Roland: Flambeau: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Stage-1: Quickly perform a downward slash and sweeping attack, dealing a total of <span style="color:#FF6549;">300%</span> Fire DMG.
|Red Orb Detail=Stage-1: Quickly perform a downward slash and sweeping attack, dealing a total of <span style="color:#FF6549;">300%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spin and slash twice, dealing a total of <span style="color:#FF6549;">600%</span> Fire DMG.
Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Red orb to trigger. Spin and slash twice, dealing a total of <span style="color:#FF6549;">600%</span> Fire DMG.
<span style="color:#FF6549;">Trick Climax</span> mode: Unleash a chaotic cyclone using the chain sword, dealing a total of <span style="color:#FF6549;">1260%</span> Fire DMG and consume 40 <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
<span style="color:#FF6549;">Trick Climax</span> mode: Unleash a chaotic cyclone using the chain sword, dealing a total of <span style="color:#FF6549;">1260%</span> Fire DMG and consume 40 <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Stage-1: Lunge forward and strike the target with the knee, dealing a total of <span style="color:#FF6549;">400%</span> Fire DMG. Gain Super Armor during the attack.
|Yellow Orb Detail=Stage-1: Lunge forward and strike the target with the knee, dealing a total of <span style="color:#FF6549;">400%</span> Fire DMG. Gain Super Armor during the attack.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Perform a charged kick, generating a shockwave and dealing <span style="color:#FF6549;">410%</span> Fire DMG and stuns for 2 seconds.
Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Yellow orb to trigger. Perform a charged kick, generating a shockwave and dealing <span style="color:#FF6549;">410%</span> Fire DMG and stuns for 2 seconds.
<span style="color:#FF6549;">Trick Climax</span> mode: Perform two mid-air kicks, launching two fireballs at the target, dealing a total of <span style="color:#FF6549;">1170%</span> Fire DMG and also stuns. Consume 40 <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
<span style="color:#FF6549;">Trick Climax</span> mode: Perform two mid-air kicks, launching two fireballs at the target, dealing a total of <span style="color:#FF6549;">1170%</span> Fire DMG and also stuns. Consume 4o <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Stage-1: Fire an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.
|Blue Orb Detail=Stage-1: Fire an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fire an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG.
Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue orb to trigger. Fire an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG.
<span style="color:#FF6549;">Trick Climax</span> mode: Shuffle forward and swing the chain sword multiple times, dealing a total of <span style="color:#FF6549;">1120%</span> Fire AOE DMG and consume 40 <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
<span style="color:#FF6549;">Trick Climax</span> mode: Shuffle forward and swing the chain sword multiple times, dealing a total of <span style="color:#FF6549;">1120%</span> Fire AOE DMG and consume 40 <span style="color:#FF6549;">Trickery</span> gauge. Gain Super Armor during the attack.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Perform multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
|Basic Attack Detail=Perform multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
<span style="color:#FF6549;">Follow-Up 1-Delusion</span>: Turn around and slash the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.
<span style="color:#FF6549;">Follow-Up 1-Delusion</span>: Turn around and slash the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2-Dazzling Blade</span>: Lunge forward and perform a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gain Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3-Tempered Chain</span>: Spin around and leap, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
<span style="color:#FF6549;">Follow-Up 2-Dazzling Blade</span>: Lunge forward and perform a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gain Super Armor during the attack.
<span style="color:#FF6549;">Follow-Up 3-Tempered Chain</span>: Spin around and leap, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
<span style="color:#FF6549;">Trick Climax</span> mode: Perform multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consume 25 <span style="color:#FF6549;">Trickery</span>.
<span style="color:#FF6549;">Trick Climax</span> mode: Perform multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consume 25 <span style="color:#FF6549;">Trickery</span>.
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=Costs 100 Energy. Perform multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enter <span style="color:#FF6549;">Trick Climax</span> mode and gain 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exit <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze orb</span> will also be removed. <span style="color:#FF6549;">Blaze orb</span> Fire multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze orb</span>. Gain Super Armor during the attack.
|Signature Detail=Costs 100 Energy. Perform multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enter <span style="color:#FF6549;">Trick Climax</span> mode and gain 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exit <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze Orb</span> will also be removed.
<span style="color:#FF6549;">Blaze Orb</span>: Fire multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze Orb</span>. Gain Super Armor during the attack.
|QTE=QTEName
|QTE=QTEName
|QTE Detail=Emerge from mid-air and swing across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|QTE Detail=Emerge from mid-air and swing across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to <span style="color:#FF6549;">200%</span>. Gain 10/20/30 <span style="color:#FF6549;">Bluff</span> points when performing Follow-Ups, up to a limit of 90 points. With at least 30 <span style="color:#FF6549;">Bluff</span> points, the Red, Yellow and Blue orbs will be active. There are 2 stages when triggering them, each consuming 30 <span style="color:#FF6549;">Bluff</span> points and converted to 10 Signature Move Energy.
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to <span style="color:#FF6549;">200%</span>. Gain 10/20/30 <span style="color:#FF6549;">Bluff</span> points when performing Follow-Ups, up to a limit of 90 points. With at least 30 <span style="color:#FF6549;">Bluff</span> points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 <span style="color:#FF6549;">Bluff</span> points and converted to 10 Signature Move Energy.<Br><span style="color:#FF6549;">Follow-Up Combo</span>: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume <span style="color:#FF6549;">Bluff</span> or <span style="color:#FF6549;">Trickery</span> for 10 seconds. Basic Attacks will not generate Signal Orbs. Gain 60 <span style="color:#FF6549;">Bluff</span> points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 <span style="color:#FF6549;">Bluff</span> points of 5 Signature Move Energy, with <span style="color:#FF6549;">Bluff</span> points as priority.
<span style="color:#FF6549;">Follow-Up Combo</span>: Trigger the Follow-Up button within 1 seconds after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume <span style="color:#FF6549;">Bluff</span> or <span style="color:#FF6549;">Trickery</span> for 10 seconds. Basic Attacks will not generate Signal Orbs. Gain 60 <span style="color:#FF6549;">Bluff</span> points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 <span style="color:#FF6549;">Bluff</span> points of 5 Signature Move Energy, with <span style="color:#FF6549;">Bluff</span> points as priority.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
Line 85: Line 80:
|SS Rank Detail=Passive: Signal Orb DMG during Normal mode increases by <span style="color:#FF6549;">15%</span>. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice.
|SS Rank Detail=Passive: Signal Orb DMG during Normal mode increases by <span style="color:#FF6549;">15%</span>. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice.
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Bluff</span> gauge limit increases by 60. Gain 30 <span style="color:#FF6549;">Bluff</span> points when entering the battlefield. Gain 5 additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by <span style="color:#FF6549;">100%</span>.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Bluff</span> gauge limit increases by 60. Gain 30 <span style="color:#FF6549;">Bluff</span> points when entering the battlefield. Gain additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by <span style="color:#FF6549;">100%</span>.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=Passive: Fire DMG increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Trick Climax</span>. Signal Orb DMG increases by <span style="color:#FF6549;">30%</span>. Matrix cooldown resets when triggering Signature Move.
|SSS+ Rank Detail=Passive: Fire DMG increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Trick Climax</span>. Signal Orb DMG increases by <span style="color:#FF6549;">30%</span>. Matrix cooldown resets when triggering Signature Move.

Revision as of 08:48, 5 November 2021

← Vera: Garnet Liv: Empyrea →

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Physical (20%) / Fire (80%)
Roland
TheatricalFlame
2 May
178cm
70kg
AB
19
Review
1896
284
429
191
S
--
Unidentified
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Skills & Passives

Red Orb

RedOrbName

Stage-1: Quickly perform a downward slash and sweeping attack, dealing a total of 300% Fire DMG.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spin and slash twice, dealing a total of 600% Fire DMG.

Trick Climax mode: Unleash a chaotic cyclone using the chain sword, dealing a total of 1260% Fire DMG and consume 40 Trickery gauge. Gain Super Armor during the attack.

Yellow Orb

YellowOrbName

Stage-1: Lunge forward and strike the target with the knee, dealing a total of 400% Fire DMG. Gain Super Armor during the attack.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Perform a charged kick, generating a shockwave and dealing 410% Fire DMG and stuns for 2 seconds.

Trick Climax mode: Perform two mid-air kicks, launching two fireballs at the target, dealing a total of 1170% Fire DMG and also stuns. Consume 40 Trickery gauge. Gain Super Armor during the attack.

Blue Orb

BlueOrbName

Stage-1: Fire an explosive round. The round detonates on impact, dealing 360% Fire DMG.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fire an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of 370% Fire DMG.

Trick Climax mode: Shuffle forward and swing the chain sword multiple times, dealing a total of 1120% Fire AOE DMG and consume 40 Trickery gauge. Gain Super Armor during the attack.

Basic Attack

BasicAttackName

Perform multiple combos with the weapon, dealing a total of 570% Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.

Follow-Up 1-Delusion: Turn around and slash the target, followed by an upwards kick, dealing a total of 110% Physical DMG and generating 10 Bluff points.
Follow-Up 2-Dazzling Blade: Lunge forward and perform a roundhouse attack multiple times, dealing a total of 135% Physical DMG and generating 20 Bluff points and gain Super Armor during the attack.
Follow-Up 3-Tempered Chain: Spin around and leap, attacking with both firearm and chain sword, dealing a total of 170% Physical DMG and generating 30 Bluff points. Trick Climax mode: Perform multiple combos with the flaming blade, dealing a total of 900% Fire DMG and consume 25 Trickery.

Core

CorePassiveName

Core Passive: Attack increases by 80% in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to 200%. Gain 10/20/30 Bluff points when performing Follow-Ups, up to a limit of 90 points. With at least 30 Bluff points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 Bluff points and converted to 10 Signature Move Energy.
Follow-Up Combo: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume Bluff or Trickery for 10 seconds. Basic Attacks will not generate Signal Orbs. Gain 60 Bluff points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 Bluff points of 5 Signature Move Energy, with Bluff points as priority.
Signature

SignatureMoveName

Costs 100 Energy. Perform multiple strikes by swinging the chain sword, dealing a total of 1600% Fire DMG. Enter Trick Climax mode and gain 150 Trickery gauge, while also granting 1 Blaze Orb. 5 Trickery is drained every second during Trick Climax. Basic Attack and Signal Orbs are enhanced. Trickery is drained further as they are performed. Exit Trick Climax mode when Trickery is drained. The Blaze Orb will also be removed.

Blaze Orb: Fire multiple blazing projectiles ahead, dealing a total of 1100% Fire DMG and expends 1 Blaze Orb. Gain Super Armor during the attack.

QTE

QTEName

Emerge from mid-air and swing across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of 640% Fire DMG.
Leader

LeaderSkillName

All team members' Fire DMG increases by 10%, Attack of Pioneer Compositers' increases by 5%.
Class

Pioneer

Error: Please set a category for the character.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Signal Orb DMG during Normal mode increases by 15%. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice.
SSS-Rank

SSSPassiveName

Passive: Bluff gauge limit increases by 60. Gain 30 Bluff points when entering the battlefield. Gain additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by 100%.
SSS+ Rank

SSSPlusPassiveName

Passive: Fire DMG increases by 15% during Trick Climax. Signal Orb DMG increases by 30%. Matrix cooldown resets when triggering Signature Move.
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