Karenina: Ember: Difference between revisions

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<!-------Core Passive------->
<!-------Core Passive------->
|Core=Thermal Armament
|Core=Thermal Armament
|Core Detail=Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaching 50%. Gains additional effects and <span style="color:#FF6549;">20%</span> Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
|Core Detail=Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and <span style="color:#FF6549;">20%</span> Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
<!-------Core Passive Activation Image-->
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Ember-Core.png|center|400px]]
|Core Activation=[[File:Skill-Ember-Core.png|center|400px]]
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Complete Destruction
|Leader=Leader - Complete Destruction
|Leader Detail=When party members are of 3 different classes, ATK increases by <span style="color:#FF6549;">10%</span> and ATK of attacker increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=When party members are of 3 different classes, ATK increases by <span style="color:#FF6549;">10%</span> and ATK of Attacker increases by <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Thermal Radiation
|SS Rank=Thermal Radiation

Revision as of 09:39, 5 November 2021

← Lee: Entropy Nanami: Pulse →
100%

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. · Rank: S-Rank · Class: Attacker · Element: Physical (30%) Fire(70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Physical (30%) Fire (70%)
Karenina
Ember
2 Mar
163cm
42kg
B
16
Review
1820
287
403
191
S-Rank
Attacker
Cannon
F. Dragon
E. Force
P. Engine

【Punishing Pub】Recommended Memory Sets

Skills & Passives

Red Orb

Lightblade Strike

Attacks the targets ahead with crossfire shooting, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Gains Super Armor while using this skill. Enhanced: Deals 150% / 300% / 450% Fire DMG per hit based on the number of orbs pinged.
Yellow Orb

Covering Barrage

Leaps forward and hammers the target with a gun. Total damage taken by attacks reduces by 30% while using this skill. Deals 180% / 360% / 540% Physical DMG to nearby targets based on the number of orbs pinged. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Blue Orb

Wingman Support

Calls for a flying laser cannon and deals 6% / 12% / 18% Physical DMG per hit based on the number of orbs pinged. The cannon deals 20% / 40% / 60% Physical DMG per attack based on the number of orbs pinged. If multiple cannons are available, the most powerful one takes priority. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Basic Attack

Pressure Unleashed

Basic Attack: Launches consecutive attacks at the target, dealing 720% Physical DMG in total. Enhanced: Basic Attacks deal Fire DMG.
Core

Thermal Armament

Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and 20% Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
Signature

Signature - Scar of Earth

Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second.
QTE

Gravity Fall

QTE: Karenina deals 720% Fire DMG at the target.
Leader

Leader - Complete Destruction

When party members are of 3 different classes, ATK increases by 10% and ATK of Attacker increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Thermal Radiation

Passive: Extra Fire DMG Bonus increases by 10% after entering Thermal mode.
SSS-Rank

Infinite Potential

Passive: Extra DMG Bonus of Enhanced skills increases by 10%.
SSS+ Rank

Elimination Duty

Passive: Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds.

Related Frames

← Lee: Entropy Nanami: Pulse →