Liv: Luminance: Difference between revisions

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|Ascension 1 Type=QTE
|Ascension 1 Type=QTE
|Ascension 1 Detail='''Heroic Dance''' heals for <span style="color:#FF6549;">20%</span> more and applies <span style="color:#FF6549;">Transfinite Torque</span>, increasing the target’s Physical DMG by <span style="color:#FF6549;">10%</span> for 8s. Duration resets every time it is triggered.
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<u>'''Level 9'''</u>: '''Heroic Dance''' triggers Light Penalty once.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">12</span> Energy after '''Heroic Dance''' triggers Light Penalty. Field Reinforcement increases the effect of <span style="color:#FF6549;">Transfinite Toque</span> to <span style="color:#FF6549;">20%</span>.
|Ascension 2=
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|Ascension 2 Type=Core
|Ascension 2 Type=Core
|Ascension 2 Detail='''Goddess Connection System''' triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to <span style="color:#FF6549;">Divine Judgment</span> and deals <span style="color:#FF6549;">600%</span> DMG. Divine Judgment stacks with the effects of '''Pioneer of Glory'''.
|Ascension 2 Detail=
<u>'''Level 9'''</u>: Increases the chance to trigger Light Penalty to <span style="color:#FF6549;">50%</span>. Applies <span style="color:#FF6549;">Transfinite Torque</span> (increases Physical DMG <span style="color:#FF6549;">10%</span> for 8s) to targets healed.<br><u>'''Level 18'''</u>: Increases DMG dealt by Divine Judgment by <span style="color:#FF6549;">10%</span>. For every Divine Judgment triggered, increases CRIT Rate for the next character that switches in by <span style="color:#FF6549;">15%</span> for 10s. Stacks up to 5 times. '''Pioneer of Glory''' increases CRIT DMG of targets healed by <span style="color:#FF6549;">20%</span>.
|Ascension 3=
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|Ascension 3 Type=Signature
|Ascension 3 Type=Signature
|Ascension 3 Detail=Pinging orbs during '''Arcadia Gate''' triggers Light Penalty <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged. Increases the base DMG of Light Penalty by <span style="color:#FF6549;">50%</span> during '''Arcadia Gate'''.
|Ascension 3 Detail=-->
<u>'''Level 9'''</u>: '''Arcadia Gate''' pulls in surrounding enemies and increases the base DMG of <span style="color:#FF6549;">Divine Judgment</span> by <span style="color:#FF6549;">25%</span>.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">40</span> Energy whenever Liv enters the battle. Gain a random set of Signal Orbs after using Liv’s Signature Move. Increases the duration of '''Consciousness Encouragement''' to 15s and extends the effect to characters off-field.
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{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 13:13, 27 April 2022

← Karenina: Blast Lee: Entropy →
100%

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful. · Rank: S-Rank · Class: Support · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
Physical (100%)
Liv
Luminance
10 Aug
155cm
43kg
O
16
Review
1915
287
383
191
S-Rank
Support
Levi-Gun
D. Wind
Gray Raven
Biosphere

Da VinciPhilip IIGuinevereHannaDarwinCottie


Phantom Pain Cage Set:

It may be more ideal to use one of the following sets for PPC:

4 Hanna (Bottom), 2 Darwin (Top)
4 Hanna (Bottom), 2 Mozart (Top)

Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).

Phantom Pain Cage Set:

It may be more ideal to use one of the following sets for PPC:

4 Hanna (Bottom), 2 Darwin (Top)
4 Hanna (Bottom), 2 Mozart (Top)

Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).

Skills & Passives

Red Orb

Repelling Beams

Automatically uses a 3-Ping version of this attack upon switch-in.
Fires a beam at the target location, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged, reducing Movement Speed by 20% for 3 seconds, and reducing Extra DMG Bonus by 5% for 5 seconds.
Yellow Orb

Transferring Recharge

Enhances the weapon and increases the hit count of Basic Attacks. Based on the number of orbs pinged, deals 30% / 40% / 50% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5 seconds.
Blue Orb

Gray Raven Field

Deploys a particle array at the target location, marking all enemies within. The array lasts 3/6/9 seconds, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged and dragging the targets in range once per second.
Basic Attack

Adaptive Ray

Basic Attack: Launches an energy attack, dealing 520% Physical DMG in total.
Core

Goddess Connection System

Core Passive: Has a 20% chance to trigger Light Penalty that deals 150% Physical DMG when hitting a marked enemy. After a 3-Ping or triggering Light Penalty 5 times, heals allies for 60% of Liv's Attack.
Signature

Arcadia Gate

Signature Move: Costs 100 Energy. Deploys a wide-ranged energy field and uses Light Penalty that deals 150% Physical DMG at random enemies in the area. Physical DMG Resistance of party members in the area increases by 75%.
QTE

Heroic Dance

QTE: Liv heals nearby allies for 100% of her Attack. Grants allies a shield equal to 100% of her Attack for 2 seconds.
Leader

Leader - Devoted Heart

HP of all party members increases by 15%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Field Reinforcement

Passive: Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
SSS-Rank

Pioneer of Glory

Passive: Extra DMG Bonus of Light Penalty increases by 50%.
SSS+ Rank

Consciousness Encouragement

Passive: After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
Hidden Skill
Goddess Connection System
OR  
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.

Character Ascension

This character's Ascension is implemented during A New Divide patch.

QTE Ascension

QTE Ascension

Heroic Dance heals for 20% more and applies Transfinite Torque, increasing the target’s Physical DMG by 10% for 8s. Duration resets every time it is triggered.

Level 9: Heroic Dance triggers Light Penalty once.
Level 18: Gain 12 Energy after Heroic Dance triggers Light Penalty. Field Reinforcement increases the effect of Transfinite Toque to 20%.

Core Ascension

Core Ascension

Goddess Connection System triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to Divine Judgment and deals 600% DMG. Divine Judgment stacks with the effects of Pioneer of Glory.

Level 9: Increases the chance to trigger Light Penalty to 50%. Applies Transfinite Torque (increases Physical DMG 10% for 8s) to targets healed.
Level 18: Increases DMG dealt by Divine Judgment by 10%. For every Divine Judgment triggered, increases CRIT Rate for the next character that switches in by 15% for 10s. Stacks up to 5 times. Pioneer of Glory increases CRIT DMG of targets healed by 20%.

Signature Ascension

Signature Ascension

Pinging orbs during Arcadia Gate triggers Light Penalty 1/2/3 times based on the number of orbs pinged. Increases the base DMG of Light Penalty by 50% during Arcadia Gate.

Level 9: Arcadia Gate pulls in surrounding enemies and increases the base DMG of Divine Judgment by 25%.
Level 18: Gain 40 Energy whenever Liv enters the battle. Gain a random set of Signal Orbs after using Liv’s Signature Move. Increases the duration of Consciousness Encouragement to 15s and extends the effect to characters off-field.

Related Frames

← Karenina: Blast Lee: Entropy →