[[File:Dialogue-Entropy-Icon.png|50%]]
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
<!--------------------------------------------------------------------------
- Infobox
|-
|Information=The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power.
|SpecialitySpecialty=Combo - Easy to deal high combo damage.<br>Physical Damage - Skill combinations are powerful.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|-
|Army=GrayRavenIII
|Weapon=DualGunsDual Guns
|Signature Weapon=ZeroScaleZero Scale
|Gift=PrecisionToolkitPrecision Toolkit
|-
|Rank Text=S-Rank
|Gift Text=P. Toolkit
}}
{{FAQ
|Image=Weapon-ZeroScale-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Zero Scale]]
|Answer= Increases {{o|Skill - Space Lord}}'s Extra DMG Bonus by {{o|10%}}. Physical DMG is increased by {{o|15%}} for {{o|5s}} after a 3-Ping. Duration resets every time it is triggered.}}
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
--------------------------------------------------------------------------->
{{Recommended Memory Sets | 3}}
<center>[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]]</center>
<div style="height: 13px;"></div>
{{Important Info<!---Insert Text Below This Line----->
<!-- |
===== Phantom Pain Cage Set: =====
It may be more ideal to use one of the following sets for PPC:
4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top)
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} -->
<!--------------------------------------------------------------------------
- Builds
--------------------------------------------------------------------------->
{{:Build:Entropy}}
<!--------------------------------------------------------------------------
- Skills
|Class=Attacker
|Profession=Attacker
|Weapon=DualGuns
|-
<!--------Red Orb----------->
|Red Orb=ContinuounContinuous Fire — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Leaps into the air and shoots continuously forward in a small area, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|22.5% / 45% / 70%</span>}} Physical DMG per shot based on the number of orbs pinged.
<!-------Yellow Orb--------->
|Yellow Orb=Backstep Firing — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=MovesSteps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. BasedAttacking ona marked target willl fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of orbspings pinged,will dealsreplace <spanthe style="color:#FF6549;"lower one. <br>- Deals {{o|180% / 440% / 700%</span>}} Physical DMG andbased markson the targetnumber forof 4/6/8orbs secondspinged. <br>- Attacking a marked target will carry outfire an additional shot that deals <span style="color:#FF6549;">{{o|20% / 40% / 60%</span>}} Physical DMG based on the number of orbs pinged. When marking an already marked target, theThe mark withlasts the{{o|4 highest/ number6 of/ pings will replace the lower one8}}s.
<!--------Blue Orb---------->
|Blue Orb=Induction — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Fires an energy projectile forward, dealing <span style="color:#FF65496db135;">100%Automatically /uses 200%a /3-Ping 300%version of this attack upon switch-in.</span><br>Fires Physicalan DMGenergy basedprojectile onforward, thedealing numberPhysical of orbs pingedDMG. An energy ring will be generated after the projectile hits a target orof reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the centrecenter once. BasedEnemies in the ring take Physical DMG over time. <br>- The energy projectile deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged,. enemies<br>- inThe theenergy ring takelasts <span{{o|3 style="color:#FF6549;">/ 4 / 5}}s and deals {{o|24% / 48% / 72%</span>}} PhysicalPhyiscal DMG per second forbased 3/4/5on secondsthe number of orbs pinged.
<!-------Basic Attack------->
|Basic=Burst Mode — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Fires consecutively at the target, dealing Physical DMG. <spanbr>- Deals style="color:#FF6549;">{{o|825%</span>}} Physical DMG in total.
<!------Signature Move------>
|Signature=Signature - Orbital Strike
|Signature Detail='''Signature Move: Costs— {{b|100 Energy. + Tap Signature}}'''<br>Calls in fire support from long-ragerange energy cannons, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Every shot deals {{o|400%</span>}} Physical DMG per shot.
<!-----------QTE------------>
|QTE=Blindspot Ambush
|QTE Detail=QTE: Lee shoots in mid-air, dealing <spanPhysical style="color:#FF6549;"DMG to the target. <br>- Deals {{o|675%</span>}} Physical DMG toin the targettotal.
|-
<!-------Core Passive------->
|Core=Space Lord
|Core Detail='''Core Passive: — {{b|Any 3-Ping + Ping Red Orb}}'''<br>After any 3-Ping, pinging the next Red Orb will carry outfire consecutive shots that dealstrike <spanthe style="color:#FF6549;">55%</span>target, dealing Physical DMG. per<br>- Every shot deals {{o|55%}} Physical DMG.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Entropy-Core.png|center|400px]]
<!-------Leader Skill------->
|Leader=Captain - Tactical Operation
|Leader Detail=Physical DMG and MomentMovement Speed of all party members are increased by <span style="color:#FF6549;">15%</span> and <span style="color:#FF6549;">10%</span>.
<!-------SS Passive--------->
|SS Rank=Target Lock - Electrocute
|SS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> when attacking a target within an energy ring.
<!-------SSS Passive-------->
|SSS Rank=Target Lock - Mark
|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span> when attacking a target by Backstep Firing.
<!-------SSS+ Passive------->
|SSS+ Rank=360<sup>0</sup> Lock
|SSS+ Rank Detail=Passive: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap.
}}
<!--------------------------------------------------------------------------
- Core Passive
--------------------------------------------------------------------------->
{{Core String:Entropy}}
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Lee Entropy Moveset リー モーション集|300px]]
<!--------------------------------------------------------------------------
- Bottom Nav
--------------------------------------------------------------------------->
{{Character Bottom Nav}}
[[Category:S-Rank]]
[[Category:Attacker]]
[[Category:Gray Raven]]
__INDEX__
|