Lucia: Plume
← Chrome: Arclight | Vera: Rozen → |
【Punishing Pub】Recommended Memory Sets
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Skills & Passives
RedOrbName | |
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Swiftly slashes in place 4/4/8 times, each dealing 60% / 120% / 120% Physical DMG.
Glacial mode: Generates a forward-moving tornado, dealing 9 hits total for 30% / 60% / 90% Ice DMG per hit. Deals 390% Ice DMG as the tornado reaches the furthest point. |
YellowOrbName | |
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Quickly rushes towards the target, striking twice for 115% / 235% / 355% Physical DMG per hit.
Glacial mode: Quickly leaps towards the target, striking twice for 150% / 300% / 450% Ice DMG per hit. |
BlueOrbName | |
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Performs a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.
Glacial mode: Unleashes a tornado ahead, striking 5 times for 40% / 80% / 120 Ice DMG per hit and quickly pulls the target back towards self, dealing 80% / 160% / 240% Ice DMG. |
BasicAttackName | |
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Basic Attack: Slashes continuously for a total of 640% Physical DMG.
Glacial mode: Utilizes dual-wielding and continuously attacks the target, dealing 310% Physical and 370% Ice DMG. |
CorePassiveName | |
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Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges.
Glacial mode: Energy is drained over time. Ice DMG increases by 50% when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. | |
SignatureMoveName | |
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Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs.
Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode. |
QTEName | |
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QTE: Rushes towards the target, dealing 320% Physical and 320% Ice DMG. |
LeaderSkillName | |
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All team members' Ice DMG increases by 10%. Attack of Attacker Constructs increases by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SSPassiveName | |
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Passive: Targets struck by Blue Orb take 10% more DMG for 8 seconds. DMG bonus only applies to self. |
SSSPassiveName | |
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Passive: Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by 5% when the gauge is not empty during Glacial mode. Option 2: Gain full energy at the start of battle. Orb DMG increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page) |
SSSPlusPassiveName | |
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Passive: Ice DMG increases by 20% during Core Passive mode. |
Related Frames
← Chrome: Arclight | Vera: Rozen → |