Lucia: Plume
← Chrome: Arclight | Vera: Rozen → |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
Prior to Changyu: Kirin's release, please replace the two Darwin slots with two Einsteina in order to lower enemy's Ice Resistance -- only a character with innate Ice element can take advantage of Einsteina. Feel free to pair Lucia: Plume with someone like Ayla: Brilliance before Changyu: Kirin's debut. |
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets. |
It is advised to place Plume'sDarwin Memories on the top row due to the fact thatFrederick works much better on the bottom row, and this makes it easier to swap between her Hanna and Frederick sets. |
Skills & Passives
RedOrbName | |
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Swiftly slashes in place 4/4/8 times, each dealing 60% / 120% / 120% Physical DMG.
Glacial mode: Generates a forward-moving tornado, dealing 9 hits total for 30% / 60% / 90% Ice DMG per hit. Deals 390% Ice DMG as the tornado reaches the furthest point. |
YellowOrbName | |
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Quickly rushes towards the target, striking twice for 115% / 235% / 355% Physical DMG per hit.
Glacial mode: Quickly leaps towards the target, striking twice for 150% / 300% / 450% Ice DMG per hit. |
BlueOrbName | |
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Performs a spinning attack followed by a downward slash. Deal 30% / 60% / 90% Physical DMG while spinning, and 70% / 160% / 250% Physical DMG for the slash.
Glacial mode: Unleashes a tornado ahead, striking 5 times for 40% / 80% / 120% Ice DMG per hit and quickly pulls the target back towards self, dealing 80% / 160% / 240% Ice DMG. |
BasicAttackName | |
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Basic Attack: Slashes continuously for a total of 640% Physical DMG.
Glacial mode: Utilizes dual-wielding and continuously attacks the target, dealing 310% Physical and 370% Ice DMG. |
CorePassiveName | |
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Core Passive: During Normal mode, 3-Pings generate 50% Energy and 1 Signature Move charge, up to a maximum of 2 charges.
Glacial mode: Energy is drained over time. Ice DMG increases by 50% when the gauge is not empty. 3-Pings generate 1 Signature Move charge, up to a maximum of 4 charges. Signature Move is boosted when the gauge is not empty. | |
SignatureMoveName | |
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Signature Move: Swiftly switches to Glacial mode, gaining Super Armor during the transition. During a full energy mode change, Signal Orbs are rearranged, prioritizing triple orbs. Glacial mode: Jumps and tosses the offhand weapon into the ground, slowing all enemies for a short duration and dealing 900% / 1200% / 1600% / 3040% Ice DMG corresponding to the number of Signature Move charges present, and then reverting to Normal mode. Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when there are 1 or more Signature Move charges. 3 seconds transition cooldown. |
QTEName | |
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QTE: Rushes towards the target, dealing 320% Physical and 320% Ice DMG. |
LeaderSkillName | |
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All team members' Ice DMG increases by 10%. Attack of Attacker Constructs increases by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SSPassiveName | |
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Passive: Targets struck by Blue Orb take 10% more DMG for 8 seconds. DMG bonus only applies to self. |
SSSPassiveName | |
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Passive: Option 1: Gain full Energy and 2 Signature Move stacks at the start of battle. Orb DMG increases by 5% when the gauge is not empty during Glacial mode. Option 2: Gain full energy at the start of battle. Orb DMG increases by 10% when the gauge is not empty during Glacial mode. (Toggle in the Character Skills page) |
SSSPlusPassiveName | |
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Passive: Ice DMG increases by 20% during Core Passive mode. |
Related Frames
← Chrome: Arclight | Vera: Rozen → |