Lucia: Plume: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Swiftly slash in place 4/4/8 times, each dealing <span style="color:#FF6549;">60% / 120% / 120%</span> Physical DMG.
|Red Orb Detail=Swiftly slashes in place 4/4/8 times, each dealing <span style="color:#FF6549;">60% / 120% / 120%</span> Physical DMG.
Glacial mode: Generate a forward-moving tornado, dealing 9 hits total for <span style="color:#FF6549;">30% / 60% / 90%</span> Ice DMG per hit. Deals <span style="color:#FF6549;">390%</span> Ice DMG as the tornado reaches the furthest point.
Glacial mode: Generates a forward-moving tornado, dealing 9 hits total for <span style="color:#FF6549;">30% / 60% / 90%</span> Ice DMG per hit. Deals <span style="color:#FF6549;">390%</span> Ice DMG as the tornado reaches the furthest point.
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Quickly rush towards the target, striking twice for <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG per hit.
|Yellow Orb Detail=Quickly rushes towards the target, striking twice for <span style="color:#FF6549;">115% / 235% / 355%</span> Physical DMG per hit.
Glacial mode: Quickly leap towards the target, striking twice for <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG per hit.
Glacial mode: Quickly leaps towards the target, striking twice for <span style="color:#FF6549;">150% / 300% / 450%</span> Ice DMG per hit.
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Perform a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250% Physical DMG for the slash.
|Blue Orb Detail=Performs a spinning attack followed by a downward slash. Deal <span style="color:#FF6549;">30% / 60% / 90%</span> Physical DMG while spinning, and <span style="color:#FF6549;">70% / 160% / 250% Physical DMG for the slash.
Glacial mode: Unleash a tornado ahead, striking 5 times for <span style="color:#FF6549;">40% / 80% / 120</span> Ice DMG per hit and quickly pull the target back towards self, dealing <span style="color:#FF6549;">80% / 160% / 240%</span> Ice DMG.
Glacial mode: Unleashes a tornado ahead, striking 5 times for <span style="color:#FF6549;">40% / 80% / 120</span> Ice DMG per hit and quickly pulls the target back towards self, dealing <span style="color:#FF6549;">80% / 160% / 240%</span> Ice DMG.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Slash continuously for a total of <span style="color:#FF6549;">640%</span> Physical DMG.
|Basic Attack Detail=Basic Attack: Slashes continuously for a total of <span style="color:#FF6549;">640%</span> Physical DMG.
Glacial mode: Utilize dual-wielding and continuously attack the target, dealing <span style="color:#FF6549;">310%</span> Physical and <span style="color:#FF6549;">370%</span> Ice DMG.
Glacial mode: Utilizes dual-wielding and continuously attacks the target, dealing <span style="color:#FF6549;">310%</span> Physical and <span style="color:#FF6549;">370%</span> Ice DMG.
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=Signature Move: Swiftly switch to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.
|Signature Detail=Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.
Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration and dealing <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.<Br>Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown.
Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing <span style="color:#FF6549;">900% / 1200% / 1600% / 3040%</span> Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.<Br>Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown.
|QTE=QTEName
|QTE=QTEName
|QTE Detail=QTE: Rush towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG.
|QTE Detail=QTE: Rushes towards the target, dealing <span style="color:#FF6549;">320%</span> Physical and <span style="color:#FF6549;">320%</span> Ice DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName

Revision as of 10:11, 6 November 2021

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Debuts in the Kowloong Metropolis patch. · Rank: S-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

--
--
Physical (20%) Ice (80%)
Lucia
Plume
15 Jun
165cm
48kg
A
17
Review
1954
292
421
183
S-Rank
Attacker
Katana
--
Gray Raven
Frog Acc.

【Punishing Pub】Recommended Memory Sets

Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina.
Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut.
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina.
Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut.

Skills & Passives

Red Orb

RedOrbName

Swiftly slashes in place 4/4/8 times, each dealing 60% / 120% / 120% Physical DMG.

Glacial mode: Generates a forward-moving tornado, dealing 9 hits total for 30% / 60% / 90% Ice DMG per hit. Deals 390% Ice DMG as the tornado reaches the furthest point.

Yellow Orb

YellowOrbName

Quickly rushes towards the target, striking twice for 115% / 235% / 355% Physical DMG per hit.

Glacial mode: Quickly leaps towards the target, striking twice for 150% / 300% / 450% Ice DMG per hit.

Blue Orb

BlueOrbName

Performs a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.

Glacial mode: Unleashes a tornado ahead, striking 5 times for 40% / 80% / 120 Ice DMG per hit and quickly pulls the target back towards self, dealing 80% / 160% / 240% Ice DMG.

Basic Attack

BasicAttackName

Basic Attack: Slashes continuously for a total of 640% Physical DMG.

Glacial mode: Utilizes dual-wielding and continuously attacks the target, dealing 310% Physical and 370% Ice DMG.

Core

CorePassiveName

Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges.

Glacial mode: Energy is drained over time. Ice DMG increases by 50% when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty.

Signature

SignatureMoveName

Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.

Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode.
Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown.

QTE

QTEName

QTE: Rushes towards the target, dealing 320% Physical and 320% Ice DMG.
Leader

LeaderSkillName

All team members' Ice DMG increases by 10%. Attack of Attacker Constructs increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Targets struck by Blue Orb take 10% more DMG for 8 seconds. DMG bonus only applies to self.
SSS-Rank

SSSPassiveName

Passive: Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by 5% when the gauge is not empty during Glacial mode.
Option 2: Gain full energy at the start of battle. Orb DMG increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page)
SSS+ Rank

SSSPlusPassiveName

Passive: Ice DMG increases by 20% during Core Passive mode.

Related Frames

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