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{{#css:.question-img { |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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|Gift Text=Biosphere |
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|Gift Text=Biosphere |
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}} |
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}} |
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{{FAQ |
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|Image=Weapon-Benediction-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Benediction]] |
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|Answer= For every {{o|12}} orbs pinged, increases Extra DMG Bonus of the allies within {{o|5m}} by {{o|10%}} for {{o|5s}}. Duration resets every time it is triggered. When attacking Imprisoned enemies, Extra DMG Bonus increases by {{o|10%}}.}} |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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- Builds |
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- Builds |
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---------------------------------------------------------------------------> |
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---------------------------------------------------------------------------> |
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{{:Build:Lux}} |
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{{Build:Lux}} |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Skills |
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- Skills |
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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Ion Cannons |
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|Red Orb=Ion Cannons — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires the ion cannon once, dealing Physical DMG.<br>- Deals<span style="color:#FF6549;"> 200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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|Red Orb Detail=Fires the ion cannon once, dealing Physical DMG.<br>- Deals<span style="color:#FF6549;"> 200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Sanctum |
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|Yellow Orb=Sanctum — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.<br>- The cube lasts <span style="color:#FF6549;">1/2/3</span>s and deals <span style="color:#FF6549;">63.53% / 95.29% / 127.06% </span>Lightning DMG based on the number of orbs pinged.<br>- The cube explosion deals <span style="color:#FF6549;">63.53% / 127.06% / 190.59%</span> Lightning DMG based on the number of orbs pinged. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.<br>- The cube lasts <span style="color:#FF6549;">1 / 2 / 3</span>s and deals <span style="color:#FF6549;">60% / 90% / 120% </span>Lightning DMG based on the number of orbs pinged.<br>- The cube explosion deals <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG based on the number of orbs pinged. |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Virtual Barrier |
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|Blue Orb=Virtual Barrier — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.<br>- The ion wall lasts <span style="color:#FF6549;">2 / 4 / 6</span>s and deals <span style="color:#FF6549;">61.76%</span> Lightning DMG to the enemies passing through based on the number of orbs pinged.<br>- Reduces the enemies'movement speed by <span style="color:#FF6549;">20 / 40 / 80%</span> based on the number of orbs pinged.<br>- The mark lasts 8s. |
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|Blue Orb Detail=Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.<br>- The ion wall lasts <span style="color:#FF6549;">2 / 4 / 6</span>s and deals <span style="color:#FF6549;">60%</span> Lightning DMG to the enemies passing through based on the number of orbs pinged.<br>- Reduces the enemies'movement speed by <span style="color:#FF6549;">20 / 40 / 80%</span> based on the number of orbs pinged.<br>- The mark lasts 8s. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Lightning Attack Practice |
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|Basic=Lightning Attack Practice — {{b|Tap Basic Attack}}''' |
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|Basic Attack Detail=Basic Attack: Launches consecutive lightning attacks, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">869.12%</span> Physical DMG in total. |
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|Basic Attack Detail=Basic Attack: Launches consecutive lightning attacks, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">650%</span> Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - Electric Wave |
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|Signature=Signature - Electric Wave |
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|Signature Detail=Signature Move: Consumes 100 Energy and deploys a lightning field. Allies within the area gain 1 Signal Orb per second and their ATK increases by<span style="color:#FF6549;">20%</span>. Movement Speed of the enemies within the area decreases by <span style="color:#FF6549;">50%</span>. The lightning field lasts 7s. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Deploys a <span style="color:#FF6549;">Lightning field</span>. Allies within the field gain <span style="color:#FF6549;">1</span> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.<br> - ATK of allies in the <span style="color:#FF6549;">Lightning field</span> increases by <span style="color:#FF6549;">20%</span>.<br> - Reduces movement speed of the enemies in the <span style="color:#FF6549;">Lightning field</span> by <span style="color:#FF6549;">50%</span>.<br> - <span style="color:#FF6549;">Lightning field</span> lasts <span style="color:#FF6549;">7</span>s. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=Neo-Nanofield Blossom |
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|QTE=Neo-Nanofield Blossom |
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|QTE Detail=QTE: Liv enters the battle and summons an <span style="color:#FF6549;">Ex Lightning</span> to strike the enemies caught within, dealing <span style="color:#FF6549;">200%</span> Lightning DMG and leaving a plasma field behind that heals the ally units within for HP equal to <span style="color:#FF6549;">25%</span> of Lux’s ATK every second. |
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|QTE Detail=Liv: Lux enters the battlefield and summons <span style="color:#FF6549;">EX Lightning Lure</span> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.<br> - Deals <span style="color:#FF6549;">200%</span> Lightning DMG to the enemies in the area.<br> - Heals allies for <span style="color:#FF6549;">25%</span> of Lux's ATK every second. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Reversed Egretfield |
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|Core=Reversed Egretfield |
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|Core Detail=Core Passive: When Basic Attacks hit marked enemies, there is a <span style="color:#FF6549;">30%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> and deal <span style="color:#FF6549;">60%</span> Lightning DMG. Red Orbs have <span style="color:#FF6549;">30% / 60% / 100%</span> of chance to trigger <span style="color:#FF6549;">Lightning Lure</span>. After triggering 4 Lightning Lures, the next <span style="color:#FF6549;">Lightning Lure</span> will summon a <span style="color:#FF6549;">Ex - Lightning Lure</span> that deals <span style="color:#FF6549;">200%</span> Lightning DMG and heals allies in the area for <span style="color:#FF6549;">40%</span> of Lux’s attack. |
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|Core Detail='''Core Passive — {{b|Ping Red Orb (chance to trigger) / Ping Blue Orb + Tap Basic Attack (chance to trigger)}}'''<br> When Basic Attacks hit marked enemies, there is a chance to trigger <span style="color:#FF6549;">Lightning Lure</span> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <span style="color:#FF6549;">Lightning Lure</span>. After triggering <span style="color:#FF6549;">Lightning Lure</span> for <span style="color:#FF6549;">4</span> times, the next <span style="color:#FF6549;">Lightning Lure</span> will summon <span style="color:#FF6549;">EX Lightning Lure</span>, dealing Lightning DMG and healing allies in the area.<br> - Basic Attacks have a <span style="color:#FF6549;">30%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> when they hit marked enemies.<br>- Pinging Red Orbs has a <span style="color:#FF6549;">30 / 60 / 100%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> based on the number of orbs pinged.<br> - <span style="color:#FF6549;">Lightning Lure</span> deals <span style="color:#FF6549;">61.76%</span> Lightning DMG.<br> - <span style="color:#FF6549;">EX Lightning Lure</span> deals <span style="color:#FF6549;">200%</span> Lightning DMG and heals allies in the area for <span style="color:#FF6549;">40%</span> of Lux's ATK each time. |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Leader - Mighty Heart |
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|Leader=Leader - Mighty Heart |
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|Leader Detail=Increases all party member’s HP by <span style="color:#FF6549;">5%</span> and ATK by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases off all members by <span style="color:#FF6549;">5%</span> and ATK of all members by <span style="color:#FF6549;">5%</span>. |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Field Controller |
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|SS Rank=Field Controller |
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|SS Rank Detail=Passive: Ally units within the plasma field created by <span style="color:#FF6549;">Ex Lightning</span> gain <span style="color:#FF6549;">Lightning Surge</span> that increases their Lightning DMG by <span style="color:#FF6549;">20%</span>. |
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|SS Rank Detail=Allies within the ion field created by <span style="color:#FF6549;">Ex Lightning</span> gain <span style="color:#FF6549;">Lightning Surge</span> that increases their Lightning DMG.<br> - <span style="color:#FF6549;">Lightning Surge</span> increases Lightning DMG of allies by <span style="color:#FF6549;">20%</span>. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Oversupply |
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|SSS Rank=Oversupply |
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|SSS Rank Detail=Passive: Extra DMG Bonus of <span style="color:#FF6549;">Lightning Lure</span> increases by <span style="color:#FF6549;">25%</span>. |
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|SSS Rank Detail=Extra DMG Bonus of <span style="color:#FF6549;">Lightning Lure</span> increases by <span style="color:#FF6549;">25%</span>. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Energy Sanctum |
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|SSS+ Rank=Energy Sanctum |
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|SSS+ Rank Detail=Passive: Reduces the Lightning resistance of the targets within <span style="color:#FF6549;">Sanctum</span> by <span style="color:#FF6549;">15%</span>. |
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|SSS+ Rank Detail=Reduces the Lightning resistance of targets within <span style="color:#FF6549;">Sanctum</span> by <span style="color:#FF6549;">15%</span>. |
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'''<span style="color:#FF6549;">Sanctum</span> refers to enemies affected by Lux's Yellow Orb. |
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'''<span style="color:#FF6549;">Sanctum</span> refers to enemies affected by Lux's Yellow Orb. |