Roland: Flambeau: Difference between revisions
Spectrazzz (talk | contribs) (added transcendent exclusive skill) |
Spectrazzz (talk | contribs) (Corrected a mistake in Roland's Counter Enhancement Description) |
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|Execution=Farewell Finale |
|Execution=Farewell Finale |
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|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Execution Move: <span style="color:#FF6549;">Farewell Finale</span>. Roland raises his leg to trip the enemy and steps on them, delivering a shot straight to the target’s head and eliminating them. This knocks nearby enemies into the air and deals <span style="color:#FF6549;">600%</span> Fire DMG. |
|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Execution Move: <span style="color:#FF6549;">Farewell Finale</span>. Roland raises his leg to trip the enemy and steps on them, delivering a shot straight to the target’s head and eliminating them. This knocks nearby enemies into the air and deals <span style="color:#FF6549;">600%</span> Fire DMG. |
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|Counter Enhancement Detail=After snatching an enemy with <span style="color:#FF6549;">Chainblade Tango</span>, you can use the joystick to aim the direction where the target will be slammed down. This grants Roland 1 Blaze Orb (8s cooldown). Blaze Orbs |
|Counter Enhancement Detail=After snatching an enemy with <span style="color:#FF6549;">Chainblade Tango</span>, you can use the joystick to aim the direction where the target will be slammed down. This grants Roland 1 Blaze Orb (8s cooldown). Blaze Orbs gained in this manner stack with Roland's Signature Move, but not with each other. |
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(Unlock requirement: '''Chainlade Tango''' reaches Lv 9.) |
(Unlock requirement: '''Chainlade Tango''' reaches Lv 9.) |
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|Team Strengthening Detail=After any Transcendant uses their Execution Move, heals the user for <span style="color:#FF6549;">20%</span> of their max HP and increases the Fire DMG of all Transcendants by <span style="color:#FF6549;">10%</span> for 15s. |
|Team Strengthening Detail=After any Transcendant uses their Execution Move, heals the user for <span style="color:#FF6549;">20%</span> of their max HP and increases the Fire DMG of all Transcendants by <span style="color:#FF6549;">10%</span> for 15s. |
Revision as of 21:26, 27 April 2022
← Vera: Garnet | Liv: Empyrea → |
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Skills & Passives
Red Orb | |
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Stage-1: Quickly performs a downward slash and sweeping attack, dealing a total of 300% Fire DMG. Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spins and slashes twice, dealing a total of 600% Fire DMG. Trick Climax mode: Unleashes a chaotic cyclone using the chain sword, dealing a total of 1260% Fire DMG and consumes 40 Trickery gauge. Gains Super Armor during the attack. |
Yellow Orb | |
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Automatically uses Stage-1 of this attack upon switch-in. Stage-1: Lunges forward and strikes the target with the knee, dealing a total of 400% Fire DMG. Gains Super Armor during the attack. Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Performs a charged kick, generating a shockwave and dealing 410% Fire DMG and stuns for 2 seconds. Trick Climax mode: Performs two mid-air kicks, launching 2 fireballs at the target, dealing a total of 1170% Fire DMG and also stuns. Consumes 40 Trickery gauge. Gains Super Armor during the attack. |
Blue Orb | |
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Stage-1: Fires an explosive round. The round detonates on impact, dealing 360% Fire DMG. Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of 370% Fire DMG. Trick Climax mode: Shuffles forward and swings the chain sword multiple times, dealing a total of 1120% Fire AOE DMG and consumes 40 Trickery gauge. Gains Super Armor during the attack. |
Basic Attack | |
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Basic Attack: Performs multiple combos with the weapon, dealing a total of 570% Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
Follow-Up 1: Delusion: Turns around and slashes the target, followed by an upwards kick, dealing a total of 110% Physical DMG and generating 10 Bluff points. |
Core Passive | |
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Core Passive: Attack increases by 80% in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to 200%. Gain 10/20/30 Bluff points when performing Follow-Ups, up to a limit of 90 points. With at least 30 Bluff points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 Bluff points and converted to 10 Signature Move Energy. Follow-Up Combo: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume Bluff or Trickery for 10 seconds. Basic Attacks will not generate Signal Orbs. Gains 60 Bluff points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 Bluff points of 5 Signature Move Energy, with Bluff points as priority. | |
Signature Move | |
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Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of 1600% Fire DMG. Enters Trick Climax mode and gains 150 Trickery gauge, while also granting 1 Blaze Orb. 5 Trickery is drained every second during Trick Climax. Basic Attack and Signal Orbs are enhanced. Trickery is drained further as they are performed. Exits Trick Climax mode when Trickery is drained. The Blaze Orb will also be removed. Blaze Orb: Fires multiple blazing projectiles ahead, dealing a total of 1100% Fire DMG and expends 1 Blaze Orb. Gains Super Armor during the attack. |
QTE | |
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QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of 640% Fire DMG. |
Leader Skill | |
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All team members' Fire DMG increases by 10%, Attack of Vanguards increases by 5%. |
Vanguard | |
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Passive | |
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Passive: Signal Orb DMG during Normal mode increases by 15%. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice. |
SSS-Passive | |
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Passive: Bluff gauge limit increases by 60. Gains 30 Bluff points when entering the battlefield. Gains additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by 100%. |
SSS+ Passive | |
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Passive: Fire DMG increases by 15% during Trick Climax. Signal Orb DMG increases by 30%. Matrix cooldown resets when triggering Signature Move. |
Trancendant Exclusive Skills
This Transcendant's Exclusive skill is implemented during Reveries With A Whale patch.
Speed Attack | |
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coming soon |
Finishing Move | |
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coming soon |
Enhanced Speed Attack | |
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coming soon |
Enhanced Team | |
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coming soon |
Enhanced Finishing Move | |
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coming soon |
← Vera: Garnet | Liv: Empyrea → |