Selena: Capriccio: Difference between revisions
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(fixed cappricio's orb & skill name) |
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<!--------Red Orb-----------> |
<!--------Red Orb-----------> |
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|Red Orb= |
|Red Orb=Red Orb |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Selena rushes forward and pierces the target, dealing <span style="color:#FF6549;">168% / 336% / 504%</span> Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">90%</span> Dark DMG. |
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Selena rushes forward and pierces the target, dealing <span style="color:#FF6549;">168% / 336% / 504%</span> Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">90%</span> Dark DMG. |
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<!-------Yellow Orb---------> |
<!-------Yellow Orb---------> |
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|Yellow Orb= |
|Yellow Orb=Yellow Orb |
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|Yellow Orb Detail=Selena brandishes her sword, dealing <span style="color:#FF6549;">112% / 224% / 336%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">144%</span> Dark DMG. |
|Yellow Orb Detail=Selena brandishes her sword, dealing <span style="color:#FF6549;">112% / 224% / 336%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">144%</span> Dark DMG. |
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<!--------Blue Orb----------> |
<!--------Blue Orb----------> |
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|Blue Orb= |
|Blue Orb=Blue Orb |
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|Blue Orb Detail=Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing <span style="color:#FF6549;">182% / 364% / 546%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG. |
|Blue Orb Detail=Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing <span style="color:#FF6549;">182% / 364% / 546%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG. |
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<!-------Basic Attack-------> |
<!-------Basic Attack-------> |
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|Basic= |
|Basic=Basic Attack |
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|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing <span style="color:#FF6549;">976%</span> Physical DMG. |
|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing <span style="color:#FF6549;">976%</span> Physical DMG. |
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<!------Signature Move------> |
<!------Signature Move------> |
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|Signature= |
|Signature=Signature Move |
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|Signature Detail=Signature Move: Costs 80 Energy. Selena enters <span style="color:#FF6549;">Capriccio Zone</span>, increasing her Extra DMG Reduction by 50%. Selena gains 5 <span style="color:#FF6549;">Shooting Star</span> Orbs. Every time a <span style="color:#FF6549;">Shooting Star</span> Orb is expended, Selena charges toward the target, dealing <span style="color:#FF6549;">160%</span> Dark DMG. When <span style="color:#FF6549;">Shooting Star</span> Orbs have been used up, Selena will control all her shadow remnants, activating <span style="color:#FF6549;">Ensemble - Binary Star</span>. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing <span style="color:#FF6549;">340%</span> Dark DMG while triggering the zone to explode, dealing a total of <span style="color:#FF6549;">1360%</span> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for <span style="color:#FF6549;">30%</span> of Selena’s Attack every second for 5 seconds. When <span style="color:#FF6549;">Capriccio Zone</span> ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
|Signature Detail=Signature Move: Costs 80 Energy. Selena enters <span style="color:#FF6549;">Capriccio Zone</span>, increasing her Extra DMG Reduction by 50%. Selena gains 5 <span style="color:#FF6549;">Shooting Star</span> Orbs. Every time a <span style="color:#FF6549;">Shooting Star</span> Orb is expended, Selena charges toward the target, dealing <span style="color:#FF6549;">160%</span> Dark DMG. When <span style="color:#FF6549;">Shooting Star</span> Orbs have been used up, Selena will control all her shadow remnants, activating <span style="color:#FF6549;">Ensemble - Binary Star</span>. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing <span style="color:#FF6549;">340%</span> Dark DMG while triggering the zone to explode, dealing a total of <span style="color:#FF6549;">1360%</span> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for <span style="color:#FF6549;">30%</span> of Selena’s Attack every second for 5 seconds. When <span style="color:#FF6549;">Capriccio Zone</span> ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
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<!-----------QTE------------> |
<!-----------QTE------------> |
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|QTE= |
|QTE=QTE |
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|QTE Detail=QTE: Selena leaps and blows her flute, dealing <span style="color:#FF6549;">600%</span> Dark DMG and heals for <span style="color:#FF6549;">60%</span> of her attack. |
|QTE Detail=QTE: Selena leaps and blows her flute, dealing <span style="color:#FF6549;">600%</span> Dark DMG and heals for <span style="color:#FF6549;">60%</span> of her attack. |
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<!-------Core Passive-------> |
<!-------Core Passive-------> |
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|Core= |
|Core=Core Passive |
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|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates <span style="color:#FF6549;">Ensemble - Reverb</span> and Red/Yellow/Blue Orbs deal <span style="color:#FF6549;">620% / 410% / 600%</span> Dark DMG. When Selena expends <span style="color:#FF6549;">Shooting Star</span> Orbs, moving the directional stick activates <span style="color:#FF6549;">Ensemble - Binary Star</span>, dealing <span style="color:#FF6549;">180%</span> Dark DMG and summoning a shadow remnant. |
|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates <span style="color:#FF6549;">Ensemble - Reverb</span> and Red/Yellow/Blue Orbs deal <span style="color:#FF6549;">620% / 410% / 600%</span> Dark DMG. When Selena expends <span style="color:#FF6549;">Shooting Star</span> Orbs, moving the directional stick activates <span style="color:#FF6549;">Ensemble - Binary Star</span>, dealing <span style="color:#FF6549;">180%</span> Dark DMG and summoning a shadow remnant. |
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<!-------Core Passive Activation Image--> |
<!-------Core Passive Activation Image--> |
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<!-------Leader Skill-------> |
<!-------Leader Skill-------> |
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|Leader= |
|Leader=Leader Skill |
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|Leader Detail=All team members’ Attack and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>. |
|Leader Detail=All team members’ Attack and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>. |
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<!-------SS Passive---------> |
<!-------SS Passive---------> |
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|SS Rank= |
|SS Rank=SS-Passive |
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|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to <span style="color:#FF6549;">30%</span> of her Attack. When Selena enters <span style="color:#FF6549;">Capriccio Zone</span> and heals her allies, excess healing above full HP converts to <span style="color:#FF6549;">Musical Protection</span>, lasting for 3 seconds. When Selena is in <span style="color:#FF6549;">Capriccio Zone</span>, she gains a <span style="color:#FF6549;">10%</span> increase in Dark DMG. |
|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to <span style="color:#FF6549;">30%</span> of her Attack. When Selena enters <span style="color:#FF6549;">Capriccio Zone</span> and heals her allies, excess healing above full HP converts to <span style="color:#FF6549;">Musical Protection</span>, lasting for 3 seconds. When Selena is in <span style="color:#FF6549;">Capriccio Zone</span>, she gains a <span style="color:#FF6549;">10%</span> increase in Dark DMG. |
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<!-------SSS Passive--------> |
<!-------SSS Passive--------> |
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|SSS Rank= |
|SSS Rank=SSS-Passive |
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|SSS Rank Detail=Passive: Amplifier Class skill effect increases by <span style="color:#FF6549;">100%</span>, <span style="color:#FF6549;">Dark Radiation</span>’s Dark DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Core Passive - [Core Passive name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Capriccio Zone</span>’s healing ability lasts for 5 seconds more. |
|SSS Rank Detail=Passive: Amplifier Class skill effect increases by <span style="color:#FF6549;">100%</span>, <span style="color:#FF6549;">Dark Radiation</span>’s Dark DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Core Passive - [Core Passive name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Capriccio Zone</span>’s healing ability lasts for 5 seconds more. |
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<!-------SSS+ Passive-------> |
<!-------SSS+ Passive-------> |
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|SSS+ Rank= |
|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. <span style="color:#FF6549;">Signature Move - [Signature Move name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">50%</span>. |
|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. <span style="color:#FF6549;">Signature Move - [Signature Move name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">50%</span>. |
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}} |
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Revision as of 12:20, 27 March 2022
← Liv: Empyrea | Pulao: Dragontoll → |
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Selena
Capriccio
Activation Date
27 Sep
Height
163cm
Weight
41kg
Vital Fluid Type
O
Mental Age
20
Stat
Review
HP
1973
DEF
281
ATK
409
CRIT
195
Rank
S-Rank
Class
Amplifier
Weapon
Flute Sword
Signature
Sarastro
Faction
WGAA
Gift
--
Skills & Passives
Red Orb
Red Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG. |
Yellow Orb
Yellow Orb | |
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Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG. |
Blue Orb
Blue Orb | |
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Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG. |
Basic Attack
Basic Attack | |
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Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG. |
Core
Core Passive | |
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Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant. | |
Signature
Signature Move | |
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Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
QTE
QTE | |
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QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack. |
Leader
Leader Skill | |
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All team members’ Attack and HP increases by 10% and 5%. |
Class
Amplifier | |
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All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. |
Awakening
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
SS-Passive | |
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Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG. |
SSS-Rank
SSS-Passive | |
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Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more. |
SSS+ Rank
SSS+ Passive | |
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Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%. |
Related Frames
← Liv: Empyrea | Pulao: Dragontoll → |