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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Continuous Fire |
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|Red Orb=Continuous Fire |
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|Red Orb Detail=Leaps into the air and shoots continuously forward in a small area, dealing <span style="color:#FF6549;">22.5% / 45% / 70%</span> Physical DMG per shot based on the number of orbs pinged. |
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|Red Orb Detail=Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. <br>- Deals {{o|22.5% / 45% / 70%}} Physical DMG based on the number of orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Backstep Firing |
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|Yellow Orb=Backstep Firing |
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|Yellow Orb Detail=Moves and shoots at the target. Based on the number of orbs pinged, deals <span style="color:#FF6549;">180% / 440% / 700%</span> Physical DMG and marks the target for 4/6/8 seconds. Attacking a marked target will carry out an additional shot that deals <span style="color:#FF6549;">20% / 40% / 60%</span> Physical DMG based on the number of orbs pinged. When marking an already marked target, the mark with the highest number of pings will replace the lower one. |
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|Yellow Orb Detail=Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target willl fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. <br>- Deals {{o|180% / 440% / 700%}} Physical DMG based on the number of orbs pinged. <br>- Attacking a marked target will fire an additional shot that deals {{o|20% / 40% / 60%}} Physical DMG based on the number of orbs pinged. The mark lasts {{o|4 / 6 / 8}}s. |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Induction |
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|Blue Orb=Induction |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires an energy projectile forward, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Based on the number of orbs pinged, enemies in the ring take <span style="color:#FF6549;">24% / 48% / 72%</span> Physical DMG per second for 3/4/5 seconds. |
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|Blue Orb Detail=Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target of reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. <br>- The energy projectile deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. <br>- The energy ring lasts {{o|3 / 4 / 5}}s and deals {{o|24% / 48% / 72%}} Phyiscal DMG per second based on the number of orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Burst Mode |
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|Basic=Burst Mode |
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|Basic Attack Detail=Basic Attack: Fires consecutively at the target, dealing <span style="color:#FF6549;">825%</span> Physical DMG in total. |
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|Basic Attack Detail=Fires consecutively at the target, dealing Physical DMG. <br>- Deals {{o|825%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - Orbital Strike |
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|Signature=Signature - Orbital Strike |
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|Signature Detail=Signature Move: Costs 100 Energy. Calls in fire support from long-rage energy cannons, dealing <span style="color:#FF6549;">400%</span> Physical DMG per shot. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Calls in fire support from long-range energy cannons, dealing Physical DMG. <br>- Every shot deals {{o|400%}} Physical DMG. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=Blindspot Ambush |
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|QTE=Blindspot Ambush |
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|QTE Detail=QTE: Lee shoots in mid-air, dealing <span style="color:#FF6549;">675%</span> Physical DMG to the target. |
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|QTE Detail=Lee shoots in mid-air, dealing Physical DMG to the target. <br>- Deals {{o|675%}} Physical DMG in total. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Space Lord |
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|Core=Space Lord |
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|Core Detail=Core Passive: After any 3-Ping, pinging the next Red Orb will carry out consecutive shots that deal <span style="color:#FF6549;">55%</span> Physical DMG per shot. |
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|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Red Orb}}'''<br>After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. <br>- Every shot deals {{o|55%}} Physical DMG. |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Captain - Tactical Operation |
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|Leader=Captain - Tactical Operation |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Target Lock - Electrocute |
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|SS Rank=Target Lock - Electrocute |
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|SS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> when attacking a target within an energy ring. |
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|SS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> when attacking a target within an energy ring. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Target Lock - Mark |
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|SSS Rank=Target Lock - Mark |
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|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span> when attacking a target by Backstep Firing. |
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|SSS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span> when attacking a target by Backstep Firing. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=360<sup>0</sup> Lock |
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|SSS+ Rank=360<sup>0</sup> Lock |
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|SSS+ Rank Detail=Passive: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap. |
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|SSS+ Rank Detail=Increases Physical DMG by <span style="color:#FF6549;">10%</span> for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap. |
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}} |
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}} |
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