Lee: Entropy: Difference between revisions

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|Information=The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power.
|Information=The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power.
|Speciality=Combo - Easy to deal high combo damage.<br>Physical Damage - Skill combinations are powerful.
|Specialty=Combo - Easy to deal high combo damage.<br>Physical Damage - Skill combinations are powerful.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
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Revision as of 01:30, 17 March 2023

← Liv: Luminance Karenina: Ember →
100%

The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power.
Combo - Easy to deal high combo damage.
Physical Damage - Skill combinations are powerful.
Physical (100%)
Lee
Entropy
23 Jul
175cm
63kg
AB
18
Review
1915
244
422
201
S-Rank
Attacker
Dual Guns
Zero Scale
Gray Raven
P. Toolkit

Memory Builds ◇ Lee: Entropy

A list of recommended builds for Lee: Entropy can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Space Lord: Core Passive +1 x6
Key Notes
  • Lee: Entropy's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Offers good performance in all modes at all Ranks
Memory Placement
01
02
03
04
05
06
Darwin x4 / Leeuwenhoek x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Secondary build
Usage
Details
  • Alternative DPS set
  • Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG)
  • The 2-piece set could be Patton or Frederick, up to personal prefernce
    • Feel free to experiment and use your favorite
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Backstep Firing: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Secondary build
Details
  • Recommended at SSS-Rank or higher
  • Used to burst down bosses on lower floors of Phantom Pain Cage: Ultimate Zone with Yellow Orbs
  • Used to burst down bosses on higher floors of Phantom Pain Cage: Advanced Zone with Yellow Orbs
  • Physical War Zone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent
  • Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for Phantom Pain Cage)
    • Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect)

Weapon Resonance ◇ Lee: Entropy

Recommended 6★ weapon resonances for Lee: Entropy can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances

Skills & Passives

Red Orb

Continuous Fire

Leaps into the air and shoots continuously forward in a small area, dealing 22.5% / 45% / 70% Physical DMG per shot based on the number of orbs pinged.
Yellow Orb

Backstep Firing

Moves and shoots at the target. Based on the number of orbs pinged, deals 180% / 440% / 700% Physical DMG and marks the target for 4/6/8 seconds. Attacking a marked target will carry out an additional shot that deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged. When marking an already marked target, the mark with the highest number of pings will replace the lower one.
Blue Orb

Induction

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Fires an energy projectile forward, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Based on the number of orbs pinged, enemies in the ring take 24% / 48% / 72% Physical DMG per second for 3/4/5 seconds.
Basic Attack

Burst Mode

Basic Attack: Fires consecutively at the target, dealing 825% Physical DMG in total.
Core

Space Lord

Core Passive: After any 3-Ping, pinging the next Red Orb will carry out consecutive shots that deal 55% Physical DMG per shot.
Signature

Signature - Orbital Strike

Signature Move: Costs 100 Energy. Calls in fire support from long-rage energy cannons, dealing 400% Physical DMG per shot.
QTE

Blindspot Ambush

QTE: Lee shoots in mid-air, dealing 675% Physical DMG to the target.
Leader

Captain - Tactical Operation

Physical DMG and Movement Speed of all party members are increased by 15% and 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Target Lock - Electrocute

Passive: Extra DMG Bonus increases by 15% when attacking a target within an energy ring.
SSS-Rank

Target Lock - Mark

Passive: Extra DMG Bonus increases by 20% when attacking a target by Backstep Firing.
SSS+ Rank

3600 Lock

Passive: Increases Physical DMG by 10% for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap.
Hidden Skill
Chronoshot
Any 3-Ping
Red Ping
Technique
When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting.

Related Frames

← Liv: Luminance Karenina: Ember →