Liv: Lux: Difference between revisions

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[[File:Dialogue-Lux-Icon.png|50%]]
[[File:Dialogue-Lux-Icon.png|50%]]
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- Infobox
- Infobox
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|-
|Information=Liv has cut her hair as a statement of her strong will to return to the battlefield.
|Information=Liv has cut her hair as a statement of her strong will to return to the battlefield.
|Speciality=Heal - Has ally healing skills.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Specialty=Heal - Has ally healing skills.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (80%)
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|Gift Text=Biosphere
|Gift Text=Biosphere
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{{FAQ
|Image=Weapon-Benediction-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Benediction]]
|Answer= For every {{o|12}} orbs pinged, increases Extra DMG Bonus of the allies within {{o|5m}} by {{o|10%}} for {{o|5s}}. Duration resets every time it is triggered. When attacking Imprisoned enemies, Extra DMG Bonus increases by {{o|10%}}.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets|3}}
{{Recommended Memory Sets|3}}
<center>[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] ◇[[File:Memory-LanternReunion-Icon-1.png|25x25px|link=]][[Lantern - Reunion]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]]</center>
<center>[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] ◇[[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] ◇[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]]</center>
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- Builds
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{{Build:Lux}}
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- Skills
- Skills
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|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Ion Cannons
|Red Orb=Ion Cannons — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Fires the ion cannon once, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged.
|Red Orb Detail=Fires the ion cannon once, dealing Physical DMG.<br>- Deals<span style="color:#FF6549;"> 200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Sanctum
|Yellow Orb=Sanctum — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube for 1/2/3 seconds based on the number of orbs pinged, dealing <span style="color:#FF6549;">60% / 90% / 120%</span> Lightning DMG and pulling enemies in. The cube explodes when it dissipates, dealing <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.<br>- The cube lasts <span style="color:#FF6549;">1 / 2 / 3</span>s and deals <span style="color:#FF6549;">60% / 90% / 120% </span>Lightning DMG based on the number of orbs pinged.<br>- The cube explosion deals <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG based on the number of orbs pinged.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Virtual Barrier
|Blue Orb=Virtual Barrier — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Deploys an ion wall at the target location that shocks enemies passing through. The ion wall lasts 2/4/6 seconds. Enemies take <span style="color:#FF6549;">60%</span> Lightning DMG per second and their Movement Speed reduces by <span style="color:#FF6549;">20% / 40% / 80%</span> based on the number of orbs pinged. The target will be marked for 8 seconds after being hit. Mark duration refreshes when Mark is inflicted again.
|Blue Orb Detail=Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.<br>- The ion wall lasts <span style="color:#FF6549;">2 / 4 / 6</span>s and deals <span style="color:#FF6549;">60%</span> Lightning DMG to the enemies passing through based on the number of orbs pinged.<br>- Reduces the enemies'movement speed by <span style="color:#FF6549;">20 / 40 / 80%</span> based on the number of orbs pinged.<br>- The mark lasts 8s.
|-
|-
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Lightning Attack Practice
|Basic=Lightning Attack Practice — {{b|Tap Basic Attack}}'''
|Basic Attack Detail=Basic Attack: Launches consecutive lightning attacks, dealing <span style="color:#FF6549;">650%</span> Physical DMG in total.
|Basic Attack Detail=Basic Attack: Launches consecutive lightning attacks, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">650%</span> Physical DMG in total.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Signature - Electric Wave
|Signature=Signature - Electric Wave
|Signature Detail=Signature Move: Costs 100 Energy. Deploys a lightning field. Allies within the field gain 1 Signal Orb per second and their attack increases by <span style="color:#FF6549;">20%</span>. Movement Speed of the enemies within the area reduces by <span style="color:#FF6549;">50%</span>.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Deploys a <span style="color:#FF6549;">Lightning field</span>. Allies within the field gain <span style="color:#FF6549;">1</span> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.<br> - ATK of allies in the <span style="color:#FF6549;">Lightning field</span> increases by <span style="color:#FF6549;">20%</span>.<br> - Reduces movement speed of the enemies in the <span style="color:#FF6549;">Lightning field</span> by <span style="color:#FF6549;">50%</span>.<br> - <span style="color:#FF6549;">Lightning field</span> lasts <span style="color:#FF6549;">7</span>s.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=Neo-Nanofield Blossom
|QTE=Neo-Nanofield Blossom
|QTE Detail=QTE: Liv uses <span style="color:#FF6549;">Ex - Lightning Lure</span> to deal <span style="color:#FF6549;">200%</span> Lightning DMG to the enemies in an area, then leaves an ion field that heals the allies within it for <span style="color:#FF6549;">25%</span> of Lux’s attack.
|QTE Detail=Liv: Lux enters the battlefield and summons <span style="color:#FF6549;">EX Lightning Lure</span> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.<br> - Deals <span style="color:#FF6549;">200%</span> Lightning DMG to the enemies in the area.<br> - Heals allies for <span style="color:#FF6549;">25%</span> of Lux's ATK every second.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=Reversed Egretfield
|Core=Reversed Egretfield
|Core Detail=Core Passive: When Basic Attacks hit marked enemies, there is a <span style="color:#FF6549;">30%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> and deal <span style="color:#FF6549;">60%</span> Lightning DMG. Red Orbs have <span style="color:#FF6549;">30% / 60% / 100%</span> of chance to trigger <span style="color:#FF6549;">Lightning Lure</span>. After triggering 4 Lightning Lures, the next <span style="color:#FF6549;">Lightning Lure</span> will summon a <span style="color:#FF6549;">Ex - Lightning Lure</span> that deals <span style="color:#FF6549;">200%</span> Lightning DMG and heals allies in the area for <span style="color:#FF6549;">40%</span> of Lux’s attack.
|Core Detail='''Core Passive — {{b|Ping Red Orb (chance to trigger) / Ping Blue Orb + Tap Basic Attack (chance to trigger)}}'''<br> When Basic Attacks hit marked enemies, there is a chance to trigger <span style="color:#FF6549;">Lightning Lure</span> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <span style="color:#FF6549;">Lightning Lure</span>. After triggering <span style="color:#FF6549;">Lightning Lure</span> for <span style="color:#FF6549;">4</span> times, the next <span style="color:#FF6549;">Lightning Lure</span> will summon <span style="color:#FF6549;">EX Lightning Lure</span>, dealing Lightning DMG and healing allies in the area.<br> - Basic Attacks have a <span style="color:#FF6549;">30%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> when they hit marked enemies.<br>- Pinging Red Orbs has a <span style="color:#FF6549;">30 / 60 / 100%</span> chance to trigger <span style="color:#FF6549;">Lightning Lure</span> based on the number of orbs pinged.<br> - <span style="color:#FF6549;">Lightning Lure</span> deals <span style="color:#FF6549;">61.76%</span> Lightning DMG.<br> - <span style="color:#FF6549;">EX Lightning Lure</span> deals <span style="color:#FF6549;">200%</span> Lightning DMG and heals allies in the area for <span style="color:#FF6549;">40%</span> of Lux's ATK each time.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Lux-Core.png|center|400px]]
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Mighty Heart
|Leader=Leader - Mighty Heart
|Leader Detail=Increases all party member’s HP by <span style="color:#FF6549;">5%</span> and ATK by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases off all members by <span style="color:#FF6549;">5%</span> and ATK of all members by <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Field Controller
|SS Rank=Field Controller
|SS Rank Detail=Passive: Within the ion field created by <span style="color:#FF6549;">Ex - Lightning Lure</span>, Lightning DMG of allies increases by <span style="color:#FF6549;">20%</span>.
|SS Rank Detail=Allies within the ion field created by <span style="color:#FF6549;">Ex Lightning</span> gain <span style="color:#FF6549;">Lightning Surge</span> that increases their Lightning DMG.<br> - <span style="color:#FF6549;">Lightning Surge</span> increases Lightning DMG of allies by <span style="color:#FF6549;">20%</span>.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=Oversupply
|SSS Rank=Oversupply
|SSS Rank Detail=Passive: Extra DMG Bonus of <span style="color:#FF6549;">Lightning Lure</span> increases by <span style="color:#FF6549;">25%</span>.
|SSS Rank Detail=Extra DMG Bonus of <span style="color:#FF6549;">Lightning Lure</span> increases by <span style="color:#FF6549;">25%</span>.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=Energy Sanctum
|SSS+ Rank=Energy Sanctum
|SSS+ Rank Detail=Passive: Lightning resistance of the target within Sanctum cube reduces by <span style="color:#FF6549;">15%</span>.
|SSS+ Rank Detail=Reduces the Lightning resistance of targets within <span style="color:#FF6549;">Sanctum</span> by <span style="color:#FF6549;">15%</span>.

'''<span style="color:#FF6549;">Sanctum</span> refers to enemies affected by Lux's Yellow Orb.
}}
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{{Core String:Lux}}

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{{Header Full|Trivia}}
{{Header Full|Trivia}}
*On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
*On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
**According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers<div style="height: 13px;"></div>
**According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers
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{{Character Bottom Nav}}
{{Character Bottom Nav}}
[[Category:A-Rank]]
[[Category:A-Rank]]
[[Category:Support]]
[[Category:Support]]
[[Category:Gray Raven]]
[[Category:Gray Raven]]
__INDEX__

Latest revision as of 17:01, 17 February 2024

← Lucia: Dawn Lee: Palefire →
100%

Liv has cut her hair as a statement of her strong will to return to the battlefield. · Rank: A-Rank · Class: Support · Element: Physical (20%) Lightning (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Liv has cut her hair as a statement of her strong will to return to the battlefield.
Heal - Has ally healing skills.
Mixed Damage - Able to deal Physical and Elemental DMG.
Physical (20%) Lightning (80%)
Liv
Lux
10 Aug
155cm
43kg
O
16
Review
1439
204
303
151
A-Rank
Support
Levi-Gun
Benediction
Gray Raven
Biosphere

Optimal Weapon: Benediction

For every 12 orbs pinged, increases Extra DMG Bonus of the allies within 5m by 10% for 5s. Duration resets every time it is triggered. When attacking Imprisoned enemies, Extra DMG Bonus increases by 10%.

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Ion Cannons — Ping Red Orb

Fires the ion cannon once, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Sanctum — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.
- The cube lasts 1 / 2 / 3s and deals 60% / 90% / 120% Lightning DMG based on the number of orbs pinged.
- The cube explosion deals 60% / 120% / 180% Lightning DMG based on the number of orbs pinged.
Blue Orb

Virtual Barrier — Ping Blue Orb

Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.
- The ion wall lasts 2 / 4 / 6s and deals 60% Lightning DMG to the enemies passing through based on the number of orbs pinged.
- Reduces the enemies'movement speed by 20 / 40 / 80% based on the number of orbs pinged.
- The mark lasts 8s.
Basic Attack

Lightning Attack Practice — Tap Basic Attack

Basic Attack: Launches consecutive lightning attacks, dealing Physical DMG.
- Deals 650% Physical DMG in total.
Core

Reversed Egretfield

Core Passive — Ping Red Orb (chance to trigger) / Ping Blue Orb + Tap Basic Attack (chance to trigger)
When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.
- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.
- Pinging Red Orbs has a 30 / 60 / 100% chance to trigger Lightning Lure based on the number of orbs pinged.
- Lightning Lure deals 61.76% Lightning DMG.
- EX Lightning Lure deals 200% Lightning DMG and heals allies in the area for 40% of Lux's ATK each time.
Signature

Signature - Electric Wave

Signature Move — 100 Energy + Tap Signature
Deploys a Lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.
- ATK of allies in the Lightning field increases by 20%.
- Reduces movement speed of the enemies in the Lightning field by 50%.
- Lightning field lasts 7s.
QTE

Neo-Nanofield Blossom

Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.
- Deals 200% Lightning DMG to the enemies in the area.
- Heals allies for 25% of Lux's ATK every second.
Leader

Leader - Mighty Heart

Increases off all members by 5% and ATK of all members by 5%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Field Controller

Allies within the ion field created by Ex Lightning gain Lightning Surge that increases their Lightning DMG.
- Lightning Surge increases Lightning DMG of allies by 20%.
SSS-Rank

Oversupply

Extra DMG Bonus of Lightning Lure increases by 25%.
SSS+ Rank

Energy Sanctum

Reduces the Lightning resistance of targets within Sanctum by 15%.

Sanctum refers to enemies affected by Lux's Yellow Orb.

Hidden Skill
Reversed Egretfield
=
Blue ping
Lightning mark
Technique
Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lightning Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.

Trivia

  • On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
    • According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers

Related Frames

← Lucia: Dawn Lee: Palefire →