Lucia: Plume: Difference between revisions

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***Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
***Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
**After switching to <span style="color:#21A8AF;">Arctic Form</span> Plume will only be able to use her Signature Move after 3 seconds, regardless of Signature Points or energy
**After switching to <span style="color:#21A8AF;">Arctic Form</span> Plume will only be able to use her Signature Move after 3 seconds, regardless of Signature Points or energy
**It's possible to cancel the <span style="color:#21A8AF;">Arctic Form</span> switch animation with a dodge to start the 3 second timer sooner</big>
***It's possible to cancel the <span style="color:#21A8AF;">Arctic Form</span> switch animation with a dodge to start the 3 second timer sooner</big>
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Revision as of 23:41, 2 August 2023

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Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. · Rank: S-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
Continual Burst - Has sustained damage output
Form Switch - Skill can switch attacking modes
Physical (20%) Ice (80%)
Lucia
Plume
15 Jun
165cm
48kg
A
17
Review
1954
292
421
183
S-Rank
Attacker
Katana
C. Birch
Gray Raven
Frog Acc.

Memory Builds ◇ Lucia: Plume

A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Lucia: Plume's main build
  • Ultima Awakening Set
Usage
Details
  • Works in all content
  • Hanna helps with Plume's heavy Signal Orb usage and boosts her already high Signal Orb damage
  • Signature Move Resonance scales well across modes
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea / Ex — Tactical Adjustment: Core Passive +1 / HP +75, ATK +15 x6
Key Notes
  • Alternative build
Usage
Details
  • This set also works across all content
    • Performance is slightly worse than Signature Move Resonance in general content
  • Core Passive Resonance allows fast Phantom Pain Cage clears using Signal Orbs only
  • Any mixture of Attack / Core Passive is fine.
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
  • Frederick offers extremely high burst damage, allowing Pain Cage clears that aren't possible with Hanna
  • Useable in both Phantom Pain Cage: Advanced and Ultimate Zones
  • Requires high mechanical skill to utilize properly
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Glacier Puncture: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Set used for fast low difficulty boss clears
  • It can work against high difficulty Phantom Pain Cage: Advanced Zone bosses given enough investment

Weapon Resonance ◇ Lucia: Plume

Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances

Skills & Passives

Red Orb

Mute Winter

Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing 60% / 120% / 120% Physical DMG based on the number of orbs pinged.

Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals 30% / 60% / 90% Ice DMG 9 times while moving, then deals 130% / 260% / 390% Ice DMG when it fades.

Yellow Orb

Glacier Puncture

Darts at the target and strikes twice, dealing 115% / 235% / 355% Physical DMG based on the number of orbs pinged.

Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged.

Blue Orb

Frigid Roundabout

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive.
Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals 30% / 60% / 90% Physical DMG per whirling hit and 70% / 160% / 250% Physical DMG for the downward slash.

Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals 40% / 80% / 120% Ice DMG 5 times, then deals 80% / 160% / 240% Ice DMG once at the end pulls in the targets.

Basic Attack

Frost Blade

Basic Attack: Cuts at the target quickly with a katana, dealing 640% Physical DMG.

Arctic Form: Wields dual katanas to cut at the target continuously, dealing 310% Physical DMG and 370% Ice DMG.

Core

Hyperborea

Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form).

Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal 50% extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move.

Signature

Signature - Halcyonic Blossoms

Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching. If your Energy is full when switching, all Signal Orbs will be reordered into 3-Pings.

Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals 900% / 1200% / 1600% / 3040% Ice DMG based on the number of Signature Points you have, then switches back to Normal Form.

Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds.

QTE

Frost Blade - Icebreak

QTE: Dashes at the target, dealing 320% Physical DMG and 320% Ice DMG.
Leader

Leader - Raven Claw

Ice DMG of all members increases by 10% and Attacker Omniframes' ATK increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Stone Freeze

Passive: After Frigid Roundabout strikes hits a target, the target takes 10% extra DMG from you for 8s.
SSS-Rank

Raven Zero

Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 5%.

Or:

Passive: Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 10%.

SSS+ Rank

Ivory Album

Passive: Ice DMG increases by 20% while Core Passive is active.
Hidden Skill
Hyperborea
Any 3-Ping
Enhanced Signature
Technique
Every 3-Ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-Ping grants 1 Signature Point. Final - Ice Flash requires 4 Signature Points to cast.

How to play

Plume - Fundamentals
  • Plume has two forms and starts in Normal Form:
    • Pressing the Signature Move button once switches to Arctic Form
    • Activating Signature Move again in Arctic Form performs a powerful attack and turns Plume back to Normal Form
  • When in Normal Form:
    • All of Plume's damage is Physical DMG
    • Using 3-Pings gives 50% energy and a Signature Point (Max 2)
  • When in Arctic Form:
    • All of Plume's damage is converted to Ice DMG
    • Energy drains quickly, but in exchange it gives a 50% extra Ice DMG buff
    • Using 3-Pings gives a Signature Point (Max 4)
  • Signature Points:
    • Are displayed next to the Signature button in Arctic Form
    • Can only be fully stacked in Arctic Form (max 2 in Normal Form)
    • Using her Signature Move with 4 points is essential to deal the most damage
Plume - Additional Information
  • Core Passive details:
    • The Blue Orb 3-Ping switch-in attack gives her a Signature Point and 50% energy in Normal Form
    • Plume's Arctic Form Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out
    • Activating Arctic Form with full energy rearranges all the orbs in groups of 3-Pings
  • How to use the Hanna memory set:
    • Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping
    • Use the two consecutive Matrix Pings to quickly build Plume's Signature Points
    • Activating the set doesn't put Plume's Matrix in cooldown
  • Advanced techniques:
    • Dodging shortly after Arctic Form's Red Orb Pings skips the animation but still does full damage
    • Activating Signature Move to swap to Arctic Form grants a brief period of invincibility
    • It's best to use 3-Pings and Matrix Pings while in Arctic Form and with the 50% extra Ice DMG buff
    • The best way to deal damage and build full stacks for Plume's Signature Move is:
      Switch-in free Blue Orb 3-Ping -> Signature Move (Arctic Form) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping (Hanna) -> any 3-Ping -> Signature Move
      • The 3-Pings must be executed quickly before Plume's Energy runs out
      • Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
    • After switching to Arctic Form Plume will only be able to use her Signature Move after 3 seconds, regardless of Signature Points or energy
      • It's possible to cancel the Arctic Form switch animation with a dodge to start the 3 second timer sooner

Videos

Related Frames

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