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{{#css:.question-img { |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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|Gift Text=Frog Acc. |
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|Gift Text=Frog Acc. |
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{{FAQ |
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|Image=Weapon-CrimsonBirch-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Crimson Birch]] |
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|Answer= Ice DMG increases by {{o|15%}}. DMG increases by {{o|10%}} for {{o|5s}} after 3-Ping.}} |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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- Builds |
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- Builds |
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{{:Build:Plume}} |
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{{Build:Plume}} |
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- Skills |
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- Skills |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Mute Winter |
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|Red Orb=Mute Winter |
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|Red Orb Detail=Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing <span style="color:#FF6549;">60% / 120% / 120%</span> Physical DMG based on the number of orbs pinged. |
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|Red Orb Detail='''Red Orb — {{b|Ping Red Orb}}'''<br>Unleashes several quick slashes on the spot, dealing Physical DMG. <br>- Attacks {{o|4 / 4 / 8}} times, each time dealing Physical {{o|60% / 120% / 120%}} DMG based on the number of orbs pinged.<br><br>'''Red Orb — {{b|Arctic Form + Ping Red Orb}}'''<br>In {{o|Arctic Form}}, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. <br>- While moving, the tornado deals {{o|30% / 60% / 90%}} Ice DMG 9 times and deals {{o|130% / 260% / 390%}} Ice DMG once when it reaches the far end. |
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Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals <span style="color:#FF6549;">30% / 60% / 90%</span> Ice DMG 9 times while moving, then deals <span style="color:#FF6549;">130% / 260% / 390%</span> Ice DMG when it fades. |
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|Yellow Orb=Glacier Puncture |
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|Yellow Orb=Glacier Puncture |
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|Yellow Orb Detail=Darts at the target and strikes twice, dealing <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG based on the number of orbs pinged. |
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|Yellow Orb Detail='''Yellow Orb — {{b|Ping Yellow Orb}}'''<br>Darts at the target and strikes twice, dealing Physical DMG.<br>- Each hit deals {{o|115% / 235% / 355%}} Physical DMG based on the number of orbs pinged.<br><br>'''Yellow Orb — {{b|Arctic Form + Ping Yellow Orb}}'''<br>In {{o|Arctic Form}}, leaps mid-air and smashes at the target, dealing Ice DMG twice. <br>- Each hit deals {{o|150% / 300% / 450%}} Ice DMG based on the number of orbs pinged. |
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Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG based on the number of orbs pinged. |
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|Blue Orb=Frigid Roundabout |
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|Blue Orb=Frigid Roundabout |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive.</span> <br>Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG per whirling hit and <span style="color:#FF6549;">70% / 160% / 250%</span> Physical DMG for the downward slash. |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive.</span><br>'''Blue Orb — {{b|Ping Blue Orb}}'''<br>Whirls vertically while moving, then smashes downward to deal Physical DMG. <br>- Each hit deals {{o|30% / 60% / 90%}} Physical DMG based on the number of orbs pinged. <br>- The downward slash deals {{o|70% / 160% / 250%}} Physical DMG based on the number of orbs pinged.<br><br>'''Blue Orb — {{b|Arctic Form + Ping Blue Orb}}'''<br>In {{o|Arctic Form}}, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. <br>- Each hit of the tornado deals {{o|40% / 80% / 120%}} Ice DMG based on the number of orbs pinged. <br>- Deals {{o|80% / 160% / 240%}} Ice DMG based on the number of orbs pinged while pulling back. |
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Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals <span style="color:#FF6549;">40% / 80% / 120%</span> Ice DMG 5 times, then deals <span style="color:#FF6549;">80% / 160% / 240%</span> Ice DMG once at the end pulls in the targets. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Frost Blade |
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|Basic=Frost Blade |
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|Basic Attack Detail=Basic Attack: Cuts at the target quickly with a katana, dealing <span style="color:#FF6549;">640%</span> Physical DMG. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Cuts at the target quickly with a katana, dealing Physical DMG. <br>- Deals {{o|640%}} Physical DMG in total.<br><br>'''Basic Attack — {{b|Arctic Form + Tap Basic Attack}}'''<br>In {{o|Arctic Form}}, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.<br>- Deals {{o|310%}} Physical DMG and {{o|370%}} Ice DMG in total. |
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Arctic Form: Wields dual katanas to cut at the target continuously, dealing <span style="color:#FF6549;">310%</span> Physical DMG and <span style="color:#FF6549;">370%</span> Ice DMG. |
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|Signature=Signature - Halcyonic Blossoms |
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|Signature=Signature - Halcyonic Blossoms |
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|Signature Detail=Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching. If your Energy is full when switching, all Signal Orbs will be reordered into 3-Pings. |
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|Signature Detail='''Signature Move — {{b|Tap Signature}}'''<br>Can be cast any time in Normal Form. Quickly switches into {{o|Arctic Form}}. Becomes invincible while switching. Form switch has a cooldown of {{o|3}}s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.<br><br>'''Signature Move — {{b|Arctic Form + More than 1 Signature Point + Tap Signature}}'''<br>Available in Arctic Form when there is more than {{o|1}} Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of {{o|3}}s. <br>- Deals {{o|900% / 1200% / 1600% / 3040%}} Ice DMG based on the number of Signature Points accumulated. |
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Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG based on the number of Signature Points you have, then switches back to Normal Form. |
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Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds. |
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|QTE=Frost Blade - Icebreak |
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|QTE=Frost Blade - Icebreak |
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|QTE Detail=QTE: Dashes at the target, dealing <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">320%</span> Ice DMG. |
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|QTE Detail=Dashes at the enemy, dealing Physical DMG and Ice DMG. <br>- Deals {{o|320%}} Physical DMG and {{o|320%}} Ice DMG. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Hyperborea |
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|Core=Hyperborea |
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|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). <br>- Every 3-Ping grants {{o|50%}} Energy and {{o|1}} Signature Point.<br><br>'''Core Passive — {{b|Arctic Form + Any 3-Ping}}'''<br>In {{o|Arctic Form}}, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. <br>- Ice DMG increases by {{o|50%}} when there is still Energy. |
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|Core Detail=Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form). |
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Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal <span style="color:#FF6549;">50%</span> extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move. |
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|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-Plume-Core.png|center|400px]] |
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|Leader=Leader - Raven Claw |
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|Leader=Leader - Blade of Raven |
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|Leader Detail=Ice DMG increases by <span style="color:#FF6549;">10%</span>. ATK of Attacker Constructs increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases Ice DMG of all members by {{o|10%}}. Increases ATK of all Attacker Omniframes in the team by {{o|5%}}. |
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|SS Rank=Stone Freeze |
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|SS Rank=Stone Freeze |
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|SS Rank Detail=Passive: After Frigid Roundabout strikes hits a target, the target takes <span style="color:#FF6549;">10%</span> extra DMG from you for 8s. |
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|SS Rank Detail=After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. <br>- Deals {{o|10%}} more DMG to the target for {{o|8}}s. |
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|SSS Rank=Raven Zero |
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|SSS Rank=Raven Zero |
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|SSS Rank Detail=Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by <span style="color:#FF6549;">5%</span>. |
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|SSS Rank Detail=Gains max Energy and {{o|2}} Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by {{o|5%}}. |
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<span style="color:#6db135;">Or:</span> |
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<span style="color:#6db135;">Or:</span> |
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Passive: Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by <span style="color:#FF6549;">10%</span>.
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Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by <span style="color:#FF6549;">10%</span>. |
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|SSS+ Rank=Ivory Album |
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|SSS+ Rank=Ivory Album |
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|SSS+ Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">20%</span> while Core Passive is active. |
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|SSS+ Rank Detail=Ice DMG increases by {{o|20%}} while Core Passive is active. |
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}} |
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{{Core_String:Plume}} |
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{{Core_String:Plume}} |
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<!-------------------------------------------------------------------------- |
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- Gameplay Tips |
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{{Header Full|How to play}}<big> |
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=====Plume - Fundamentals===== |
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*Plume has two forms and starts in <span style="color:#AD1341;">Normal Form</span>: |
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**Pressing the Signature Move button once switches to <span style="color:#21A8AF;">Arctic Form</span> |
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**Activating Signature Move again in <span style="color:#21A8AF;">Arctic Form</span> performs a powerful attack and turns Plume back to <span style="color:#AD1341;">Normal Form</span> |
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*When in <span style="color:#AD1341;">Normal Form</span>: |
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**All of Plume's damage is '''Physical DMG''' |
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**Using 3-Pings gives 50% energy and a Signature Point (Max 2) |
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*When in <span style="color:#21A8AF;">Arctic Form</span>: |
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**All of Plume's damage is converted to <span style="color:#2AD2DB;">Ice DMG</span> |
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**Energy drains quickly, but in exchange it gives a 50% <span style="color:#2AD2DB;">extra Ice DMG buff</span> |
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**Using 3-Pings gives a Signature Point (Max 4) |
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*Signature Points: |
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**Are displayed next to the Signature button in <span style="color:#21A8AF;">Arctic Form</span> |
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**Can only be fully stacked in <span style="color:#21A8AF;">Arctic Form</span> (max 2 in Normal Form) |
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**Using her Signature Move with 4 points is essential to deal the most damage |
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=====Plume - Additional Information===== |
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*Core Passive details: |
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**The <span style="color:#00A0FF;">Blue Orb 3-Ping</span> switch-in attack gives her a Signature Point and 50% energy in <span style="color:#AD1341;">Normal Form</span> |
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**Plume's <span style="color:#21A8AF;">Arctic Form</span> Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out |
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**Activating <span style="color:#21A8AF;">Arctic Form</span> with full energy rearranges all the orbs in groups of 3-Pings |
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*How to use the [[Hanna]] memory set: |
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**Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping |
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**Use the two consecutive Matrix Pings to quickly build Plume's Signature Points |
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**Activating the set doesn't put Plume's Matrix in cooldown |
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*Advanced techniques: |
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**Dodging shortly after <span style="color:#21A8AF;">Arctic Form</span>'s <span style="color:#FF476D;">Red Orb Pings</span> skips the animation but still does full damage |
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**Activating Signature Move to swap to <span style="color:#21A8AF;">Arctic Form</span> grants a brief period of invincibility |
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**It's best to use 3-Pings and Matrix Pings while in <span style="color:#21A8AF;">Arctic Form</span> and with the 50% <span style="color:#2AD2DB;">extra Ice DMG buff</span> |
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**The best way to deal damage and build full stacks for Plume's Signature Move is:<br>Switch-in free <span style="color:#00A0FF;">Blue Orb 3-Ping</span> -> Signature Move (<span style="color:#21A8AF;">Arctic Form</span>) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping ([[Hanna]]) -> any 3-Ping -> Signature Move |
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***The 3-Pings must be executed quickly before Plume's Energy runs out |
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***Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking |
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**After switching to <span style="color:#21A8AF;">Arctic Form</span> Plume will only be able to use her Signature Move after 3 seconds, regardless of Signature Points or energy |
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***It's possible to cancel the <span style="color:#21A8AF;">Arctic Form</span> switch animation with a dodge to start the 3 second timer sooner</big> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】Lucia Plume Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】Lucia Plume Moveset ルシア 鴉羽 モーション集|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |
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__INDEX__ |