectile that deals Physical DMG up to <span style="color:#FF6549;">500%</span>. |
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|QTE Detail=Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.<br>- Deals up to <span style="color:#FF6549;">500%</span> Physical DMG. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Artillery Tactics |
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|Core=Artillery Tactics |
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|Core Detail=Core Passive: Karenina enters Burst mode after 3 times of any 3-Ping or using a Signature Move. For the next 3 seconds, your Basic Attacks will become cannon shots that deal <span style="color:#FF6549;">80%</span> Physical DMG per shot. |
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|Core Detail='''Core Passive — {{b|Three 3-Pings + Tap Basic Attack}}'''<br>Karenina: Blast enters <span style="color;#FF6549;">Burst Form</span> after <span style="color;#FF6549;">three</span> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.<br>- <span style="color;#FF6549;">Burst Form</span> lasts <span style="color;#FF6549;">3</span>s. Each projectile deals <span style="color;#FF6549;">80%</span> Physical DMG. |
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<!-------Core Passive Activation Image--> |
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|Core Activation=[[File:Skill-Blast-Core.png|center|400px]] |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Leader - Solitary |
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|Leader=Leader - Solitary |
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|Leader Detail=Attack of all party members increases by <span style="color:#FF6549;">10%</span> when they are of 3 different classes. |
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|Leader Detail=Increase ATK of all members by <span style="color:#FF6549;">10%</span> when there are 3 different classes in the team. |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Death Mark |
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|SS Rank=Death Mark |
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|SS Rank Detail=Passive: Extra DMG Bonus of explosion caused by Detonative Projectile increases by <span style="color:#FF6549;">50%</span>. |
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|SS Rank Detail=Extra DMG Bonus of explosions caused by Detonative Projectile increases by <span style="color:#FF6549;">50%</span>. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Elimination Hunt |
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|SSS Rank=Elimination Hunt |
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|SSS Rank Detail=Passive: When attacking a target Marked by Detonative Projectile, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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|SSS Rank Detail=When attacking a target Marked by Detonative Projectile, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Fighting Instinct |
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|SSS+ Rank=Fighting Instinct |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of Basic Attack increases by <span style="color:#FF6549;">20%</span>. |
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|SSS+ Rank Detail=Extra DMG Bonus of Basic Attack increases by <span style="color:#FF6549;">20%</span>. |
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}} |
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}} |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Core Passive |
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- Related Frames |
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{{Core String:Blast}} |
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{{Header Full|Related Frames}} |
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<center>{{Character Icon|Ember}} </center> |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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[[Category:A-Rank]] |
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[[Category:A-Rank]] |
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[[Category:Attacker]] |
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[[Category:Attacker]] |
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[[Category:Engineering Force]] |
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[[Category:Engineering Force]] |
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__INDEX__ |
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__NOTOC__ |
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