[[File:Dialogue-CrimsonAbyss-Icon.png|50%]]
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- Infobox
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|Information=A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial.
|SpecialitySpecialty=Duel - Has strong single attack ability. <br>Form Switch - Skills can switch attacking modes.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|Gift Text=Frog Acc.
}}
{{FAQ
|Image=Weapon-Sakura-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Sakura]]
|Answer= Each Ping increases Physical DMG by {{o|2%}} for {{o|5s}}, stacking up to a max of {{o|10}} times and repeated trigger refreshes duration. One {{o|Sword Orb}} can be additionally obtained when entering {{o|Sword State}}. {{o|10s}} cooldown.}}
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- PP Recommended Memory Sets
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<!--------Red Orb----------->
|Red Orb=Crimson Abyss - Flickering Strike — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. <span style="color:#FF6549;">Switch-in DOES NOT trigger this character's SS-Rank Passive.</span></span> <br>Leaps forward and attacks targets ahead, dealing <spanPhysical style="color:#FF6549;">25%DMG. /Upon 50%a /3-Ping, 75%</span>the last hit deals Extra Physical DMG perand hitknocks basedthe ontarget theairborne. numberGains ofSuper orbsArmor pingedwhile casting this skill. The<br>- lastEach hitattack deals <span{{o|25% style="color:#FF6549;">75/ 50%< /span> 75%}} Physical DMG andbased knocks backon the targetnumber ifof thisorbs ispinged. <br>- Upon a 3-Ping., Gainsthe Superlast Armorhit whendeals using{{o|75%}} thisExtra skillPhysical DMG.
<!-------Yellow Orb--------->
|Yellow Orb=Crimson Abyss - Dazzling Strike — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Charges forward and drives through enemies, dealing <spanPhysical style="color:#FF6549;"DMG to enemies in the path. <br>- Deals {{o|250% / 500% / 750%</span>}} Physical DMG to enemies in the path based on the number of orbs pinged.
<!--------Blue Orb---------->
|Blue Orb=Crimson Abyss - Lightbreak Strike
|Blue Orb Detail='''Blue Orb — {{b|Ping Blue Orb}}'''<br>Increases power to enter {{o|Enhanced Form}}, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. <br>- Increases movement speed by {{o|20 / 30 / 50%}} based on the number of orbs pinged. <br>- {{o|Enhanced Form}} lasts {{o|5}}s.<br><br>'''Blue Orb — {{b|Enhanced Form + Any Attack}}'''<br>In {{o|Enhanced Form}}, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. <br>- All attacks deal 2 bonus hits, dealing {{o|4% / 8% / 12%}} Physical DMG each based on the number of orbs pinged.<br><br>'''Blue Orb — {{b|Enhanced Form + Ping Will Orb}}'''<br>In {{o|Enhanced Form}}, pinging Blade Will Orbs will unleash Swordwaves. <br>- Each Swordwave deals {{o|8% / 16% / 24%}} Physical DMG based on the number of orbs pinged.
|Blue Orb Detail=Boosts energy supply for 5 seconds and increases Movement Speed by <span style="color:#FF6549;">20% / 30% / 50%</span> based on the number of orbs pinged. Deals <span style="color:#FF6549;">4% / 8% / 12%</span> Physical DMG twice when attacking. When unleashing Sword Waves, Extra DMG will be enhanced into extra Sword Waves that deal <span style="color:#FF6549;">8%/16%/24%</span> Physical DMG per hit.
<!-------Basic Attack------->
|Basic=Crimson Abyss - Iaido Will — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Attacks the target in 5 sword styles, dealing Physical DMG. EachCan attackimmediately dealsperform the 3rd hit of Basic Attack after dodging. <spanbr>- Each style="color:#FF6549;"> deals {{o|80% / 100% / 120% / 270% / 280%</span>}} Physical DMG. Can immediately performto the 3rd movetarget of Basic Attack after dodgingrespectively.
<!------Signature Move------>
|Signature=Abyssal Slash
|Signature Detail='''Signature Move: Costs— {{b|85 Energy. + Tap Signature}}'''<br>Slashes targettargets ahead, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|2600%</span>}} Physical DMG in total.
<!-----------QTE------------>
|QTE=Falling Petals
|QTE Detail=LuciaEnters usesthe Risingbattlefield Slashesand thatperforms dealconsecutive <spanRising style="color:#FF6549;">600%</span>Slashes, dealing Physical DMG in total and sendssending the target airborne. <br>- Deals {{o|600%}} Physical DMG in total.
|-
<!-------Core Passive------->
|Core=Crimson Abyss - Blade Will
|Core Detail='''Core Passive: — {{b|Blue 3-Ping + Any 3-Ping}}'''<br>Any 3-Ping after a Blue 3-Ping causes youAlpha to fall back and enter <span style="color:#FF6549;">{{o|Blade Will</span> modeState}}. All available Signal Orbs will be converted into Blade Will Orbs and youAlpha will gaingains {{o|2}} extraadditional {{o|Blade Will Orbs.}}, In {{o|Blade Will modeState}}, Signal Orbs gained by Basic Attacks will be converted into {{o|Blade Will Orbs}}.<br><br>'''Core WhenPassive pinging— a{{b|Blade Will + Ping Blade Will Orb,}}'''<br>Pinging unleashesa Sword{{o|Blade WavesWill thatOrb}} dealunleashes <spanSwordwaves, style="color:#FF6549;">340%</span>dealing Physical DMG and gainsgranting Super Armor whileduring unleashingthe attack.- Blade Will Orb deals {{o|340%}} Physical DMG.
<!-------Leader Skill------->
|Leader=Leader - Abyssal Resonance
|Leader Detail=Increases ATK and CRIT of all Attacker ConstructsOmniframes increasesin bythe <spanteam style="color:#FF6549;">by {{o|10%</span>}} and <spanCRIT of all Attacker Omniframes in the team by style="color:#FF6549;">{{o|5%</span>}}.
<!-------SS Passive--------->
|SS Rank=Crimson Scabbard
|SS Rank Detail=Passive:Physical WhenDMG performingincreases by {{o|10%}} upon a Red 3-Ping, Physical DMG increases by <span style="color:#FF6549;">10%</span> for {{o|4 seconds}}s.
<!-------SSS Passive-------->
|SSS Rank=Crimson Will
|SSS Rank Detail=Passive: Extra DMG increases by <span style="color:#FF6549;">{{o|5%</span>}}. Gains 2 additional Signal Orbs when the <span style="color:#FF6549;">{{o|Blade Will</span> modeState}} ends.
<!-------SSS+ Passive------->
|SSS+ Rank=Abyssal Echo
|SSS+ Rank Detail=Passive:Physical UnderDamage theincreases effectsby of{{o|20%}} pingingwhile aunder the Blue Orb,'s Physical DMG increases by <span style="color:#FF6549;">20%</span>effect.
}}
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{{Core String:CrimsonAbyss}}
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- Ascension
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{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[Sands of Wrath]] patch.''
{{Character Ascension
|Frame=CrimsonAbyss
|- <!--Enhancements-->
|Ascension 1=Abyssal Flow
|Ascension 1 Type=SS Passive
|Ascension 1 Detail=Gains 1 stack of {{o|Shinken}} upon any 3-Ping (maximum 2 stacks). When Lucia: Crimson Abyss has at least 1 stack of {{o|Shinken}}, hold Basic Attack to consume 1 stack of {{o|Shinken}} to cast {{o|Reverse Flash}}, dealing a total of {{o|300%}} Physical DMG. Casting this skill when not in {{o|Blade Will}} mode grants 1 Signal Orb of a random color and rearranges all Signal Orbs into 3-Pings.
<u>'''Level 9'''</u>: The duration of Blue Orb effects is extended to {{o|10s}}.<br>
<u>'''Level 18'''</u>: Base DMG of {{o|Reverse Flash}} increases by {{o|100%}}.<br>'''Crimson Scabbard''' added effect: The duration of Physical DMG increase effect is extended to {{o|8s}}. Performing a Yellow 3-Ping can also trigger '''Crimson Scabbard'''. (Physical DMG increase effect of '''Crimson Scabbard''' triggered by Red and Yellow 3-Pings cannot stack.)
|Ascension 2=Tranquil Blade
|Ascension 2 Type=SSS Passive
|Ascension 2 Detail=Hold Basic Attack while in {{o|Blade Will}} mode to consume 1 stack of {{o|Shinken}} and cast {{o|Reverse Flash}}, during which a red glow will briefly appear. Releasing Basic Attack when the glow appears consumes all remaining stacks of {{o|Shinken}} to perform {{o|Noutou-giri}}, dealing {{o|600%}} Physical DMG. Lucia: Crimson Abyss is invincible during {{o|Noutou-giri}}.
<u>'''Level 9'''</u>: Entering {{o|Blade Will}} mode triggers all available QTEs and recovers {{o|15}} Energy.<br>
<u>'''Level 18'''</u>: Base DMG of {{o|Noutou-giri}} increases by {{o|100%}}.<br>'''Crimson Will''' added effect: Gains 2 additional Blue Orbs when exiting {{o|Blade Will}} mode. Gains {{o|35}} Energy when entering battle for the first time.
|Ascension 3=Abyssal Slash: Sengiri no Jyutsu
|Ascension 3 Type=Signature
|Ascension 3 Detail=Hold Basic Attack after tapping on Signature Move in {{o|Blade Will}} mode to consume 2 stacks of {{o|Shinken}} and continuously consume Blade Will Orbs (consumes at least 1 Blade Will Orb) and cast {{o|Swordwave Burst}} during the sheathing animation of the Signature Move, dealing {{o|350%}} Physical DMG. Each additional Blade Will Orb consumed increases the Base DMG of {{o|Swordwave Burst}} by {{o|50%}}.
<u>'''Level 9'''</u>: Each additional Blade Will Orb consumed increases the Base DMG of {{o|Swordwave Burst}} by {{o|100%}}.<br>
<u>'''Level 18'''</u>: Holding Basic Attack after tapping Signature Move during {{o|Blade Will}} mode now consumes Blade Will Orbs faster.<br>'''Abyssal Echo''' added effect: When under the effects of Blue Orb, Physical DMG now increases by {{o|30%}}.
}}
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- Gameplay Tips -
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{{Header Full|How to play}}<big>
=====Crimson Abyss - Fundamentals=====
*<span style="color:#00A0FF;">Blue Orb 3-Ping</span> + Any 3-Ping to enter '''Blade Will''' mode (sword wave)
** It's best to use both 3-Pings back-to-back in quick succession
** Using and playing around Matrix is highly recommended to activate '''Blade Will''' mode
** At SS-Rank, trigger Core Passive using <span style="color:#00A0FF;">Blue Orb 3-Ping</span> + <span style="color:#FF476D;">Red Orb 3-Ping</span>
*Only use Signal Orbs when:
** Activating her Core Passive or pinging sword waves
** Rearranging orbs in order to activate her Core Passive
*Signature Move should only be used for defense
** Using it gives you temporary invincibility
** The damage is low and using it results in lower damage-per-second
=====Crimson Abyss - Additional Information=====
*Core Passive details:
** Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping
** During Core Passive the damage boost from a <span style="color:#00A0FF;">Blue Orb Ping</span> is massively boosted and turned into additional sword waves
**The Core Passive backstep animation counts as a dodge
*** It can evade attacks and trigger Matrix
*** It can trigger the effect of [[Frederick]]
*How to use the [[Frederick]] memory set:
** Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take
** Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge)
** Dodge towards the enemy to make the most out of the 4 second damage window
*Advanced techniques:
** Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> skips the animation but still does full damage
** Dodging immediately after a <span style="color:#00A0FF;">Blue Orb Ping</span> skips the animation and counts for the Core Passive, but doesn't activate the buff
** Placing a [[Da Vinci]] holder in the blue slot of her team is recommended as a <span style="color:#00A0FF;">Blue Orb 3-Ping</span> is always required to activate her Core Passive
** The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:<br>Dodge enemy attack (Matrix) -> <span style="color:#00A0FF;">Blue Orb Matrix Ping</span> -> Any 3-Ping (Core Passive) -> Dodge forward -> Activate QTEs -> Sword Waves</big>
<!--------------------------------------------------------------------------
- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Lucia Crimson Abyss Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Lucia Crimson Abyss Moveset(Revised version)ルシア·深淵ノ紅 モーション集(修正版)|300px]]
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