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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Continuous Fire |
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|Red Orb=Continuous Fire — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. <br>- Deals {{o|22.5% / 45% / 70%}} Physical DMG based on the number of orbs pinged. |
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|Red Orb Detail=Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. <br>- Deals {{o|22.5% / 45% / 70%}} Physical DMG based on the number of orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Backstep Firing |
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|Yellow Orb=Backstep Firing — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target willl fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. <br>- Deals {{o|180% / 440% / 700%}} Physical DMG based on the number of orbs pinged. <br>- Attacking a marked target will fire an additional shot that deals {{o|20% / 40% / 60%}} Physical DMG based on the number of orbs pinged. The mark lasts {{o|4 / 6 / 8}}s. |
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|Yellow Orb Detail=Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target willl fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. <br>- Deals {{o|180% / 440% / 700%}} Physical DMG based on the number of orbs pinged. <br>- Attacking a marked target will fire an additional shot that deals {{o|20% / 40% / 60%}} Physical DMG based on the number of orbs pinged. The mark lasts {{o|4 / 6 / 8}}s. |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Induction |
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|Blue Orb=Induction — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target of reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. <br>- The energy projectile deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. <br>- The energy ring lasts {{o|3 / 4 / 5}}s and deals {{o|24% / 48% / 72%}} Phyiscal DMG per second based on the number of orbs pinged. |
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|Blue Orb Detail=Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target of reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. <br>- The energy projectile deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. <br>- The energy ring lasts {{o|3 / 4 / 5}}s and deals {{o|24% / 48% / 72%}} Phyiscal DMG per second based on the number of orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Burst Mode |
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|Basic=Burst Mode — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Fires consecutively at the target, dealing Physical DMG. <br>- Deals {{o|825%}} Physical DMG in total. |
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|Basic Attack Detail=Fires consecutively at the target, dealing Physical DMG. <br>- Deals {{o|825%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |