Karenina: Ember: Difference between revisions

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|Basic=Pressure Unleashed
|Basic=Pressure Unleashed
|Basic Attack Detail=Basic Attack: Launches consecutive attacks at the target, dealing <span style="color:#FF6549;">720%</span> Physical DMG in total. Enhanced: Basic Attacks deal <span style="color:#FF6549;">360%</span> Fire DMG.
|Basic Attack Detail=Basic Attack: Launches consecutive attacks at the target, dealing <span style="color:#FF6549;">720%</span> Physical DMG in total. Enhanced: Basic Attacks deal <span style="color:#FF6549;">720%</span> Fire DMG.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Signature - Scar of Earth
|Signature=Signature - Scar of Earth

Revision as of 01:13, 12 April 2022

← Lee: Entropy Nanami: Pulse →
100%

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. · Rank: S-Rank · Class: Attacker · Element: Physical (30%) Fire(70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Physical (30%) Fire (70%)
Karenina
Ember
2 Mar
163cm
42kg
B
16
Review
1820
287
403
191
S-Rank
Attacker
Cannon
F. Dragon
E. Force
P. Engine

ShakespeareCottieHannaDarwin


Phantom Pain Cage Set:

It may be more ideal to use one of the following sets for PPC:

4 Hanna (Bottom), 2 Darwin (Top)
4 Hanna (Bottom), 2 Mozart (Top)

Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).

Phantom Pain Cage Set:

It may be more ideal to use one of the following sets for PPC:

4 Hanna (Bottom), 2 Darwin (Top)
4 Hanna (Bottom), 2 Mozart (Top)

Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).

Skills & Passives

Red Orb

Lightblade Strike

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive.
Attacks the targets ahead with crossfire shooting, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Gains Super Armor while using this skill. Enhanced: Deals 150% / 300% / 450% Fire DMG per hit based on the number of orbs pinged.
Yellow Orb

Covering Barrage

Leaps forward and hammers the target with a gun. Total damage taken by attacks reduces by 30% while using this skill. Deals 180% / 360% / 540% Physical DMG to nearby targets based on the number of orbs pinged. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Blue Orb

Wingman Support

Calls for a flying laser cannon and deals 6% / 12% / 18% Physical DMG per hit based on the number of orbs pinged. The cannon deals 20% / 40% / 60% Physical DMG per attack based on the number of orbs pinged. If multiple cannons are available, the most powerful one takes priority. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Basic Attack

Pressure Unleashed

Basic Attack: Launches consecutive attacks at the target, dealing 720% Physical DMG in total. Enhanced: Basic Attacks deal 720% Fire DMG.
Core

Thermal Armament

Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and 20% Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
Signature

Signature - Scar of Earth

Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second.
QTE

Gravity Fall

QTE: Karenina deals 720% Fire DMG at the target.
Leader

Leader - Complete Destruction

When party members are of 3 different classes, ATK increases by 10% and ATK of Attacker increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Thermal Radiation

Passive: Extra Fire DMG Bonus increases by 10% after entering Thermal mode.
SSS-Rank

Infinite Potential

Passive: Extra DMG Bonus of Enhanced skills increases by 10%.
SSS+ Rank

Elimination Duty

Passive: Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds.
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.

Related Frames

← Lee: Entropy Nanami: Pulse →