Liv: Luminance: Difference between revisions
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|Ascension 1 Type=QTE |
|Ascension 1 Type=QTE |
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|Ascension 1 Detail='''Heroic Dance''' heals for <span style="color:#FF6549;">20%</span> more and applies <span style="color:#FF6549;">Transfinite Torque</span>, increasing the target’s Physical DMG by <span style="color:#FF6549;">10%</span> for 8s. Duration resets every time it is triggered. |
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<u>'''Level 9'''</u>: '''Heroic Dance''' triggers Light Penalty once.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">12</span> Energy after '''Heroic Dance''' triggers Light Penalty. Field Reinforcement increases the effect of <span style="color:#FF6549;">Transfinite Toque</span> to <span style="color:#FF6549;">20%</span>. |
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|Ascension 2 Type=Core |
|Ascension 2 Type=Core |
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|Ascension 2 Detail='''Goddess Connection System''' triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to <span style="color:#FF6549;">Divine Judgment</span> and deals <span style="color:#FF6549;">600%</span> DMG. Divine Judgment stacks with the effects of '''Pioneer of Glory'''. |
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|Ascension 2 Detail= |
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<u>'''Level 9'''</u>: Increases the chance to trigger Light Penalty to <span style="color:#FF6549;">50%</span>. Applies <span style="color:#FF6549;">Transfinite Torque</span> (increases Physical DMG <span style="color:#FF6549;">10%</span> for 8s) to targets healed.<br><u>'''Level 18'''</u>: Increases DMG dealt by Divine Judgment by <span style="color:#FF6549;">10%</span>. For every Divine Judgment triggered, increases CRIT Rate for the next character that switches in by <span style="color:#FF6549;">15%</span> for 10s. Stacks up to 5 times. '''Pioneer of Glory''' increases CRIT DMG of targets healed by <span style="color:#FF6549;">20%</span>. |
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|Ascension 3= |
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|Ascension 3 Type=Signature |
|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Pinging orbs during '''Arcadia Gate''' triggers Light Penalty <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged. Increases the base DMG of Light Penalty by <span style="color:#FF6549;">50%</span> during '''Arcadia Gate'''. |
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|Ascension 3 Detail=--> |
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<u>'''Level 9'''</u>: '''Arcadia Gate''' pulls in surrounding enemies and increases the base DMG of <span style="color:#FF6549;">Divine Judgment</span> by <span style="color:#FF6549;">25%</span>.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">40</span> Energy whenever Liv enters the battle. Gain a random set of Signal Orbs after using Liv’s Signature Move. Increases the duration of '''Consciousness Encouragement''' to 15s and extends the effect to characters off-field. |
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{{Character Bottom Nav}} |
{{Character Bottom Nav}} |
Revision as of 13:13, 27 April 2022
← Karenina: Blast | Lee: Entropy → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets for PPC: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Repelling Beams | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Fires a beam at the target location, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged, reducing Movement Speed by 20% for 3 seconds, and reducing Extra DMG Bonus by 5% for 5 seconds. |
Transferring Recharge | |
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Enhances the weapon and increases the hit count of Basic Attacks. Based on the number of orbs pinged, deals 30% / 40% / 50% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5 seconds. |
Gray Raven Field | |
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Deploys a particle array at the target location, marking all enemies within. The array lasts 3/6/9 seconds, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged and dragging the targets in range once per second. |
Adaptive Ray | |
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Basic Attack: Launches an energy attack, dealing 520% Physical DMG in total. |
Goddess Connection System | |
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Core Passive: Has a 20% chance to trigger Light Penalty that deals 150% Physical DMG when hitting a marked enemy. After a 3-Ping or triggering Light Penalty 5 times, heals allies for 60% of Liv's Attack. | |
Arcadia Gate | |
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Signature Move: Costs 100 Energy. Deploys a wide-ranged energy field and uses Light Penalty that deals 150% Physical DMG at random enemies in the area. Physical DMG Resistance of party members in the area increases by 75%. |
Heroic Dance | |
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QTE: Liv heals nearby allies for 100% of her Attack. Grants allies a shield equal to 100% of her Attack for 2 seconds. |
Leader - Devoted Heart | |
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HP of all party members increases by 15%. |
Support | |
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Healing amount increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Field Reinforcement | |
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Passive: Extra DMG Bonus against enemies in Gray Raven Field increases by 15%. |
Pioneer of Glory | |
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Passive: Extra DMG Bonus of Light Penalty increases by 50%. |
Consciousness Encouragement | |
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Passive: After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds. |
Character Ascension
This character's Ascension is implemented during A New Divide patch.
QTE Ascension | |
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Heroic Dance heals for 20% more and applies Transfinite Torque, increasing the target’s Physical DMG by 10% for 8s. Duration resets every time it is triggered.
Level 9: Heroic Dance triggers Light Penalty once. |
Core Ascension | |
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Goddess Connection System triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to Divine Judgment and deals 600% DMG. Divine Judgment stacks with the effects of Pioneer of Glory.
Level 9: Increases the chance to trigger Light Penalty to 50%. Applies Transfinite Torque (increases Physical DMG 10% for 8s) to targets healed. |
Signature Ascension | |
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Pinging orbs during Arcadia Gate triggers Light Penalty 1/2/3 times based on the number of orbs pinged. Increases the base DMG of Light Penalty by 50% during Arcadia Gate.
Level 9: Arcadia Gate pulls in surrounding enemies and increases the base DMG of Divine Judgment by 25%. |
Related Frames
← Karenina: Blast | Lee: Entropy → |