Luna: Laurel: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Unleash the spheres ahead, attacking in a randomized pattern dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gain Super Armor during the move.
|Red Orb Detail=Unleashes the spheres ahead, attacking in a randomized pattern dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Continuously channel the flow of energy, generate up to 4 spikes at the target's location, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gain Super Armor during the move.
|Yellow Orb Detail=Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Unleash a virus network field for 3 seconds, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill.
|Blue Orb Detail=Unleashes a virus network field for 3 seconds, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Unleash a flurry of attacks with spheres and spikes, dealing a total of <span style="color:#FF6549;">470%</span> Physical DMG. Attack with a longsword and spear instead during <span style="color:#FF6549;">Annihilation Mode</span>, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. Attacking after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Signal orbs will not be generated during <span style="color:#FF6549;">Annihilation Mode</span>.
|Basic Attack Detail=Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of <span style="color:#FF6549;">470%</span> Physical DMG. Attack with a longsword and spear instead during <span style="color:#FF6549;">Annihilation Mode</span>, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. Attacking after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Signal Orbs will not be generated during <span style="color:#FF6549;">Annihilation Mode</span>.
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=Costs 150 Energy. Continuously alter the gravity in a large area ahead, dealing <span style="color:#FF6549;">2880%</span> Dark DMG to all targets within. Performing Signature Move during <span style="color:#FF6549;">Annihilation Mode</span> drains all Annihilation points and exits <span style="color:#FF6549;">Annihilation Mode</span>.
|Signature Detail=Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing <span style="color:#FF6549;">2880%</span> Dark DMG to all targets within. Performing Signature Move during <span style="color:#FF6549;">Annihilation Mode</span> drains all Annihilation points and exits <span style="color:#FF6549;">Annihilation Mode</span>.
|QTE=QTEName
|QTE=QTEName
|QTE Detail=Appear in the air and attack the area ahead with a spear, dealing <span style="color:#FF6549;">640%</span> Dark DMG.
|QTE Detail=QTE: Appears in the air and attacks the area ahead with a spear, dealing <span style="color:#FF6549;">640%</span> Dark DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Core Passive: Gain 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter <span style="color:#FF6549;">Annihilation Mode</span>, dealing <span style="color:#FF6549;">200%</span> Dark DMG to the surrounding targets. All current signal orbs will be hidden and replaced by up to 4 <span style="color:#FF6549;">Annihilation Orbs</span>. Triggering the mode will grants Super Armor during the move and activate all available QTE. Unleash 4 spikes when an <span style="color:#FF6549;">Annihilation Orb</span> is expended, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and awarding 10 Energy. Gain an additional <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Basic Attack consumes 5 Annihilation points. <span style="color:#FF6549;">Annihilation Mode</span> ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points.
|Core Detail=Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter <span style="color:#FF6549;">Annihilation Mode</span>, dealing <span style="color:#FF6549;">200%</span> Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 <span style="color:#FF6549;">Annihilation Orbs</span>. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an <span style="color:#FF6549;">Annihilation Orb</span> is expended, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and awarding 10 Energy. Gains an additional <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Basic Attack consumes 5 Annihilation points. <span style="color:#FF6549;">Annihilation Mode</span> ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
|Leader Detail=All team members'Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Attacker constructs increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Attacker constructs increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SSPassiveName
|SS Rank=SSPassiveName
|SS Rank Detail=Passive: Spike DMG increases by <span style="color:#FF6549;">5%</span>. Drop 2 additional spikes.
|SS Rank Detail=Passive: Spike DMG increases by <span style="color:#FF6549;">5%</span>. Drop 2 additional spikes.

Revision as of 06:06, 7 November 2021

← Qu: Pavo 2B →
100%
--
--
Physical (10%) Dark (90%)
Luna
Laurel
26 Oct
159cm
41kg
AB
16
Review
1992
288
386
198
S
Attacker
Amplifier
--
Ascendant
--

Skills & Passives

Red Orb

RedOrbName

Unleashes the spheres ahead, attacking in a randomized pattern dealing 240% / 480% / 720% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
Yellow Orb

YellowOrbName

Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
Blue Orb

BlueOrbName

Unleashes a virus network field for 3 seconds, dealing 200% / 400% / 600% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill.
Basic Attack

BasicAttackName

Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of 470% Physical DMG. Attack with a longsword and spear instead during Annihilation Mode, dealing a total of 950% Dark DMG. Attacking after dodging deals 300% Dark DMG. Signal Orbs will not be generated during Annihilation Mode.
Core

CorePassiveName

Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter Annihilation Mode, dealing 200% Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 Annihilation Orbs. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an Annihilation Orb is expended, dealing 400% Dark DMG in total and awarding 10 Energy. Gains an additional Annihilation Orb when entering Matrix during Annihilation Mode. Basic Attack consumes 5 Annihilation points. Annihilation Mode ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points.
Signature

SignatureMoveName

Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing 2880% Dark DMG to all targets within. Performing Signature Move during Annihilation Mode drains all Annihilation points and exits Annihilation Mode.
QTE

QTEName

QTE: Appears in the air and attacks the area ahead with a spear, dealing 640% Dark DMG.
Leader

LeaderSkillName

All team members' Dark DMG increases by 10%, Attack of Attacker constructs increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Spike DMG increases by 5%. Drop 2 additional spikes.
SSS-Rank

SSSPassiveName

Passive: Dark DMG increases by 5% during Annihilation Mode. DMG bonus persists for 4 seconds after exiting Annihilation Mode. Trigger Matrix when entering Annihilation Mode with a full gauge, 12 seconds cooldown.
SSS+ Rank

SSSPlusPassiveName

Passive: Signature Move gains a DMG bonus of 15% / 30% / 45% / 60% / 75% corresponding to the number of Annihilation Orbs expended.

Related Frames

← Qu: Pavo 2B →